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Text based Game.csproj
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Text based Game.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<OutputType>Library</OutputType>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
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<UnityProjectType>Game:1</UnityProjectType>
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<LangVersion>4</LangVersion>
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<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<HintPath>Library\FacebookSDK\Facebook.Unity.Settings.dll</HintPath>
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<ItemGroup>
<Compile Include="Assets\Scripts\ActionResponse.cs" />
<Compile Include="Assets\Scripts\ChangeRoomResponse.cs" />
<Compile Include="Assets\Scripts\Examine.cs" />
<Compile Include="Assets\Scripts\Exit.cs" />
<Compile Include="Assets\Scripts\GameController.cs" />
<Compile Include="Assets\Scripts\Go.cs" />
<Compile Include="Assets\Scripts\InputAction.cs" />
<Compile Include="Assets\Scripts\InteractableItems.cs" />
<Compile Include="Assets\Scripts\InteractableObject.cs" />
<Compile Include="Assets\Scripts\Interaction.cs" />
<Compile Include="Assets\Scripts\Inventory.cs" />
<Compile Include="Assets\Scripts\Room.cs" />
<Compile Include="Assets\Scripts\RoomNavigation.cs" />
<Compile Include="Assets\Scripts\Take.cs" />
<Compile Include="Assets\Scripts\TextInput.cs" />
<Compile Include="Assets\Scripts\Use.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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