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Steam Family Sharing
ASF supports Steam Family Sharing since version 2.1.5.5+. In order to understand how ASF works with that, you should firstly read how Steam Family Sharing works, which is available on Steam store.
Support for Steam Family Sharing feature in ASF is transparent, which means that it doesn't introduce any new bot/process config properties - it works out of the box as an extra built-in functionality.
ASF includes appropriate logic in order to be aware of library being locked by family sharing users, therefore it won't "kick" them out of playing session due to launching a game. ASF will act exactly the same as with primary account holding the lock, therefore if that lock is being held either by your steam client, or by one of your family sharing users, ASF will not attempt to farm, instead, it will wait for the lock to be released.
In addition to above, after logging in, ASF will access your games sharing settings, from which it'll extract up to 5 steamIDs
allowed to use your library. Those users are given FamilySharing
permission to use commands, especially allowing them to use pause~
command on bot account that is sharing games with them, which allows to pause automatic cards farming module in order to launch a game that can be shared.
Connecting both functionalities described above allows your friends to pause~
your cards farming process, start a game, play as long as they wish, then after they're done playing, cards farming process will be automatically resumed by ASF. Of course, issuing pause~
is not needed if ASF is currently not farming anything actively, because your friends can launch the game right away, and logic described above ensures that they won't be kicked out of the session.
Steam network loves to mislead ASF by broadcasting false status updates, which might lead to ASF believing it's fine to resume process, and in result kick your friend too soon. In order to fight with that issue, it's recommended for you to have your friend on your Steam friendlist - this way ASF in addition to steam network events, can check Steam status of your friend, and guess from playing status if he's indeed done playing yet, or not. This is not mandatory, but because Steam sometimes talks trash, it's recommended, especially if you notice such issues.
- π‘ Home
- π§ Configuration
- π¬ FAQ
- βοΈ Setting up (start here)
- π₯ Background games redeemer
- π’ Commands
- π οΈ Compatibility
- 𧩠ItemsMatcherPlugin
- π Management
- β±οΈ Performance
- π‘ Remote communication
- πͺ Steam Family Sharing
- π Trading
- β¨οΈ Command-line arguments
- π§ Deprecation
- π³ Docker
- π€ Extended FAQ
- π High-performance setup
- π IPC
- π Localization
- π Logging
- πΎ Low-memory setup
- π΅πΌββοΈ MonitoringPlugin
- π Plugins
- π Security
- 𧩠SteamTokenDumperPlugin
- π¦ Third-party
- π΅ Two-factor authentication