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Add some validation for copy_texture_to_texture
Windows (Vulkan) #1932: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 1m 51s main
September 17, 2024 15:44 1m 51s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
Windows (Vulkan) #1931: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 1m 12s main
September 17, 2024 12:15 1m 12s
Set an optimized clear value
Windows (Vulkan) #1930: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 3m 51s main
September 17, 2024 12:04 3m 51s
Kick out hardcoded texture sizes
Windows (Vulkan) #1929: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 1m 45s main
September 17, 2024 11:54 1m 45s
Support multiple render targets and pimp the copy functions
Windows (Vulkan) #1928: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 1m 28s main
September 17, 2024 11:43 1m 28s
Make render targets work
Windows (Vulkan) #1927: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 2m 2s main
September 17, 2024 10:01 2m 2s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
Windows (Vulkan) #1926: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 7m 4s main
September 17, 2024 00:29 7m 4s
Update Kong once more
Windows (Vulkan) #1925: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 1m 46s main
September 17, 2024 00:28 1m 46s
Update Kong some more
Windows (Vulkan) #1924: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 4m 30s main
September 16, 2024 23:59 4m 30s
Update Kong
Windows (Vulkan) #1923: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 2m 6s main
September 16, 2024 23:56 2m 6s
Support bvh updates
Windows (Vulkan) #1922: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 2m 31s main
September 16, 2024 12:51 2m 31s
Use the provided transforms
Windows (Vulkan) #1921: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 10m 33s main
September 16, 2024 12:21 10m 33s
Kick out DirectXMath
Windows (Vulkan) #1920: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 6m 26s main
September 16, 2024 12:16 6m 26s
Add scale matrices
Windows (Vulkan) #1919: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 1m 7s main
September 16, 2024 12:15 1m 7s
Unify matrix functionality
Windows (Vulkan) #1918: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 1m 49s main
September 16, 2024 11:58 1m 49s
Fix the bvh
Windows (Vulkan) #1917: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 2m 16s main
September 16, 2024 11:09 2m 16s
Implement texture to texture copy
Windows (Vulkan) #1916: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 2m 5s main
September 16, 2024 07:35 2m 5s
Support buffer srvs
Windows (Vulkan) #1915: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 3m 23s main
September 16, 2024 00:19 3m 23s
Add an option to use nvapi
Windows (Vulkan) #1914: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 1m 48s main
September 16, 2024 00:19 1m 48s
Try to trace some rays
Windows (Vulkan) #1913: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 2m 48s main
September 15, 2024 18:00 2m 48s
Build a raytracing hierarchy
Windows (Vulkan) #1912: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 2m 22s main
September 15, 2024 16:30 2m 22s
Build raytracing volumes
Windows (Vulkan) #1911: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 1m 38s main
September 15, 2024 11:34 1m 38s
Start adding a raytracing API
Windows (Vulkan) #1910: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 1m 33s main
September 15, 2024 02:06 1m 33s
Make ray pipelines compile
Windows (Vulkan) #1909: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 2m 1s main
September 14, 2024 08:45 2m 1s
Try to create raytracing pipelines
Windows (Vulkan) #1908: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 2m 18s main
September 13, 2024 16:25 2m 18s