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What steps will reproduce the problem?
1. Any Parse
2.
3.
What is the expected output? What do you see instead?
@ "Extra Attacks" tabs, i see, under "Basic Data", the "# number of melee
attacks" and "#melee rounds", but both apparently applies to ANY mobs
fought during the parsing timeframe.
I was expecting behing able to use some filter button (like in "Offense"
tab) to select - for example - "Greater Colibri (144)" so Kparser displays
# of melee attacks/rounds done ONLY on this type of mob. Instead, Kparser
displays total # melee attacks/rounds, so i can't know :
a. how much swings one person did
b. how much is real "fight time" for each person on the total and average
fight time displayed on "Experience" tab. For example, in a merit PT, avg
Gcoli fight time revolve around 30secs, but in reality, since at least 3
melees on it, each melee fought actually lot less (very roughly 1/3 of
30secs).
This would help proving/debunking haste and delay reduction stuff for
example.
What version of the product are you using? On what operating system?
1.3.8 but doesnot matter it s a request feature, if possible.
Please provide any additional information below.
i didnot find any more indept documentation regarding some stats on the
wiki, like for example the # hits displayed on Offense tab, took me some
time to figure out it's actually normal+critedhits.
Other than that, and the requested feature above, this tool is wonderful
on debunking my ffxi dmg calculator and ProjectXI. Keep up the good work.
Best regards,
Masamunai@Hades
Original issue reported on code.google.com by raphael.morineau@gmail.com on 8 Aug 2009 at 9:15
The text was updated successfully, but these errors were encountered:
ok cool, thank you for the minute reply XD.
Yes, i know this tab is very "experimental" like Motenten explained me some
time ago
in a PM, especially regarding double/triple attacks and multihits weapons hits.
What i m talking about is only the very 1st line of that tab :
Basic Data
Player # Melee Attacks # Melee Rounds Attacks/Round # Extra
Attacks
Masamunai 2932 1257 2 447
(copy pasted example)
Original comment by raphael.morineau@gmail.com on 8 Aug 2009 at 9:23
Aspects of this are implimented in the new Performance tab, namely tabulating
the
amount of time spent by each player vs a given selection of mobs.
On the issue of subsetting the extra attacks by mob selection, I'm not sure
there's
value in that. Extra attacks are not affected by the mob you're fighting, so
changing the mob selection should have no effect on the results except for
reducing
the accuracy of the data (unless you're changing weapons during the parse, and
it
would seem better to create multiple parses for that).
You're correct, though, that the program desperately needs wiki docs for many
of its
details. That's on my to-do list. However re-reviewing it, I think that
overall
what you're asking for doesn't belong on the Extra Attacks tab.
Original comment by Kinemati...@gmail.com on 2 Nov 2009 at 9:29
Original issue reported on code.google.com by
raphael.morineau@gmail.com
on 8 Aug 2009 at 9:15The text was updated successfully, but these errors were encountered: