From 3c8ba458befbb57151f693c99743f395a2c791d6 Mon Sep 17 00:00:00 2001 From: Jonas Reich Date: Mon, 7 Jun 2021 03:02:58 +0200 Subject: [PATCH] Increased version to 0.7.0 --- .version | 2 +- OpenUnrealUtilities.uplugin | 2 +- README.md | 5 ++++- 3 files changed, 6 insertions(+), 3 deletions(-) diff --git a/.version b/.version index 09a3acfa..bcaffe19 100644 --- a/.version +++ b/.version @@ -1 +1 @@ -0.6.0 \ No newline at end of file +0.7.0 \ No newline at end of file diff --git a/OpenUnrealUtilities.uplugin b/OpenUnrealUtilities.uplugin index a82ba9ae..6b18cf08 100644 --- a/OpenUnrealUtilities.uplugin +++ b/OpenUnrealUtilities.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, "Version": 1, - "VersionName": "0.6.0", + "VersionName": "0.7.0", "FriendlyName": "OpenUnrealUtilities", "Description": "Open source Unreal Engine 4 utilities extending both C++ and Blueprint functionality.", "Category": "Other", diff --git a/README.md b/README.md index 2cfc2ae1..053069dc 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ If you want to know how a type is meant to be used, it can be useful to check th ### Versions -- Latest plugin version: 0.6.0 +- Latest plugin version: 0.7.0 - Supported UE4 versions: 4.26 The plugin is still in a pre-1.0 development phase, so the API of many utilities is still up to change a lot. @@ -36,6 +36,9 @@ The plugin is still in a pre-1.0 development phase, so the API of many utilities Short summary of version changes so you don't have to sift through the entire history to find out what changed (roughly): +- **0.7.0** + - Added plugin logo (matching to Open Unreal Conventions) + - Improved clang compatibility for PS4/Linux targets (still not guaranteed to run on those platforms) - **0.6.0** - New Utilities: Spiral IDs, GarbageCollectionListener - Various smaller bug fixes, improvements and cleanups