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PatchNotes.md

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Enhanced SCCT Versus Patch Notes

Gameplay

  • Spies no longer faintly appear in EMF vision, often called EMF ghosting, when not using any equipment.
  • Spies no longer have adrenaline when being damaged allowing them to move faster for a short period. This eliminates major lag when Spies get shot at off-host.
  • Spies and Mercenaries no longer have inconsistent damage values depending on which side of the body was hit.
  • Proxy Mines' minimum detected velocity (140) have been raised to the Xbox version's value (200). This eliminates a rare bug that causes Proxy Mines to explode even when sneaking.
  • Presence Detectors will scan every 1 second instead of 3 second intervals. A sound is no longer played when the scan occurs.
  • Sticky Cam and Cam Net views now require less force to rotate, this improves lower Mouse Multipliers and allows for more precision in those camera modes.

Audio

  • The following sounds are no longer audible for more stealthy gameplay:
    • Using medical kits
    • Equipping the Shocker Gun without laser
    • Spies' goggles when switching vision modes
    • Crouched or sneaking footsteps
    • Soft landings on standard surfaces
    • Ledge climbing / shimmy
    • Pole / Ladder climbing
    • Back to wall animation
    • Activating Camo Suit

Miscellaneous

  • Players can now adjust their Mouse Multiplier in their profile configuration file, providing greater sensitivity control, sometimes resulting in less pixel skipping and negative acceleration.
  • Creating profiles in-game is no longer supported. To create a profile, run the script in the System folder. You can also modify an existing profile's Mouse Multiplier and Screen Resolution in the script.
  • Existing profiles from Enhanced versions prior to 3.0 or default Versus remain functional and use the default Mouse Multiplier of 6.0.
  • ESRB Notice on startup has been disabled to speed up boot time.
  • The longer lobby music from the Xbox version has been restored.
  • In Video Options, 1600x1200 is replaced with "Native Resolution" as the highest preset resolution choice, supporting up to 8K.
    • For users facing issues with Native Resolution detection or preferring a 4:3 aspect ratio, the profile configuration file now supports new Screen Resolution presets.
ScreenRes Resolution
0 640x480
1 800x600
2 1024x768
3 1280x1024
4 7680x4320 / Native
5 1440x1080
6 1920x1080
7 1920x1440
8 2560x1440
9 2880x2160
10 3840x2160
  • dgVoodoo2 or 3D Analyze comes included to fix dynamic lighting such as the Mercenary’s flashlight.
  • Framer included in the game directory to easily remove the 30 FPS restriction.
  • EAX can easily be restored into the game using the script in the System subfolder.
  • Profiles can easily be accessed using the shortcut added in the System subfolder.
  • Improvements to the automated ChaosTheory.log format.

Maps

  • Enhanced versions of all exclusive Pandora Tomorrow maps (Cinema, Krauser Lab, Mount Hospital, Schermerhorn, Vertigo Plaza) and Enhanced Sanctuary have been added to the map pool.
  • All the Pandora Tomorrow UMP maps, Sanctuary, and Skyscraper have been added to the map pool.

  • Enhanced Aquarius:
    • Added a pole in the Spies’ insertion point to solely access Tech Room.
    • Spies can now climb back up to their insertion point from the Tech Room ceiling vents.
    • The fish tank containing a disk objective can no longer be refilled.
    • The balcony overlooking Pirates’ Room can now be climbed by Spies.
    • Bug fixed: Added a skybox to the exterior to prevent grenades from being bounced from the "roof" of outside.

  • Enhanced Cinema
    • Based on the map foundation from Pandora Tomorrow.
    • All computer objectives have been raised to 12 seconds to neutralize.
    • Added a new disk objective in the Entry that must be captured in the Lobby.
    • A new medical kit is located in the Entry.
    • The ammo stock located in the Lobby’s 1st floor has been relocated to the other corner to make the climbable pole easier to access.
    • Cam. Net. support added with new cameras located in the Lobby and Video Games area.
    • Bug fixed: All motion sensors have been adjusted correctly to allow for sneak walk movement.

  • Enhanced Club House:
    • The computer objectives located in the back of each floor have been adjusted to 12 seconds to neutralize.
    • Added a pole near the glass structure area.
    • Bug fixed: A visual bug near the glass structure area when the floors were destroyed on the first floor.

  • Enhanced Factory:
    • The Cam. Net.'s located in objective rooms have been removed, only the corridors are available.
    • Spies can no longer climb back up to Main Hall's coop objective once dropping into the room located behind the PC.
    • The explosive barrels located in the Machine Room will no longer cause a major explosion.
    • The corner vent has been removed near the bottom Machine Room objective.
    • Spies can now open Corridor B’s door on both sides.
    • The mechanical digger has been raised to 5 seconds to activate.
    • Transformer Room’s electric currents will damage players 25 hit points per second instead of instantly killing players.
    • A new ladder is located on the side of the Mechanical Digger Room objective's structure.
    • A new ladder bridge at the top Mechanical Digger Room ledge has been added.
    • Mechanical Digger Room’s lights duration has been increased to 90 seconds when the generators are activated.

  • Enhanced Krauser Lab:
    • Based on the map foundation from Pandora Tomorrow.
    • Removed various security from Pandora Tomorrow that were unnecessary.
    • Time limit has been reduced to 10 minutes
    • Warehouse’s security has been reworked with each computer objective having two lasers from the top platform.
    • Removed the lasers surrounding Laboratory’s entrance and only have ceiling lasers guarding the computer objective.
    • Irradiation’s computer objectives have been shifted out of their chambers so Spies can have an easier time escaping.
    • An one-way escape exit can be used from Irradiation into the Parking Lot has been added. Mercenaries can use the new path both ways.
    • Cam. Net. support added with new cameras located in the Entrance, Parking Lot, and Irradiation.
    • Bug fixed: The explosive barrels will now have a shorter range but lethal blast radius. Originally, they would only knock out people, however charging into a barrel that is not lethal would cause a bug where Mercenaries were permanently sleeping.

  • Enhanced Missile Strike:
    • Map has been adjusted to 4 Spy lives and 3 Mercenary lives.
    • Hacking panels located in the Spies insertion point have been reduced from 10 seconds to 5 seconds.
    • In Sector 1, the second floor catwalks can no longer be shot through to secure the bombs.
    • Boxes around the East Control Panel objective have been shifted to prevent securing it from the center bunker.
    • Central Shaft, Light Corridor, and Generator's hacking panels now display a "Hacking in Progress..." message instead of directly exposing what the Spy is hacking.
    • In Sector 2, Spies must only capture one of the four disks to gain access to the Silo.

  • Enhanced Mount Hospital
    • Based on the map foundation from Pandora Tomorrow.
    • All computer objectives have been raised to 12 seconds to neutralize.
    • Room 116’s room layout has been reworked to make it easier to defend.
    • Room 208 has been opened to make it easier to rotate around the second floor.
    • All motion sensors have been removed in the rooms.
    • A laser has been added for the Nursery vent.
    • A new medical kit is located in the Spy insertion point.
    • Cam. Net. support added with new cameras located in the 1st and 2nd floor hallways.

  • Enhanced Museum:
    • The Cafe computer objectives have been reduced to 12 seconds to neutralize.
    • All door entrances leading into Storage are only accessible to the Mercenaries.
    • If Café Outside is neutralized, the door entrances leading to Storage will unlock in Exhibition.
    • If Café Inside is neutralized, the door entrances leading to Storage will unlock in Monolith.
    • Bug fixed: Removed the glass panels in Cafe Inside to prevent an exploit where Mercenaries can see Spies in motion vision through the ceiling.

  • Enhanced Orphanage:
    • Cam. Net. has been completely redesigned with five new ones: two located in first and second floor’s hallways and one in the courtyard.
    • Sector 2 spawn points do not activate until 10 seconds after Sector 1 has been bombed.
    • The elevators are now a one-click interaction.
    • The connector vent between Laundry and Storage has been removed.
    • The Storage vent leading to the Dormitory has been removed.
    • The Washroom vent located near the computer objective has been removed.
    • The Washroom vent located on the ceiling has been removed.
    • A motion sensor located in the ceiling of Canteen has been removed.
    • A motion sensor located in the ceiling of Canteen has been relocated to detect both routes in the vent.
    • The drop zone has been repositioned with cover to protect spies.
    • Bug fixed: In Sector 1, when the bomb objectives exploded, they would kill players in their blast radius longer than the explosion visual effect.
    • Bug fixed: Added elevated ramps to the vents at the entrances to prevent an exploit where Mercenaries could neutralize Spies through the floor.
    • Bug fixed: In the Classroom hallway, one of the furniture dust covers was missing its EMF/Thermal texture.
    • Bug fixed: In Visit a Map, the first tip would remain on screen after leaving its radius.

