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Low memory setup sv SE
This is exact opposite of high-performance setup and typically you want to follow those tips if you want to decrease ASF's memory usage, for cost of lowering overall performance.
ASF is extremely lightweight on resources by definition, depending on your usage even 128 MB VPS with Linux is capable of running it, although going that low is not recommended and can lead to various issues. While being light, ASF is not afraid of asking OS for more memory, if such memory is needed for ASF to operate with optimal speed.
ASF as an application tries to be as much optimized and efficient as possible, which also takes in mind resources being used during execution. When it comes to memory, ASF prefers performance over memory consumption, which can result in temporary memory "spikes", that can be noticed e.g. with accounts having 3+ badge pages, as ASF will fetch and parse first page, read from it total number of pages, then launch fetch task for every extra page, which results in concurrent fetching and parsing of remaining pages. That "extra" memory usage (compared to bare minimum for operation) can dramatically speed up execution and overall performance, for the cost of increased memory usage that is needed to do all of those things in parallel. Similar thing is happening to all other general ASF tasks that can be run in parallel, e.g. with parsing active trade offers, ASF can parse all of them at once, as they're all independent of each other. On top of that, ASF (C# runtime) will not return unused memory back to OS immediately afterwards, which you can quickly notice in form of ASF process only taking more and more memory, but never giving that memory back to the OS. Some people may already find it questionable, maybe even suspect a memory leak, but don't worry, all of this is to be expected.
ASF is extremely well optimized, and makes use of available resources as much as possible. High memory usage of ASF doesn't mean that ASF actively uses that memory and needs it. Very often ASF will keep allocated memory as "room" for future actions, because we can drastically improve performance if we don't need to ask OS for every memory chunk that we're about to use. The runtime should automatically release unused ASF memory back to OS when OS will truly need it. Unused memory is wasted memory. You run into issues when the memory you need is higher than the memory that is available for you, not when ASF keeps some extra allocated with purpose of speeding up functions that will execute in a moment. You run into problems when your Linux kernel is killing ASF process due to OOM (out of memory), not when you see ASF process as top memory consumer in htop
.
Garbage collector being used in ASF is a very complex mechanism, smart enough to take into account not only ASF itself, but also your OS and other processes. When you have a lot of free memory, ASF will ask for whatever is needed to improve the performance. This can be even as much as 1 GB (with server GC). When your OS memory is close to being full, ASF will automatically release some of it back to the OS to help things settle down, which can result in overall ASF memory usage as low as 50 MB. The difference between 50 MB and 1 GB is huge, but so is the difference between small 512 MB VPS and huge dedicated server with 32 GB. If ASF can guarantee that this memory will come useful, and at the same time nothing else requires it right now, it'll prefer to keep it and automatically optimize itself based on routines that were executed in the past. The GC used in ASF is self-tuning and will achieve better results the longer the process is running.
This is also why ASF process memory varies from setup to setup, as ASF will do its best to use available resources in as efficient way as possible, and not in a fixed way like it was done during Windows XP times. The actual (real) memory usage that ASF is using can be verified with stats
command, and is usually around 4 MB for just a few bots, up to 30 MB if you use stuff like IPC and other advanced features. Keep in mind that memory returned by stats
command also includes free memory that hasn't been reclaimed by garbage collector yet. Everything else is shared runtime memory (around 40-50 MB) and room for execution (vary). This is also why the same ASF can use as little as 50 MB in low-memory VPS environment, while using even up to 1 GB on your desktop. ASF is actively adapting to your environment and will try to find optimal balance in order to neither put your OS under pressure, nor limit its own performance when you have a lot of unused memory that could be put in use.
Of course, there are a lot of ways how you can help point ASF at the right direction in terms of the memory you expect to use. In general if you don't need to do it, it's best to let garbage collector work in peace and do whatever it considers is best. But this is not always possible, for example if your Linux server is also hosting several websites, MySQL database and PHP workers, then you can't really afford ASF shrinking itself when you run close to OOM, as it's usually too late and performance degradation comes sooner. This is usually when you could be interested in further tuning, and therefore reading this page.
Below suggestions are divided into a few categories, with varied difficulty.
Below tricks do not affect performance negatively and can be safely applied to all setups.
- Never run more than one ASF instance. ASF is meant to handle unlimited number of bots all at once, and unless you're binding every ASF instance to different interface/IP address, you should have exactly one ASF process, with multiple bots (if needed).
- Make use of
ShutdownOnFarmingFinished
. Active bot takes more resources than deactivated one. It's not a significant save, as the state of bot still needs to be kept, but you're saving some amount of resources, especially all resources related to networking, such as TCP sockets. You need only one active bot to keep ASF instance running, and you can always bring up other bots if needed. - Keep your bots number low. Not
Enabled
bot instance takes less resources, as ASF doesn't bother starting it. Also keep in mind that ASF has to create a bot for each of your configs, therefore if you don't need tostart
given bot and you want to save some extra memory, you can temporarily renameBot.json
to e.g.Bot.json.bak
in order to avoid creating state for your disabled bot instance in ASF. This way you won't be able tostart
it without renaming it back, but ASF also won't bother keeping state of this bot in memory, leaving room for other things (very small save, in 99.9% cases you shouldn't bother with it, just keep your bots withEnabled
offalse
). - Fine-tune your configs. Especially global ASF config has many variables to adjust, for example by increasing
LoginLimiterDelay
you'll bring up your bots slower, which will allow already started instance to fetch badges in the meantime, as opposed to bringing up your bots faster, which will take more resources as more bots will do major work (such as parsing badges) at the same time. The less work that has to be done at the same time - the less memory used.
Those are a few things you can keep in mind when dealing with memory usage. However, those things don't have any "crucial" matter on memory usage, because memory usage comes mostly from things ASF has to deal with, and not from internal structures used for cards farming.
The most resources-heavy functions are:
- Badge page parsing
- Inventory parsing
Which means that memory will spike the most when ASF is dealing with reading badge pages, and when it's dealing with its inventory (e.g. sending trade or working with STM). This is because ASF has to deal with really huge amount of data - the memory usage of your favourite browser launching those two pages will not be any lower than that. Sorry, that's how it works - decrease number of your badge pages, and keep number of your inventory items low, that can for sure help.
Below tricks involve performance degradation and should be used with caution.
ArchiSteamFarm.runtimeconfig.json
allows you to tune ASF runtime, especially allowing you to switch between server GC and workstation GC.
The garbage collector is self-tuning and can work in a wide variety of scenarios. You can use a configuration file setting to set the type of garbage collection based on the characteristics of the workload. The CLR provides the following types of garbage collection: - Workstation garbage collection, which is for all client workstations and stand-alone PCs. This is the default setting for the
<gcServer>
element in the runtime configuration schema. - Server garbage collection, which is intended for server applications that need high throughput and scalability. Server garbage collection can be non-concurrent or background.
More can be read at fundamentals of garbage collection.
ASF is already using workstation GC, but you can ensure that it's truly the case by checking if System.GC.Server
property of ArchiSteamFarm.runtimeconfig.json
is set to false
.
In addition to verifying that workstation GC is active, there are also interesting configuration knobs that you can use - gcTrimCommitOnLowMemory
and GCLatencyLevel
.
Specifies the GC latency level that you want to optimize for.
This works exceptionally well by limiting size of GC generations and in result make GC purge them more frequently and more aggressively. Default (balanced) latency level is 1
, we'll want to use 0
, which will tune for memory usage.
When set we trim the committed space more aggressively for the ephemeral seg. This is used for running many instances of server processes where they want to keep as little memory committed as possible.
This offers little improvement, but may make GC even more aggressive when system will be low on memory.
You can enable both by setting appropriate COMPlus_
environment variables. For example, on Linux:
export COMPlus_GCLatencyLevel=0
export COMPlus_gcTrimCommitOnLowMemory=1
./ArchiSteamFarm
Or on Windows:
SET COMPlus_GCLatencyLevel=0
SET COMPlus_gcTrimCommitOnLowMemory=1
.\ArchiSteamFarm.exe
Especially GCLatencyLevel
will come very useful as we verified that the runtime indeed optimizes code for memory and therefore drops average memory usage significantly, even with server GC. It's one of the best tricks that you can apply if you want to significantly lower ASF memory usage while not degrading performance too much with OptimizationMode
.
Below tricks involve serious performance degradation and should be used with caution.
- As a last resort, you can tune ASF for
MinMemoryUsage
throughOptimizationMode
global config property. Read carefully its purpose, as this is serious performance degradation for nearly no memory benefits. This is typically the last thing you want to do, long after you go through runtime tuning to ensure that you're forced to do this.
- Start from simple ASF setup tricks, perhaps you're just using your ASF in a wrong way such as starting the process several times for all of your bots, or keeping all of them active if you need just one or two to autostart.
- If it's still not enough, enable all configuration knobs listed above by setting appropriate
COMPlus_
environment variables. EspeciallyGCLatencyLevel
offers significant runtime improvements for little cost on performance. - If even that didn't help, as a last resort enable
MinMemoryUsage
OptimizationMode
. This forces ASF to execute almost everything in synchronous matter, making it work much slower but also not relying on thread pool to balance things out when it comes to parallel execution.
It's physically impossible to decrease memory even further, your ASF is already heavily degraded in terms of performance and you depleted all your possibilities, both code-wise and runtime-wise. Consider adding some extra memory for ASF to use, even 128 MB would make a great difference.
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