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Made module naming rule from coding conventions a bit clearer
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JonasReich committed Jun 7, 2021
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Expand Up @@ -132,7 +132,7 @@ The plugin adheres to the [Open Unreal Conventions](https://jonasreich.github.io
Some plugin specific conventions:
- Types or functions that are not namespaced which are likely to cause naming conflicts with future engine types or third/project code should be prefixed with OUU
- The full name of the plugin 'OpenUnrealUtilities' should be avoided to keep type names short and consistent
- All module names in the plugin must start with OUU prefix
- All module names in the plugin must start with OUU prefix to make them easily distinguishable in Dependencies lists of Build.cs files

## Licensing

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