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Command line arguments da DK

ArchiBot edited this page Apr 16, 2022 · 53 revisions

Kommandolinje argumenter

ASF includes support for several command-line arguments that can affect the program runtime. Those can be used by advanced users in order to specify how program should run. In comparison with default way of ASF.json configuration file, command-line arguments are used for core initialization (e.g. --path), platform-specific settings (e.g. --system-required) or sensitive data (e.g. --cryptkey).


Usage

Usage depends on your OS and ASF flavour.

Generic:

dotnet ArchiSteamFarm.dll --argument --otherOne

Windows:

.\ArchiSteamFarm.exe --argument --otherOne

Linux/macOS:

./ArchiSteamFarm --argument --otherOne

Command-line arguments are also supported in generic helper scripts such as ArchiSteamFarm.cmd or ArchiSteamFarm.sh. In addition to that, when using helper scripts you can also use ASF_ARGS environment property, like stated in our docker section.

If your argument includes spaces, don't forget to quote it. Those two are wrong:

./ArchiSteamFarm --path /home/archi/My Downloads/ASF # Bad!
./ArchiSteamFarm --path=/home/archi/My Downloads/ASF # Bad!

However, those two are completely fine:

./ArchiSteamFarm --path "/home/archi/My Downloads/ASF" # OK
./ArchiSteamFarm "--path=/home/archi/My Downloads/ASF" # OK

Argumenter

--cryptkey <key> or --cryptkey=<key> - will start ASF with custom cryptographic key of <key> value. This option affects security and will cause ASF to use your custom provided <key> key instead of default one hardcoded into the executable. Since this property affects default encryption key (for encrypting purposes) as well as salt (for hashing purposes), keep in mind that everything encrypted/hashed with this key will require it to be passed on each ASF run.

Due to the nature of this property, it's also possible to set cryptkey by declaring ASF_CRYPTKEY environment variable, which may be more appropriate for people that would want to avoid sensitive details in the process arguments.


--ignore-unsupported-environment - will cause ASF to ignore problems related to running in unsupported environment, which normally is signalized with an error and a forced exit. Unsupported environment includes for example running .NET Framework build on platform that could be running .NET (Core) build instead. While this flag will allow ASF to attempt running in such scenarios, be advised that we do not support those officially and you're forcing ASF to do it entirely at your own risk. As of today, all of the unsupported environment scenarios can be corrected, such as running generic build instead of generic-netf. We strongly recommend to fix the outstanding problems instead of declaring this argument.


--network-group <group> or --network-group=<group> - will cause ASF to init its limiters with a custom network group of <group> value. This option affects running ASF in multiple instances by signalizing that given instance is dependent only on instances sharing the same network group, and independent of the rest. Typically you want to use this property only if you're routing ASF requests through custom mechanism (e.g. different IP addresses) and you want to set networking groups yourself, without relying on ASF to do it automatically (which currently includes taking into account WebProxy only). Keep in mind that when using a custom network group, this is unique identifier within the local machine, and ASF will not take into account any other details, such as WebProxy value, allowing you to e.g. start two instances with different WebProxy values which are still dependent on each other.

Due to the nature of this property, it's also possible to set the value by declaring ASF_NETWORK_GROUP environment variable, which may be more appropriate for people that would want to avoid sensitive details in the process arguments.


--no-config-migrate - by default ASF will automatically migrate your config files to latest syntax. Migration includes conversion of deprecated properties into latest ones, removing properties with default values (as they have no effect), as well as cleaning up the file in general (correcting indentation and likewise). This is almost always a good idea, but you might have a particular situation where you'd prefer ASF to never overwrite the config files automatically. For example, you might want to chmod 400 your config files (read permission for the owner only) or put chattr +i over them, in result denying write access for everyone, e.g. as a security measure. Usually we recommend to keep the config migration enabled, but if you have a particular reason for disabling it and would instead prefer ASF to not do that, you can use this switch for achieving that purpose.


--no-config-watch - by default ASF sets up a FileSystemWatcher over your config directory in order to listen for events related to file changes, so it can interactively adapt to them. For example, this includes stopping bots on config deletion, restarting bot on config being changed, or loading keys into BGR once you drop them into the config directory. This switch allows you to disable such behaviour, which will cause ASF to completely ignore all the changes in config directory, requiring from you to do such actions manually, if deemed appropriate. Usually we recommend to keep the config events enabled, but if you have a particular reason for disabling them and would instead prefer ASF to not do that, you can use this switch for achieving that purpose.


--no-restart - this switch is mainly used by our docker containers and forces AutoRestart of false. Unless you have a particular need, you should instead configure AutoRestart property directly in your config. This switch is here so our docker script won't need to touch your global config in order to adapt it to its own environment. Of course, if you're running ASF inside a script, you may also make use of this switch (otherwise you're better with global config property).


