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Plugins lol US

ArchiBot edited this page Jan 19, 2022 · 32 revisions

PLUGINS

STARTIN WIF ASF V4, TEH PROGRAM INCLUDEZ SUPPORT 4 CUSTOM PLUGINS DAT CAN BE LOADD DURIN RUNTIME. PLUGINS ALLOW U 2 CUSTOMIZE ASF BEHAVIOUR, 4 EXAMPLE BY ADDIN CUSTOM COMMANDZ, CUSTOM TRADIN LOGIC OR WHOLE INTEGRASHUN WIF THIRD-PARTY SERVICEZ AN APIS.


4 USERS

ASF LOADZ PLUGINS FRUM plugins DIRECTORY LOCATD IN UR ASF FOLDR. IT BE RECOMMENDD PRACTICE 2 MAINTAIN DEDICATD DIRECTORY 4 EACH PLUGIN DAT U WANTS 2 USE, WHICH CAN BE BASD OFF ITZ NAYM, SUCH AS MyPlugin. DOIN SO WILL RESULT IN DA FINAL TREE STRUCCHUR OV plugins/MyPlugin. FINALLY, ALL BINARY FILEZ OV TEH PLUGIN SHUD BE PUT INSIDE DAT DEDICATD FOLDR, AN ASF WILL PROPERLY DISCOVR AN USE UR PLUGIN AFTR RESTART.

USUALLY PLUGIN DEVELOPERS WILL PUBLISH THEIR PLUGINS IN FORM OV zip FILE WIF ALREADY-PREPARD STRUCCHUR 4 U, SO IZ ENOUGH 2 UNPACK DAT ZIP ARCHIV INTO plugins DIRECTORY, WHICH WILL CREATE TEH APPROPRIATE FOLDR AUTOMATICALLY.

IF TEH PLUGIN WUZ LOADD SUCCESFULLY, ULL C ITZ NAYM AN VERSHUN IN UR LOG. U SHUD CONSULT UR PLUGIN DEVELOPERS IN CASE OV QUESHUNS, ISSUEZ OR USAGE RELATD 2 TEH PLUGINS DAT UVE DECIDD 2 USE.

U CAN FIND SUM FEATURD PLUGINS IN R THIRD-PARTY SECSHUN.

PLZ NOWT DAT ASF PLUGINS CUD BE MALISHUS. U SHUD ALWAYS ENSURE DAT URE USIN PLUGINS MADE BY DEVELOPERS DAT U CAN TRUST. ASF DEVELOPERS CAN NO LONGR GUARANTEE U USUAL ASF BENEFITS (SUCH AS LACK OV MALWARE OR BEAN VAC-FREE) IF U DECIDE 2 USE ANY CUSTOM PLUGINS. WERE ALSO UNABLE 2 SUPPORT SETUPS DAT UTILIZE CUSTOM PLUGINS, SINCE URE NO LONGR RUNNIN VANILLA ASF CODE.


4 DEVELOPERS

PLUGINS R STANDARD .NET LIBRARIEZ DAT INHERIT COMMON IPlugin INTERFACE WIF ASF. U CAN DEVELOP PLUGINS ENTIRELY INDEPENDENTLY OV MAINLINE ASF AN REUSE THEM IN CURRENT AN FUCHUR ASF VERSHUNS, AS LONG AS API REMAINS COMPATIBLE. PLUGIN SISTEM USD IN ASF IZ BASD ON System.Composition, FORMERLY KNOWN AS MANAGD EXTENSIBILITY FRAMEWORK WHICH ALLOWS ASF 2 DISCOVR AN LOAD UR LIBRARIEZ DURIN RUNTIME.


GETTIN STARTD

WEVE PREPARD ASF-PluginTemplate 4 U, WHICH U CAN USE AS BASE 4 UR PLUGIN PROJECT. USIN TEH TEMPLATE IZ NOT REQUIREMENT (AS U CAN DO EVRYTHIN FRUM SCRATCH), BUT WE HEAVILY RECOMMEND 2 PICK IT UP AS IT CAN DRASTICALLY KICKSTART UR DEVELOPMENT AN CUT ON TIEM REQUIRD 2 GIT ALL THINGS RITE. SIMPLY CHECK OUT TEH README OV TEH TEMPLATE AN ITLL GUIDE U FURTHR. REGARDLES, WELL COVR TEH BASICS BELOW IN CASE U WANTD 2 START FRUM SCRATCH, OR GIT 2 UNDERSTAND BETTR TEH CONCEPTS USD IN DA PLUGIN TEMPLATE.

UR PROJECT SHUD BE STANDARD .NET LIBRARY TARGETTIN APPROPRIATE FRAMEWORK OV UR TARGET ASF VERSHUN, AS SPECIFID IN DA COMPILASHUN. WE RECOMMEND U 2 TARGET .NET (CORE), BUT .NET FRAMEWORK PLUGINS R ALSO AVAILABLE.

TEH PROJECT MUST REFERENCE MAIN ArchiSteamFarm ASSEMBLY, EITHR ITZ PREBUILT ArchiSteamFarm.dll LIBRARY DAT UVE DOWNLOADD AS PART OV TEH RELEASE, OR TEH SOURCE PROJECT (E.G. IF U DECIDD 2 ADD ASF TREE AS SUBMODULE). DIS WILL ALLOW U 2 ACCES AN DISCOVR ASF STRUCTUREZ, METHODZ AN PROPERTIEZ, ESPECIALLY CORE IPlugin INTERFACE WHICH ULL NED 2 INHERIT FRUM IN DA NEXT STEP. TEH PROJECT MUST ALSO REFERENCE System.Composition.AttributedModel AT TEH MINIMUM, WHICH ALLOWS U 2 [Export] UR IPlugin 4 ASF 2 USE. IN ADDISHUN 2 DAT, U CUD WANTS/NED 2 REFERENCE OTHR COMMON LIBRARIEZ IN ORDR 2 INTERPRET TEH DATA STRUCTUREZ DAT R GIVEN 2 U IN SUM INTERFACEZ, BUT UNLES U NED THEM EXPLICITLY, DAT WILL BE ENOUGH 4 NAO.

IF U DID EVRYTHIN PROPERLY, UR csproj WILL BE SIMILAR 2 BELOW:

<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net6.0</TargetFramework>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="System.Composition.AttributedModel" IncludeAssets="compile" Version="6.0.0" />
  </ItemGroup>

  <ItemGroup>
    <Reference Include="ArchiSteamFarm" HintPath="C:\\Path\To\Downloaded\ArchiSteamFarm.dll" />

    <!-- IF BUILDIN AS PART OV ASF SOURCE TREE, USE DIS INSTEAD OV <Reference> ABOOV -->
    <!-- <ProjectReference Include="C:\\Path\To\ArchiSteamFarm\ArchiSteamFarm.csproj" ExcludeAssets="all" Private="false" /> -->
  </ItemGroup>
</Project>

FRUM TEH CODE SIDE, UR PLUGIN CLAS MUST INHERIT FRUM IPlugin INTERFACE (EITHR EXPLICITLY, OR IMPLICITLY BY INHERITIN FRUM MOAR SPECIALIZD INTERFACE, SUCH AS IASF) AN [Export(typeof(IPlugin))] IN ORDR 2 BE RECOGNIZD BY ASF DURIN RUNTIME. TEH MOST BARE EXAMPLE DAT ACHIEVEZ DAT WUD BE TEH FOLLOWIN:

using System;
using System.Composition;
using System.Threading.Tasks;
using ArchiSteamFarm;
using ArchiSteamFarm.Plugins;

namespace YourNamespace.YourPluginName;

[Export(typeof(IPlugin))]
public sealed class YourPluginName : IPlugin {
    public string Name => nameof(YourPluginName);
    public Version Version => typeof(YourPluginName).Assembly.GetName().Version;

    public Task OnLoaded() {
        ASF.ArchiLogger.LogGenericInfo("Meow");

        return Task.CompletedTask;
    }
}

IN ORDR 2 MAK USE OV UR PLUGIN, U MUST FIRSTLY COMPILE IT. U CAN DO DAT EITHR FRUM UR IDE, OR FRUM WITHIN TEH ROOT DIRECTORY OV UR PROJECT VIA COMMAND:

# If your project is standalone (no need to define its name since it's the only one)
dotnet publish -c "Release" -o "out"

# If your project is part of ASF source tree (to avoid compiling unnecessary parts)
dotnet publish YourPluginName -c "Release" -o "out"

AFTERWARDZ, UR PLUGIN IZ READY 4 DEPLOYMENT. IZ UP 2 U HOW EGSAKTLY U WANTS 2 DISTRIBUTE AN PUBLISH UR PLUGIN, BUT WE RECOMMEND CREATIN ZIP ARCHIV WIF SINGLE FOLDR NAMD YourNamespace.YourPluginName, INSIDE WHICH ULL PUT UR COMPILD PLUGIN TOGETHR WIF ITZ DEPENDENCIEZ. DIS WAI USR WILL SIMPLY NED 2 UNPACK UR ZIP ARCHIV INTO HIS plugins DIRECTORY AN DO NOTHIN ELSE.

