- Spies no longer faintly appear in EMF vision, often called EMF ghosting, when not using any equipment.
- Spies no longer have adrenaline when being damaged allowing them to move faster for a short period. This eliminates major lag when Spies get shot at off-host.
- Spies and Mercenaries no longer have inconsistent damage values depending on which side of the body was hit.
- Proxy Mines' minimum detected velocity (140) have been raised to the Xbox version's value (200). This eliminates a rare bug that causes Proxy Mines to explode even when sneaking.
- Presence Detectors will scan every 1 second instead of 3 second intervals. A sound is no longer played when the scan occurs.
- Sticky Cam and Cam Net views now require less force to rotate, this improves lower Mouse Multipliers and allows for more precision in those camera modes.
- The following sounds are no longer audible for more stealthy gameplay:
- Using medical kits
- Equipping the Shocker Gun without laser
- Spies' goggles when switching vision modes
- Crouched or sneaking footsteps
- Soft landings on standard surfaces
- Ledge climbing / shimmy
- Pole / Ladder climbing
- Back to wall animation
- Activating Camo Suit
- Players can now adjust their Mouse Multiplier in their profile configuration file, providing greater sensitivity control, sometimes resulting in less pixel skipping and negative acceleration.
- Creating profiles in-game is no longer supported. To create a profile, run the script in the System folder. You can also modify an existing profile's Mouse Multiplier and Screen Resolution in the script.
- Existing profiles from Enhanced versions prior to 3.0 or default Versus remain functional and use the default Mouse Multiplier of 6.0.
- ESRB Notice on startup has been disabled to speed up boot time.
- The longer lobby music from the Xbox version has been restored.
- In Video Options, 1600x1200 is replaced with "Native Resolution" as the highest preset resolution choice, supporting up to 8K.
- For users facing issues with Native Resolution detection or preferring a 4:3 aspect ratio, the profile configuration file now supports new Screen Resolution presets.
ScreenRes | Resolution |
---|---|
0 | 640x480 |
1 | 800x600 |
2 | 1024x768 |
3 | 1280x1024 |
4 | 7680x4320 / Native |
5 | 1440x1080 |
6 | 1920x1080 |
7 | 1920x1440 |
8 | 2560x1440 |
9 | 2880x2160 |
10 | 3840x2160 |
- dgVoodoo2 or 3D Analyze comes included to fix dynamic lighting such as the Mercenary’s flashlight.
- Framer included in the game directory to easily remove the 30 FPS restriction.
- EAX can easily be restored into the game using the script in the System subfolder.
- Profiles can easily be accessed using the shortcut added in the System subfolder.
- Improvements to the automated ChaosTheory.log format.
- Enhanced versions of all exclusive Pandora Tomorrow maps (Cinema, Krauser Lab, Mount Hospital, Schermerhorn, Vertigo Plaza) and Enhanced Sanctuary have been added to the map pool.
- All the Pandora Tomorrow UMP maps, Sanctuary, and Skyscraper have been added to the map pool.
- Enhanced Aquarius:
- Added a pole in the Spies’ insertion point to solely access Tech Room.
- Spies can now climb back up to their insertion point from the Tech Room ceiling vents.
- The fish tank containing a disk objective can no longer be refilled.
- The balcony overlooking Pirates’ Room can now be climbed by Spies.
- Bug fixed: Added a skybox to the exterior to prevent grenades from being bounced from the "roof" of outside.
- Enhanced Cinema
- Based on the map foundation from Pandora Tomorrow.
- All computer objectives have been raised to 12 seconds to neutralize.
- Added a new disk objective in the Entry that must be captured in the Lobby.
- A new medical kit is located in the Entry.
- The ammo stock located in the Lobby’s 1st floor has been relocated to the other corner to make the climbable pole easier to access.
- Cam. Net. support added with new cameras located in the Lobby and Video Games area.
- Bug fixed: All motion sensors have been adjusted correctly to allow for sneak walk movement.
- Enhanced Club House:
- The computer objectives located in the back of each floor have been adjusted to 12 seconds to neutralize.
- Added a pole near the glass structure area.
- Bug fixed: A visual bug near the glass structure area when the floors were destroyed on the first floor.
- Enhanced Factory:
- The Cam. Net.'s located in objective rooms have been removed, only the corridors are available.
- Spies can no longer climb back up to Main Hall's coop objective once dropping into the room located behind the PC.
- The explosive barrels located in the Machine Room will no longer cause a major explosion.
- The corner vent has been removed near the bottom Machine Room objective.
- Spies can now open Corridor B’s door on both sides.
- The mechanical digger has been raised to 5 seconds to activate.
- Transformer Room’s electric currents will damage players 25 hit points per second instead of instantly killing players.
- A new ladder is located on the side of the Mechanical Digger Room objective's structure.
- A new ladder bridge at the top Mechanical Digger Room ledge has been added.
- Mechanical Digger Room’s lights duration has been increased to 90 seconds when the generators are activated.
- Enhanced Krauser Lab:
- Based on the map foundation from Pandora Tomorrow.
- Removed various security from Pandora Tomorrow that were unnecessary.
- Time limit has been reduced to 10 minutes
- Warehouse’s security has been reworked with each computer objective having two lasers from the top platform.
- Removed the lasers surrounding Laboratory’s entrance and only have ceiling lasers guarding the computer objective.
- Irradiation’s computer objectives have been shifted out of their chambers so Spies can have an easier time escaping.
- An one-way escape exit can be used from Irradiation into the Parking Lot has been added. Mercenaries can use the new path both ways.
- Cam. Net. support added with new cameras located in the Entrance, Parking Lot, and Irradiation.
- Bug fixed: The explosive barrels will now have a shorter range but lethal blast radius. Originally, they would only knock out people, however charging into a barrel that is not lethal would cause a bug where Mercenaries were permanently sleeping.
- Enhanced Missile Strike:
- Map has been adjusted to 4 Spy lives and 3 Mercenary lives.
- Hacking panels located in the Spies insertion point have been reduced from 10 seconds to 5 seconds.
- In Sector 1, the second floor catwalks can no longer be shot through to secure the bombs.
- Boxes around the East Control Panel objective have been shifted to prevent securing it from the center bunker.
- Central Shaft, Light Corridor, and Generator's hacking panels now display a "Hacking in Progress..." message instead of directly exposing what the Spy is hacking.
- In Sector 2, Spies must only capture one of the four disks to gain access to the Silo.
- Enhanced Mount Hospital
- Based on the map foundation from Pandora Tomorrow.
- All computer objectives have been raised to 12 seconds to neutralize.
- Room 116’s room layout has been reworked to make it easier to defend.
- Room 208 has been opened to make it easier to rotate around the second floor.
- All motion sensors have been removed in the rooms.
- A laser has been added for the Nursery vent.
- A new medical kit is located in the Spy insertion point.
- Cam. Net. support added with new cameras located in the 1st and 2nd floor hallways.
- Enhanced Museum:
- The Cafe computer objectives have been reduced to 12 seconds to neutralize.
- All door entrances leading into Storage are only accessible to the Mercenaries.
- If Café Outside is neutralized, the door entrances leading to Storage will unlock in Exhibition.
- If Café Inside is neutralized, the door entrances leading to Storage will unlock in Monolith.
- Bug fixed: Removed the glass panels in Cafe Inside to prevent an exploit where Mercenaries can see Spies in motion vision through the ceiling.
- Enhanced Orphanage:
- Cam. Net. has been completely redesigned with five new ones: two located in first and second floor’s hallways and one in the courtyard.
- Sector 2 spawn points do not activate until 10 seconds after Sector 1 has been bombed.
- The elevators are now a one-click interaction.
- The connector vent between Laundry and Storage has been removed.
- The Storage vent leading to the Dormitory has been removed.
- The Washroom vent located near the computer objective has been removed.
- The Washroom vent located on the ceiling has been removed.
- A motion sensor located in the ceiling of Canteen has been removed.
- A motion sensor located in the ceiling of Canteen has been relocated to detect both routes in the vent.
- The drop zone has been repositioned with cover to protect spies.
- Bug fixed: In Sector 1, when the bomb objectives exploded, they would kill players in their blast radius longer than the explosion visual effect.
- Bug fixed: Added elevated ramps to the vents at the entrances to prevent an exploit where Mercenaries could neutralize Spies through the floor.
- Bug fixed: In the Classroom hallway, one of the furniture dust covers was missing its EMF/Thermal texture.
- Bug fixed: In Visit a Map, the first tip would remain on screen after leaving its radius.
- Enhanced Polar Base:
- Generators have been reduced to 25 seconds to neutralize.
- The doors to access Drilling Tower’s drop zone have been reduced to 2 seconds.
- Removed 4 of the 8 medical kits as this map has too many for no good reason. The 4 medical kits that remain: Spy spawn, Mercenary spawn, Drilling Tower, and the one near Life Zone.
- Drilling Tower’s right balcony has been raised to prevent Spies from auto jumping off.
- Bug fixed: Security lasers have been corrected to disable the correct objectives.
- Bug fixed: Spies should be able to properly snap a Mercenary's neck around the Generators area.
- Bug fixed: Several container boxes were intersecting into pillars and other geometry around Hangar and Drilling Tower.
- Bug fixed: Door behavior for Life Zone and Drilling Tower's drop zone have been changed so if bumped, the door will retry to close itself instead of staying open.
- Enhanced River Mall:
- The Cam. Net. located in Central Post has been removed.
- Hi-Fi cameras have been removed and the hacking panel has been replaced with the Hi-Fi curtains.
- The Offices area has been reworked to allow for faster rotation and preventing Spies from jumping out the window.
- The computer objective located in the Offices has been relocated to the adjoining room.
- A new vent has been added on the Video Games side of the Spy Insertion Point.
- Enhanced Station:
- Time limit has been reduced to 10 minutes, lives adjusted to 4 Spy lives and 3 Mercenary lives.
- Parking lot jacks have been reduced to 20 seconds to neutralize.
- Spies can now navigate through Checkpoint and Parking lot jacks’ doors.
- The second floor coop near the stairs that accessed Checkpoint has been removed.
- Train Maintenance’s entrance doors now open once Spies neutralize the first mission objective.
- One of the Medical Kits located in Checkpoint has been moved to Train Maintenance.
- Bug fixed: One of the coops in the Streets could be sniped preventing Spies from accessing the Tech Room safely.
- Bug fixed: Mercenaries can no longer jump on top of a table located in Checkpoint to easily guard both computer objectives.
- Bug fixed: Shifted a checkpoint light up to prevent any issues with its collision.
- Enhanced Schermerhorn
- Based on the map foundation from Pandora Tomorrow.
- Removed various security from Pandora Tomorrow that were unnecessary.
- All computer objectives have been raised to 12 seconds to neutralize.
- Added a new disk objective in the Tech Room that must be captured in the Station or Water Tank.
- The hacking panels that open the doors to Water Tank have been reduced to 4 seconds.
- The computer located in the Water Tank Corridor has been relocated to the opposite wall to allow the Spies to have an easier escape.
- The intractable buttons that opened and closed the Water Tank Corridor gates have been removed.
- The security camera hack in the Tech Room has been removed.
- Cam. Net. support added with new cameras located in the Station and Water Tank.
- Bug fixed: The explosive barrels will now have a shorter range but lethal blast radius. Originally, they would only knock out people, however charging into a barrel that is not lethal would cause a bug where Mercenaries were permanently sleeping.
- Enhanced Steel Squat:
- A new mercenary spawn point located on the third floor for the start of the game has been added. It will only be enabled initially, it is disabled for future respawns.
- One of the mercenaries is guaranteed an outside spawn point.
- All computer objectives have been raised to 10 seconds to neutralize.
- The Secret Files disk resets in 15 seconds after being dropped.
- The shutters hacking panels have been raised to 4 seconds.
- The Restaurant shutters have been relocated to the second floor.
- The Laboratory area has been reworked to allow for faster rotation.
- Secret Files hatch wraps around the boss's office instead of being a route to the connector building.
- Enhanced Vertigo Plaza
- Based on the map foundation from Pandora Tomorrow.
- Removed various security from Pandora Tomorrow that were unnecessary.
- Time limit has been reduced to 10 minutes.
- All computer objectives have been lowered to 15 seconds to neutralize.
- The hacking panels that open doors around the map have been reduced to 3 seconds.
- Doors no longer have to be hacked if trying to leave the building from the inside.
- Each bridge coming from the central building contains a new horizontal lift to make rotations faster for Mercenaries.
- The arches on the top of each bridge have been removed to make rotations faster for Spies.
- Cam. Net. support added with new cameras located on the Helipad.