--no-steam-parental-generation - by default ASF will automatically attempt to generate Steam parental PINs, as described in SteamParentalCode configuration property. However, since that might require excessive amount of OS resources, this switch allows you to disable that behaviour, which will result in ASF skipping auto-generation and go straight to asking user for PIN instead, which is what would normally happen only if the auto-generation has failed. Usually we recommend to keep the generation enabled, but if you have a particular reason for disabling it and would instead prefer ASF to not do that, you can use this switch for achieving that purpose.


--path <path> or --path=<path> - ASF always navigates to its own directory on startup. By specifying this argument, ASF will navigate to given directory after initialization, which allows you to use custom path for various application parts (including config, plugins and www directories, as well as NLog.config file), without a need of duplicating binary in the same place. It may come especially useful if you'd like to separate binary from actual config, as it's done in Linux-like packaging - this way you can use one (up-to-date) binary with several different setups. The path can be either relative according to current place of ASF binary, or absolute. Husk, at denne kommando peger pΓ₯ et nyt "ASF-hjem" - det bibliotek, der har den samme struktur som den originale ASF, med konfigurationsmappen inde i, se eksemplet nedenfor til forklaring.

Due to the nature of this property, it's also possible to set expected path by declaring ASF_PATH environment variable, which may be more appropriate for people that would want to avoid sensitive details in the process arguments.

Hvis du overvejer at bruge dette kommandolinje argument til at kΓΈre flere forekomster af ASF, anbefaler vi at lΓ¦se vores compatibility page pΓ₯ denne mΓ₯de.

Eksempler:

dotnet /opt/ASF/ArchiSteamFarm.dll --path /opt/TargetDirectory # Absolute path
dotnet /opt/ASF/ArchiSteamFarm.dll --path ../TargetDirectory # Relative path works as well
ASF_PATH=/opt/TargetDirectory dotnet /opt/ASF/ArchiSteamFarm.dll # Same as env variable
β”œβ”€β”€ /opt
β”‚     β”œβ”€β”€ ASF
β”‚     β”‚     β”œβ”€β”€ ArchiSteamFarm.dll
β”‚     β”‚     └── ...
β”‚     └── TargetDirectory
β”‚           β”œβ”€β”€ config
β”‚           β”œβ”€β”€ logs (generated)
β”‚           β”œβ”€β”€ plugins (optional)
β”‚           β”œβ”€β”€ www (optional)
β”‚           β”œβ”€β”€ log.txt (generated)
β”‚           └── NLog.config (optional)
└── ...

--process-required - hvis du erklΓ¦rer denne switch, deaktiveres standard ASF opfΓΈrsel ved at lukke ned, nΓ₯r ingen bots kΓΈrer. Ingen auto-shutdown opfΓΈrsel er isΓ¦r nyttig i kombination med IPC, hvor flertallet af brugere forventer, at deres webservice kΓΈrer uanset mΓ¦ngden af bots, der er aktiveret. Hvis du bruger IPC-indstilling eller pΓ₯ anden mΓ₯de har brug for ASF-processen for at kΓΈre hele tiden, indtil du selv lukker den, er dette den rigtige mulighed.

Hvis du ikke har hensigt at kΓΈre IPC, vil denne indstilling vΓ¦re temmelig ubrugelig for dig, da du bare kan starte processen igen nΓ₯r det er nΓΈdvendigt (i modsΓ¦tning til ASFs webserver, hvor du har brug for, at den lytter hele tiden for at sende kommandoer).


--service - this switch is mainly used by our systemd service and forces Headless of true. Unless you have a particular need, you should instead configure Headless property directly in your config. This switch is here so our systemd service won't need to touch your global config in order to adapt it to its own environment. Of course, if you have a similar need then you may also make use of this switch (otherwise you're better with global config property).


--system-required - Hvis du erklΓ¦rer denne switch, vil ASF forsΓΈge at signalere operativsystemet om, at processen krΓ¦ver, at systemet er i gang i hele sin levetid. I ΓΈjeblikket har denne switch kun effekt pΓ₯ Windows-maskiner, hvor det vil forbyde dit system at gΓ₯ i dvaletilstand, sΓ₯ lΓ¦nge processen kΓΈrer. This can be proven especially useful when farming on your PC or laptop during night, as ASF will be able to keep your system awake while it's farming, then, once ASF is done, it'll shutdown itself like usual, making your system allowed to enter into sleep mode again, therefore saving power immediately once farming is finished.

Husk, at for korrekt auto-shutdown af ASF har du brug for andre indstillinger - isΓ¦r undgΓ₯ --process-required og sikre, at alle dine bots fΓΈlger ShutdownOnFarmingFinished. Of course, auto-shutdown is only a possibility for this feature, not a requirement, since you can also use this flag together with e.g. --process-required, effectively making your system awake infinitely after starting ASF.

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