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Things like OpLine, OpSource, NonSemantic.Shader.DebugInfo.100, etc are designed to allow SPIR-V generators to add this information into the SPIR-V and then allow tooling to retrieve this information to help map back information from the SPIR-V
It would be useful to have some examples for both
How to add to your SPIR-V (for code generators)
How to parse the data out of SPIR-V (for tools)
The text was updated successfully, but these errors were encountered:
Things like
OpLine
,OpSource
,NonSemantic.Shader.DebugInfo.100
, etc are designed to allow SPIR-V generators to add this information into the SPIR-V and then allow tooling to retrieve this information to help map back information from the SPIR-VIt would be useful to have some examples for both
The text was updated successfully, but these errors were encountered: