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Shaders are touched on very lightly with a main focus on GLSL. It would be great to expand on how shaders fit into Vulkan and show alternatives to GLSL like HLSL.
Shaders are touched on very lightly with a main focus on GLSL. It would be great to expand on how shaders fit into Vulkan and show alternatives to GLSL like HLSL.
Proposal: https://docs.google.com/document/d/1JGQY0NEk1X-J8kLSxj-gBx-AGZXAngFp_lPjg15otTM
Note: Copied from the old repo's project board
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