DIS AR TEH ONLY TEH MOST BASIC SCENARIO 2 GIT U STARTD. WE HAS ExamplePlugin PROJECT DAT SHOWS U EXAMPLE INTERFACEZ AN ACSHUNS DAT U CAN DO WITHIN UR OWN PLUGIN, INCLUDIN HELPFUL COMMENTS. FEELZ FREE 2 TAEK LOOK IF UD LIEK 2 LERN FRUM WERKIN CODE, OR DISCOVR ArchiSteamFarm.Plugins NAMESPACE YOURSELF AN REFR 2 TEH INCLUDD DOCUMENTASHUN 4 ALL AVAILABLE OPSHUNS.

If instead of example plugin you'd want to learn from real projects, there is SteamTokenDumper plugin developed by us, the one that is bundled together with ASF. IN ADDISHUN 2 DAT, THAR R ALSO PLUGINS DEVELOPD BY OTHR DEVELOPERS, IN R THIRD-PARTY SECSHUN.


API AVAILABILITY

ASF, APART FRUM WUT U HAS ACCES 2 IN DA INTERFACEZ THEMSELVEZ, EXPOSEZ 2 U LOT OV ITZ INTERNAL APIS DAT U CAN MAK USE OV, IN ORDR 2 EXTEND TEH FUNCSHUNALITY. 4 EXAMPLE, IF UD LIEK 2 SEND SUM KIND OV NEW REQUEST 2 STEAM WEB, DEN U DO NOT NED 2 IMPLEMENT EVRYTHIN FRUM SCRATCH, ESPECIALLY DEALIN WIF ALL TEH ISSUEZ WEVE HAD 2 DEAL WIF BEFORE U. SIMPLY USE R Bot.ArchiWebHandler WHICH ALREADY EXPOSEZ LOT OV UrlWithSession() METHODZ 4 U 2 USE, HANDLIN ALL TEH LOWR-LEVEL STUFF SUCH AS AUTHENTICASHUN, SESHUN REFRESH OR WEB LIMITIN 4 U. LIKEWIZE, 4 SENDIN WEB REQUESTS OUTSIDE OV STEAM PLATFORM, U CUD USE STANDARD .NET HttpClient CLAS, BUT IZ MUTCH BETTR IDEA 2 USE Bot.ArchiWebHandler.WebBrowser DAT IZ AVAILABLE 4 U, WHICH ONCE AGAIN OFFERS U HELPFUL HAND, 4 EXAMPLE IN REGARDZ 2 RETRYIN FAILD REQUESTS.

WE HAS VRY OPEN POLICY IN TERMS OV R API AVAILABILITY, SO IF UD LIEK 2 MAK USE OV SOMETHIN DAT ASF CODE ALREADY INCLUDEZ, SIMPLY OPEN AN ISSUE AN EXPLAIN IN IT UR PLANND USE CASE OV R ASFS INTERNAL API. WE MOST LIKELY WONT HAS ANYTHIN AGAINST, AS LONG AS UR USE CASE MAKEZ SENSE. IZ SIMPLY IMPOSIBLE 4 US 2 OPEN EVRYTHIN DAT SOMEBODY WUD LIEK 2 MAK USE OV, SO WEVE OPEND WUT MAKEZ TEH MOST SENSE 4 US, AN WAITIN 4 UR REQUESTS IN CASE UD LIEK 2 HAS ACCES 2 SOMETHIN DAT ISNT public YET. DIS ALSO INCLUDEZ ALL SUGGESHUNS IN REGARDZ 2 NEW IPlugin INTERFACEZ DAT CUD MAK SENSE 2 BE ADDD IN ORDR 2 EXTEND EXISTIN FUNCSHUNALITY.

IN FACT, INTERNAL ASFS API IZ TEH ONLY REAL LIMITASHUN IN TERMS OV WUT UR PLUGIN CAN DO. NOTHIN IZ STOPPIN U FRUM E.G. INCLUDIN Discord.Net LIBRARY IN UR APPLICASHUN AN CREATIN BRIDGE TWEEN UR DISCORD BOT AN ASF COMMANDZ, SINCE UR PLUGIN CAN ALSO HAS DEPENDENCIEZ ON ITZ OWN. TEH POSIBILITIEZ R ENDLES, AN WE MADE R BEST 2 GIV U AS MUTCH FREEDOM AN FLEXIBILITY AS POSIBLE WITHIN UR PLUGIN, SO THAR R NO ARTIFISHUL LIMITS ON ANYTHIN, JUS US NOT BEAN COMPLETELY SURE WHICH ASF PARTS R CRUSHUL 4 UR PLUGIN DEVELOPMENT (WHICH U CAN SOLVE BY LETTIN US KNOE, AN EVEN WITHOUT DAT U CAN ALWAYS REIMPLEMENT TEH FUNCSHUNALITY DAT U NED).


API COMPATIBILITY

IZ IMPORTANT 2 EMFASIZE DAT ASF IZ CONSUMR APPLICASHUN AN NOT TYPICAL LIBRARY WIF FIXD API SURFACE DAT U CAN DEPEND ON UNCONDISHUNALLY. DIS MEANZ DAT U CANT ASSUME DAT UR PLUGIN ONCE COMPILD WILL KEEP WERKIN WIF ALL FUCHUR ASF RELEASEZ REGARDLES, IZ JUS IMPOSIBLE IF U WANTS 2 KEEP DEVELOPIN TEH PROGRAM FURTHR, AN BEAN UNABLE 2 ADAPT 2 EVR-ONGOIN STEAM CHANGEZ 4 DA SAEK OV BAKWARDZ COMPATIBILITY IZ JUS NOT APPROPRIATE 4 R CASE. DIS SHUD BE LOGICAL 4 U, BUT IZ IMPORTANT 2 HIGHLIGHT DAT FACT.

WELL DO R BEST 2 KEEP PUBLIC PARTS OV ASF WERKIN AN STABLE, BUT WELL NOT BE AFRAID 2 BREAK TEH COMPATIBILITY IF GUD ENOUGH REASONS ARIZE, FOLLOWIN R DEPRECASHUN POLICY IN DA PROCES. DIS AR TEH ESPECIALLY IMPORTANT IN REGARDZ 2 INTERNAL ASF STRUCTUREZ DAT R EXPOSD 2 U AS PART OV ASF INFRASTRUCCHUR, EXPLAIND ABOOV (E.G. ArchiWebHandler) WHICH CUD BE IMPROOVD (AN THEREFORE REWRITTEN) AS PART OV ASF ENHANCEMENTS IN WAN OV TEH FUCHUR VERSHUNS. WELL DO R BEST 2 INFORM U APPROPRIATELY IN DA CHANGELOGS, AN INCLUDE APPROPRIATE WARNINGS DURIN RUNTIME BOUT OBSOLETE FEATUREZ. WE DO NOT INTEND 2 REWRITE EVRYTHIN 4 DA SAEK OV REWRITIN IT, SO U CAN BE FAIRLY SURE DAT TEH NEXT MINOR ASF VERSHUN WONT JUS SIMPLY DESTROY UR PLUGIN ENTIRELY ONLY CUZ IT HAS HIGHR VERSHUN NUMBR, BUT KEEPIN AN EYE ON CHANGELOGS AN OCCASHUNAL VERIFICASHUN IF EVRYTHIN WERKZ FINE IZ VRY GUD IDEA.


PLUGIN DEPENDENCIEZ

UR PLUGIN WILL INCLUDE AT LEAST 2 DEPENDENCIEZ BY DEFAULT, ArchiSteamFarm REFERENCE 4 INTERNAL API, AN PackageReference OV System.Composition.AttributedModel DAT IZ REQUIRD 4 BEAN RECOGNIZD AS ASF PLUGIN 2 BEGIN WIF. IN ADDISHUN 2 DAT, IT CUD INCLUDE MOAR DEPENDENCIEZ IN REGARDZ 2 WUT UVE DECIDD 2 DO IN UR PLUGIN (E.G. Discord.Net LIBRARY IF UVE DECIDD 2 INTEGRATE WIF DISCORD).

TEH OUTPUT OV UR BUILD WILL INCLUDE UR CORE YourPluginName.dll LIBRARY, AS WELL AS ALL TEH DEPENDENCIEZ DAT UVE REFERENCD. SINCE URE DEVELOPIN PLUGIN 2 ALREADY-WERKIN PROGRAM, U DOAN HAS 2, AN EVEN SHOULDNT INCLUDE DEPENDENCIEZ DAT ASF ALREADY INCLUDEZ, 4 EXAMPLE ArchiSteamFarm, SteamKit2 OR Newtonsoft.Json. STRIPPIN DOWN UR BUILD OFF DEPENDENCIEZ SHARD WIF ASF IZ NOT TEH ABSOLUTE REQUIREMENT 4 UR PLUGIN 2 WERK, BUT DOIN SO WILL DRAMATICALLY CUT TEH MEMS FOOTPRINT AN TEH SIZE OV UR PLUGIN, TOGETHR WIF INCREASIN TEH PERFORMANCE, DUE 2 TEH FACT DAT ASF WILL SHARE ITZ OWN DEPENDENCIEZ WIF U, AN WILL LOAD ONLY DOSE LIBRARIEZ DAT IT DOESNT KNOE BOUT ITSELF.

IN GENERAL, IT BE RECOMMENDD PRACTICE 2 INCLUDE ONLY DOSE LIBRARIEZ DAT ASF EITHR DOESNT INCLUDE, OR INCLUDEZ IN DA WRONG/INCOMPATIBLE VERSHUN. EXAMPLEZ OV DOSE WUD BE OBVIOUSLY YourPluginName.dll, BUT 4 EXAMPLE ALSO Discord.Net.dll IF U DECIDD 2 DEPEND ON IT, AS ASF DOESNT INCLUDE IT ITSELF. BUNDLIN LIBRARIEZ DAT R SHARD WIF ASF CAN STILL MAK SENSE IF U WANTS 2 ENSURE API COMPATIBILITY (E.G. BEAN SURE DAT Newtonsoft.Json WHICH U DEPEND ON IN UR PLUGIN WILL ALWAYS BE IN VERSHUN X AN NOT TEH WAN DAT ASF SHIPS WIF), BUT OBVIOUSLY DOIN DAT COMEZ 4 PRICE OV INCREASD MEMS/SIZE AN WORSE PERFORMANCE, AN THEREFORE SHUD BE CAREFULLY EVALUATD.

IF U KNOE DAT TEH DEPENDENCY WHICH U NED IZ INCLUDD IN ASF, U CAN MARK IT WIF IncludeAssets="compile" AS WE SHOWD U IN DA EXAMPLE csproj ABOOV. DIS WILL TELL TEH COMPILR 2 AVOID PUBLISHIN REFERENCD LIBRARY ITSELF, AS ASF ALREADY INCLUDEZ DAT WAN. LIKEWIZE, NOTICE DAT WE REFERENCE TEH ASF PROJECT WIF ExcludeAssets="all" Private="false" WHICH WERKZ IN VRY SIMILAR WAI - TELLIN TEH COMPILR 2 NOT PRODUCE ANY ASF FILEZ (AS TEH USR ALREADY HAS THEM). DIS APPLIEZ ONLY WHEN REFERENCIN ASF PROJECT, SINCE IF U REFERENCE dll LIBRARY, DEN URE NOT PRODUCIN ASF FILEZ AS PART OV UR PLUGIN.

IF URE CONFUSD BOUT ABOOV STATEMENT AN U DOAN KNOE BETTR, CHECK WHICH dll LIBRARIEZ R INCLUDD IN ASF-generic.zip PACKAGE AN ENSURE DAT UR PLUGIN INCLUDEZ ONLY DOSE DAT R NOT PART OV IT YET. DIS WILL BE ONLY YourPluginName.dll 4 DA MOST SIMPLE PLUGINS. IF U GIT ANY ISSUEZ DURIN RUNTIME IN REGARDZ 2 SUM LIBRARIEZ, INCLUDE DOSE AFFECTD LIBRARIEZ AS WELL. IF ALL ELSE FAILS, U CAN ALWAYS DECIDE 2 BUNDLE EVRYTHIN.


NATIV DEPENDENCIEZ

NATIV DEPENDENCIEZ R GENERATD AS PART OV OS-SPECIFIC BUILDZ, AS THAR IZ NO .NET RUNTIME AVAILABLE ON TEH HOST AN ASF IZ RUNNIN THRU ITZ OWN .NET RUNTIME DAT IZ BUNDLD AS PART OV OS-SPECIFIC BUILD. IN ORDR 2 MINIMIZE TEH BUILD SIZE, ASF TRIMS ITZ NATIV DEPENDENCIEZ 2 INCLUDE ONLY TEH CODE DAT CAN BE POSIBLY REACHD WITHIN TEH PROGRAM, WHICH EFFECTIVELY CUTS TEH UNUSD PARTS OV TEH RUNTIME. DIS CAN CREATE POTENTIAL PROBLEM 4 U IN REGARDZ 2 UR PLUGIN, IF SUDDENLY U FIND OUT YOURSELF IN SITUASHUN WER UR PLUGIN DEPENDZ ON SUM .NET FEACHUR DAT ISNT BEAN USD IN ASF, AN THEREFORE OS-SPECIFIC BUILDZ CANT EXECUTE IT PROPERLY, USUALLY THROWIN System.MissingMethodException OR System.Reflection.ReflectionTypeLoadException IN DA PROCES.

DIS AR TEH NEVR PROBLEM WIF GENERIC BUILDZ, CUZ DOSE R NEVR DEALIN WIF NATIV DEPENDENCIEZ IN DA FURST PLACE (AS THEY HAS COMPLETE WERKIN RUNTIME ON TEH HOST, EXECUTIN ASF). IZ ALSO AUTOMATICALLY WAN SOLUSHUN 2 TEH PROBLEM, USE UR PLUGIN IN GENERIC BUILDZ EXCLUSIVELY, BUT OBVIOUSLY DAT HAS ITZ OWN DOWNSIDE OV CUTTIN UR PLUGIN FRUM USERS DAT R RUNNIN OS-SPECIFIC BUILDZ OV ASF. IF URE WONDERIN IF UR ISSUE IZ RELATD 2 NATIV DEPENDENCIEZ, U CAN ALSO USE DIS METHOD 4 VERIFICASHUN, LOAD UR PLUGIN IN ASF GENERIC BUILD AN C IF IT WERKZ. IF IT DOEZ, U HAS PLUGIN DEPENDENCIEZ COVERD, AN IZ TEH NATIV DEPENDENCIEZ CAUSIN ISSUEZ.

UNFORTUNATELY, WE HAD 2 MAK HARD CHOICE TWEEN PUBLISHIN WHOLE RUNTIME AS PART OV R OS-SPECIFIC BUILDZ, AN DECIDIN 2 CUT IT OUT OV UNUSD FEATUREZ, MAKIN TEH BUILD OVAR 50 MB SMALLR COMPARD 2 TEH FULL WAN. WEVE PICKD TEH SECOND OPSHUN, AN IZ UNFORTUNATELY IMPOSIBLE 4 U 2 INCLUDE TEH MISIN RUNTIME FEATUREZ TOGETHR WIF UR PLUGIN. IF UR PROJECT REQUIREZ ACCES 2 RUNTIME FEATUREZ DAT R LEFT OUT, U HAS 2 INCLUDE FULL .NET RUNTIME DAT U DEPEND ON, AN DAT MEANZ RUNNIN UR PLUGIN TOGETHR WIF generic ASF FLAVR. U CANT RUN UR PLUGIN IN OS-SPECIFIC BUILDZ, AS DOSE BUILDZ R SIMPLY MISIN RUNTIME FEACHUR DAT U NED, AN .NET RUNTIME AS OV NAO IZ UNABLE 2 "MERGE" NATIV DEPENDENCY DAT U CUDVE PROVIDD WIF R OWN. PERHAPS ITLL IMPROOOV WAN DAI IN DA FUCHUR, BUT AS OV NAO IZ SIMPLY NOT POSIBLE.

ASFS OS-SPECIFIC BUILDZ INCLUDE TEH BARE MINIMUM OV ADDISHUNAL FUNCSHUNALITY WHICH IZ REQUIRD 2 RUN R OFFISHUL PLUGINS. APART OV DAT BEAN POSIBLE, DIS ALSO SLIGHTLY EXTENDZ TEH SURFACE 2 EXTRA DEPENDENCIEZ REQUIRD 4 DA MOST BASIC PLUGINS. THEREFORE NOT ALL PLUGINS WILL NED 2 WORRY BOUT NATIV DEPENDENCIEZ 2 BEGIN WIF - ONLY DOSE DAT GO BEYOND WUT ASF AN R OFFISHUL PLUGINS DIRECTLY NED. DIS AR TEH DUN AS AN EXTRA, SINCE IF WE NED 2 INCLUDE ADDISHUNAL NATIV DEPENDENCIEZ OURSELVEZ 4 R OWN USE CASEZ ANYWAY, WE CAN AS WELL SHIP THEM DIRECTLY WIF ASF, MAKIN THEM AVAILABLE, AN THEREFORE EASIR 2 COVR, ALSO 4 U.

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