From 4b5b157fb012dde973037138a253a7bffc6874f2 Mon Sep 17 00:00:00 2001 From: Kippykip <33023808+Kippykip@users.noreply.github.com> Date: Mon, 29 Nov 2021 11:18:31 +1000 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 11c09b6..9703014 100644 --- a/README.md +++ b/README.md @@ -15,13 +15,13 @@ A pre-compiled shareware rom can be found over at the **[Releases](https://githu - ~~Gamma is in the options now instead of a hotkey~~ - ~~Gamma/Autorun settings now save save slots~~ - ~~Gamma is now a slider, and is colour corrected for the frontlit/non-lit GBA displays.~~ + - ~~FPS Counter is now accessable via a cheat~~ *All of the above changes have been merged into doomhack's main branch* - Other minor bug fixes and optimisations - Created properly resized title screen images (TITLEPIC is rendered via CPUBlockCopy rather than drawing from the IWAD, making it more responsive) - Unused shareware IWAD content is removed to build a smaller rom - New MS GS WAVETABLE music for Doom 1, made by [Sakitoshi](https://www.romhacking.net/community/2272/) - - FPS Counter is now accessable via a cheat - + **TODO:** - Recreate Final Doom: Evilution / TNT.WAD's music in impulsetracker - Get Doom II running smoothly, and re-port the music in impulsetracker as well @@ -87,4 +87,4 @@ You may need to edit the msys2.bat with notepad and change the path to go to you 6) The project should build GBADoom.gba and GBADoom.elf. It will take about 5 minutes or so. You may see a lot of warning messages on the screen. These are normal. -7) Copy GBADoom.gba (this is the rom file) to your flash cart or run in a emulator. \ No newline at end of file +7) Copy GBADoom.gba (this is the rom file) to your flash cart or run in a emulator.