Releases: Joshhhuaaa/EnhancedSCCTVersus
Enhanced SCCT Versus v3.4
This is the official release version of Enhanced SCCT Versus v3.4. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.4 Patch Notes
Thanks to AllyPal for contributing to various fixes and improvements in this version of Enhanced SCCT Versus with the SCCT Versus Reloaded patch.
Gameplay
- Grenades fired from a weapon will no longer sometimes explode instantly on impact, often called insta grenades, instead of waiting for their usual detonation time.
- Adrenaline has been restored, allowing Spies to move faster for a short period when damaged.
- Spies with adrenaline will no longer have stutter movement as clients.
- Sticky Cam context menu that is used when a previous camera is active will no longer interrupt shooting a new camera when moving forward or backward.
- Sticky Cam interaction radius has been increased to make it easier to pick up cameras without needing to be at a specific angle.
- Frag Grenades fired by Mercenaries while moving forward will no longer visually appear to fall at the Mercenary's feet on the client's screen when the host's frame rate is significantly higher.
- Scope sway in Mercenary Sniper Mode will no longer increase on higher frame rates.
- Weapon kick in Mercenary Sniper Mode will no longer change depending on mouse sensitivity.
- Screen shake will more closely maintain its original intensity on higher frame rates.
- The Spy foot climb animation will no longer fail at certain heights on higher frame rates.
- The Coop boost animation has been locked at frame rates above 60 to ensure the Spy does not fail to reach the ledge.
- Animated textures and shaders will maintain their original speed and won't run faster on higher frame rates.
- Submachine Gun properties has been result to default.
Miscellaneous
- New console commands have been added. Open the console with the Tilde (~) or Backtick (`) key and type
help
to see the list of available commands. Press the Escape key to close the console. - LAN Sessions now have the functionality to connect over the internet via IP address or master server.
- Includes a LAN master server that will automatically find sessions hosted by others online.
- UPnP (Universal Plug and Play) will automatically port forward when hosting a game session if enabled in your router. UPnP can be configured by editing
host_upnp
inSCCT_Versus.config
- Port numbers can be configured by editing
client_port_query
,host_port_game
andhost_port_query
inSCCT_Versus.config.
- To connect directly to a specific IP address, configure their IP address and port (default: 8888) in the
serverList
entry ofSCCT_Versus.config
.
- Mouse input has been corrected to accurately read data at high polling rates, eliminating the need for 125 Hz polling rate.
- Mouse input no longer has negative acceleration.
- Mouse input has been improved for the Sticky Cam and Cam. Net. camera modes.
- Mouse sensitivity is no longer tied to frame rate; switching between different frame rates should now feel identical.
- Mouse sensitivity is now configured exclusively through the in-game console using
sens <value>
command or inSCCT_Versus.config
. - Mouse sensitivity for Sticky Camera and Cam. Net. modes can now be configured through the in-game console using
sens_camera <value>
command or inSCCT_Versus.config
. - Mouse sensitivity for the GUI menu cursor can now be configured through the in-game console using
sens_menu <value>
command or inSCCT_Versus.config
. - Spy Binoculars and Mercenary Sniper Mode can be configured to have matching horizontal and vertical sensitivity through the in-game console using the
scope_sync <true/false>
command or inSCCT_Versus.config
. By default, the game has a slower vertical sensitivity in these camera modes. - Frame rate can now be configured through the in-game console using
fps_spy <value>
andfps_merc <value>
commands or in SCCT_Versus.config. - Frame timing has been improved to be more consistent and reduced input lag.
- Screen resolutions are now read directly from the device driver, supporting any resolution that the hardware can handle.
- Monitor's refresh rate will now automatically detect and apply the highest available setting.
- Widescreen support has been added to prevent 16:9 aspect ratio from appearing stretched, configurable through the in-game console using
widescreen <true/false>
command or inSCCT_Versus.config
.- Mercenary field of view can be configured through the in-game console using
ws_fov <value>
command or inSCCT_Versus.config
. A value of112.0
will preserve the same vertical view as 4:3 aspect ratio.
- Mercenary field of view can be configured through the in-game console using
- Experimental native borderless mode, it is recommended to use this setting only with native resolution.
- Increased the level of detail (LOD) distance significantly, improving the quality of meshes at greater distances.
- A native fix comes included to fix dynamic lighting such as the Mercenary's flashlight.
- The dedicated server executable is not supported and will not be included.
Maps
- Enhanced Aquarius
- Bug fixed: A painting in Office was floating off the wall.
- Enhanced Cinema
- The disk objective has been moved to the second floor.
- Removed the advertising columns near the disk objective to prevent a fast rotation to the dropzone.
- Bug fixed: Missing ledge grabs for the second floor railings.
- Deftech Belew
- Bug fixed: Localization error for one of the Cam. Net. names.
- Enhanced Factory
- Restarted from default map foundation.
- The corner vent has been removed near the bottom Machine Room objective.
- Spies can now open Corridor B's door on both sides.
- The mechanical digger has been raised to 5 seconds to activate.
- Bug fixed: Interactable objects in the Machine Room and Mechanical Digger Room incorrectly display "Security failure" on the HUD when chaffed, despite having no chaff effect.
- Enhanced Krauser Lab
- The front entrance doors will always remain open to improve navigation.
- Missile Strike
- Bug fixed: Minor texture fixes.
- Enhanced Missile Strike
- Bug fixed: Minor texture fixes.
- Bug fixed: A pixel gap between the boxes in the East Bunker objective that allowed explosions to cause damage through the gap.
- Enhanced River Mall
- Restarted from default map foundation.
- The vent near the Office objective no longer has the path to Hi-Fi Showroom.
- Offices window has been lowered to allow Mercenaries to jump over it for faster rotation.
- Bug fixed: Hi-Fi Curtains interaction would no longer work if reactivated before the curtains were finished transitioning.
- Bug fixed: Small collision fix on the glass doors that would allow players to shoot through the edges of them.
- Enhanced Schermerhorn
- Bug Fixed: A map leak in the Station area.
- Skyscaper
- Bug fixed: Mercenaries could sometimes jump through the windows in Private Offices.
- Enhanced Station
- Parking lot jacks door will automatically open if the objective is bombed.
- Enhanced Steel Squat
- Bug fixed: The explosive near Crane Control would still play sounds after it was destroyed if Mines or Frag Grenades exploded nearby.
- Terminus
- Added a Cam. Net. in the Cafeteria.
- Added a Medical Kit in the Courtyard.
- Bug fixed: Replaced the glass texture on exterior vehicles to remove alpha transparency, so flashlights now illuminate them.
- Bug fixed: Disabled collision on the Cafeteria electrical wires.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.3
This is the official release version of Enhanced SCCT Versus v3.3. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.3 Patch Notes
Maps
- Factory
- Bug fixed: Interactable objects in the Machine Room and Mechanical Digger Room incorrectly display "Security failure" on the HUD when chaffed, despite having no chaff effect.
- Bug fixed: Adjusted the yaw constraint on the Cam. Net. in the Main Hall to prevent improper snapping.
- Enhanced Factory
- Bug fixed: Interactable objects in the Machine Room and Mechanical Digger Room incorrectly display "Security failure" on the HUD when chaffed, despite having no chaff effect.
- Enhanced River Mall
- Spy insertion point has been reworked to allow for faster entry into the map.
- The vent located near the Hi-Fi 2nd Floor objective has been shortened.
- The cameras located in the Hi-Fi area have been restored.
- The hacking panel for Hi-Fi cameras has been relocated upstairs to the previous location of the Offices objective.
- The hacking panel for Hi-Fi shutters has been relocated closer to the front.
- Terminus
- Initial release
Miscellaneous
- Improvements made to the
ProfileManager.cmd
andConvertBuild.cmd
command scripts in the System folder. - Downgraded back to dgVoodoo v2.81.3, regressions on latest version.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.2b
This is the official release version of Enhanced SCCT Versus v3.2b. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.2b Patch Notes
Maps
- Museum
- Bug fixed: Spies in the Monolith vents could be seen from Cafe's outside fake backdrop material.
- Enhanced Museum
- Bug fixed: Spies in the Monolith vents could be seen from Cafe's outside fake backdrop material.
- Skyscraper
- Improved ledge grabs in multiple areas to allow Spies to shimmy around corners.
- Optimized geometry for higher performance and reduced potential map leaks.
- Bug fixed: Incorrect scaling and alignment on various textures.
- Enhanced Sanctuary
- Optimized geometry for higher performance and reduced potential map leaks.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.2a
This is the official release version of Enhanced SCCT Versus v3.2a. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.2a Patch Notes
Maps
- Missile Strike
- Bug fixed: The bomb objective located in East Bunker was misaligned from its original location.
- Enhanced Sanctuary
- Bug fixed: Removed unnecessary volumes that could block grenades.
- Skyscraper
- Bug fixed: Improved navigation for the exterior window in Private Offices to prevent occasional client rubberbanding and guarantee a more reliable jump.
Miscellaneous
- Localization fixes for gadgets.
- Improved file size of certain Texture packages that contained uncompressed textures.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.2
This is the official release version of Enhanced SCCT Versus v3.2. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.2 Patch Notes
Gameplay
- Submachine Gun's rate of fire has been reduced.
- Submachine Gun's visual recoil has been reduced.
- Improved Mercenary movement to prevent accidentally performing a Berserk if moving forward.
Maps
- Enhanced Aquarius:
- Bug fixed: One of Pirates' Room beams was shifted to fix a small gap.
- Enhanced River Mall:
- The camera located in Parking Lifts neutralize time has been increased from 15 seconds to 30 seconds aligning it with the standard across other maps.
- Enhanced Sanctuary:
- Minor texture changes.
- Skyscraper:
- Bug fixed: Added missing ledge grabs on the plants under the camera leading to the disk.
- Bug fixed: Removed a unnecessary ledge grab on the Meeting Room stairs near the side entrance.
- Bug fixed: The outside window in Private Offices was shifted to fix a small gap.
- Enhanced Vertigo Plaza:
- Bug fixed: Collision missing on door frames which allowed gameplay objects to be placed inside them.
- Exam (Spy Tutorial):
- Bug fixed: Medical kit was floating and not placed on the wall.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.1
This is the official release version of Enhanced SCCT Versus v3.1. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.1 Patch Notes
Maps
- Factory:
- Bug fixed: One of the lights would float in the air after Machine Room exploded.
- Enhanced Factory:
- Bug fixed: Machine Room could be triggered to explode with a certain mine explosion.
- Enhanced Missile Strike:
- Bug fixed: Central Shaft interaction for Mercenaries could be spammed resulting in the door and its alarm message to become desynchronized.
- Bug fixed: The interactions for the ammo stocks in East Bunker and West Bunker would clip through the wall.
- Bug fixed: Drop zone interactions modified and shifted a drop zone to possibly prevent Spy getting stuck.
- Skyscraper:
- Bug fixed: Door collision was misaligned allowing for players to shoot through the corners of them.
- Bug fixed: Certain doors would destroy gameplay objects when opening.
- Bug fixed: One of the ceiling vents near the outside drop zone would not allow you to climb up on the hatch door side.
- Bug fixed: The outside window in Private Offices was shifted to fix a small gap.
- Bug fixed: Laser Mines could cause a crash for the host of the game session when exploding in certain areas.
- Station:
- Bug fixed: Localization fixes and Visit a Map tip was incorrect.
- Enhanced Station:
- Bug fixed: Localization fixes and Visit a Map tip was incorrect.
- Bug fixed: The metal vents above Checkpoint will no longer create dust when moving fast in them.
- Enhanced Steel Squat:
- Improved the interaction radius of the ammo stock near the Shop shutters.
- Enhanced Polar Base:
- Bug fixed: Small collision fix between two meshes in the Drilling Tower drop zone room.
- Enhanced River Mall:
- Bug fixed: Hi-Fi Curtains interaction would no longer work if reactivated before the curtains were finished transitioning.
- Bug fixed: Small collision fix on the glass doors that would allow players to shoot through the edges of them.
Miscellaneous
- 3DA build will no longer be a separate download. If you would like to convert your game to 3D Analyze or dgVoodoo2, run the
ConvertBuild.cmd
script in the System folder. - Improved the error handling when joining a default Versus game session.