  • Enhanced Polar Base:
    • Generators have been reduced to 25 seconds to neutralize.
    • The doors to access Drilling Tower’s drop zone have been reduced to 2 seconds.
    • Removed 4 of the 8 medical kits as this map has too many for no good reason. The 4 medical kits that remain: Spy spawn, Mercenary spawn, Drilling Tower, and the one near Life Zone.
    • Drilling Tower’s right balcony has been raised to prevent Spies from auto jumping off.
    • Bug fixed: Security lasers have been corrected to disable the correct objectives.
    • Bug fixed: Spies should be able to properly snap a Mercenary's neck around the Generators area.
    • Bug fixed: Several container boxes were intersecting into pillars and other geometry around Hangar and Drilling Tower.
    • Bug fixed: Door behavior for Life Zone and Drilling Tower's drop zone have been changed so if bumped, the door will retry to close itself instead of staying open.

  • Enhanced River Mall:
    • The Cam. Net. located in Central Post has been removed.
    • Hi-Fi cameras have been removed and the hacking panel has been replaced with the Hi-Fi curtains.
    • The Offices area has been reworked to allow for faster rotation and preventing Spies from jumping out the window.
    • The computer objective located in the Offices has been relocated to the adjoining room.
    • A new vent has been added on the Video Games side of the Spy Insertion Point.

  • Enhanced Station:
    • Time limit has been reduced to 10 minutes, lives adjusted to 4 Spy lives and 3 Mercenary lives.
    • Parking lot jacks have been reduced to 20 seconds to neutralize.
    • Spies can now navigate through Checkpoint and Parking lot jacks’ doors.
    • The second floor coop near the stairs that accessed Checkpoint has been removed.
    • Train Maintenance’s entrance doors now open once Spies neutralize the first mission objective.
    • One of the Medical Kits located in Checkpoint has been moved to Train Maintenance.
    • Bug fixed: One of the coops in the Streets could be sniped preventing Spies from accessing the Tech Room safely.
    • Bug fixed: Mercenaries can no longer jump on top of a table located in Checkpoint to easily guard both computer objectives.
    • Bug fixed: Shifted a checkpoint light up to prevent any issues with its collision.

  • Enhanced Schermerhorn
    • Based on the map foundation from Pandora Tomorrow.
    • Removed various security from Pandora Tomorrow that were unnecessary.
    • All computer objectives have been raised to 12 seconds to neutralize.
    • Added a new disk objective in the Tech Room that must be captured in the Station or Water Tank.
    • The hacking panels that open the doors to Water Tank have been reduced to 4 seconds.
    • The computer located in the Water Tank Corridor has been relocated to the opposite wall to allow the Spies to have an easier escape.
    • The intractable buttons that opened and closed the Water Tank Corridor gates have been removed.
    • The security camera hack in the Tech Room has been removed.
    • Cam. Net. support added with new cameras located in the Station and Water Tank.
    • Bug fixed: The explosive barrels will now have a shorter range but lethal blast radius. Originally, they would only knock out people, however charging into a barrel that is not lethal would cause a bug where Mercenaries were permanently sleeping.

  • Enhanced Steel Squat:
    • A new mercenary spawn point located on the third floor for the start of the game has been added. It will only be enabled initially, it is disabled for future respawns.
    • One of the mercenaries is guaranteed an outside spawn point.
    • All computer objectives have been raised to 10 seconds to neutralize.
    • The Secret Files disk resets in 15 seconds after being dropped.
    • The shutters hacking panels have been raised to 4 seconds.
    • The Restaurant shutters have been relocated to the second floor.
    • The Laboratory area has been reworked to allow for faster rotation.
    • Secret Files hatch wraps around the boss's office instead of being a route to the connector building.

  • Enhanced Vertigo Plaza
    • Based on the map foundation from Pandora Tomorrow.
    • Removed various security from Pandora Tomorrow that were unnecessary.
    • Time limit has been reduced to 10 minutes.
    • All computer objectives have been lowered to 15 seconds to neutralize.
    • The hacking panels that open doors around the map have been reduced to 3 seconds.
    • Doors no longer have to be hacked if trying to leave the building from the inside.
    • Each bridge coming from the central building contains a new horizontal lift to make rotations faster for Mercenaries.
    • The arches on the top of each bridge have been removed to make rotations faster for Spies.
    • Cam. Net. support added with new cameras located on the Helipad.