- Various improvements to the
CreateProfile.cmd
script.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.0a
This is the official release version of Enhanced SCCT Versus v3.0a. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.0a Patch Notes
Gameplay
- Adjusted the Mercenary crosshair to align more closely with the center of the screen.
Maps
- Club House:
- Bug fixed: Map sound package now includes objective interruption, win, and lose sounds.
- Enhanced Club House:
- Bug fixed: Map sound package now includes objective interruption, win, and lose sounds.
- Missile Strike:
- Bug fixed: The interaction text for Central Shaft was incorrect for Mercenaries.
- Enhanced Missile Strike:
- Bug fixed: The interaction text for Central Shaft was incorrect for Mercenaries.
- Bug fixed: Cam Net cameras will now collide with players and grenades.
- Station:
- Bug fixed: Spies would get stuck in a death animation when getting naded outside during a Coop waiting position.
- Bug fixed: The interaction text for one of the shutter hacks for the Spies outside was incorrect.
- Bug fixed: Minor texture fixes.
- Enhanced Station:
- Checkpoint doors have been restored.
- The second floor coop near the stairs that accessed Checkpoint has been restored.
- A medical kit located in Checkpoint has been restored.
- Parking lot jacks door has been decreased from 3 seconds to 0 seconds.
- Train Maintenance doors leading to each computer objective has been decreased from 3 seconds to 0 seconds.
- Bug fixed: Spies would get stuck in a death animation when getting naded outside during a Coop waiting position.
- Bug fixed: The interaction text for one of the shutter hacks for the Spies outside was incorrect.
- Bug fixed: Minor texture fixes.
- Bug fixed: Cam Net cameras will now collide with players and grenades.
- Bug fixed: One of the coops in the Streets could not be sniped through the grills.
- Steel Squat:
- Bug fixed: Chaffing the Shop ceiling lights would cause the mesh to disappear.
- Enhanced Steel Squat:
- Bug fixed: Chaffing the Shop ceiling lights would cause the mesh to disappear.
For a full list of patch notes, refer to the Patch Notes page.
Enhanced SCCT Versus v3.0
This is the official release version of Enhanced SCCT Versus v3.0. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.0 Patch Notes
Gameplay
- Bug fixed: Spies and Mercenaries no longer have inconsistent damage values depending on which side of the body was hit.
- Bug fixed: Opening up the strategic map when having a teammate would result in a crash on maps with no strategic map available.
- Sticky Cam and Cam Net views now require less force to rotate, this improves lower Mouse Multipliers and allows for more precision in those camera modes.
Miscellaneous
- Players can now adjust their Mouse Multiplier in their profile configuration file, providing greater sensitivity control, sometimes resulting in less pixel skipping and negative acceleration.
- Creating profiles in-game is no longer supported. To create a profile, run the script in the System folder. You can also modify an existing profile's Mouse Multiplier and Screen Resolution in the script.
- Existing profiles from earlier Enhanced versions or default Versus remain functional and use the default Mouse Multiplier of 6.0.
- For users facing issues with Native Resolution detection or preferring a 4:3 aspect ratio, the profile configuration file now supports new Screen Resolution presets.
- Enhanced Version is now displayed on the bottom right corner of the main Versus menu.
- Small improvements to the automated ChaosTheory.log format.
Maps
- Club House
- Bug fixed: A visual bug by Glass Structure when the floors were destroyed on the first floor.
- Enhanced Club House
- The glass doors have been removed from Garden 2nd Floor.
- Bug fixed: A visual bug by Glass Structure when the floors were destroyed on the first floor.
- Missile Strike
- Bug fixed: West Bunker and East Bunker had incorrect Cam Net labels.
- Enhanced Missile Strike
- Bug fixed: West Bunker and East Bunker had incorrect Cam Net labels.
- Enhanced Museum
- If Café Outside is neutralized, the door entrances leading to Storage will unlock in Exhibition.
- If Café Inside is neutralized, the door entrances leading to Storage will unlock in Monolith.
- Orphanage
- Bug fixed: In Visit a Map, the first tip would remain on screen after leaving its radius.
- Enhanced Orphanage
- Bug fixed: In Visit a Map, the first tip would remain on screen after leaving its radius.
For a full list of patch notes, refer to the Patch Notes page.