diff --git a/.version b/.version index b0395b2..1483533 100644 --- a/.version +++ b/.version @@ -1 +1 @@ -1.2.1 +1.3.0 diff --git a/OpenUnrealUtilities.uplugin b/OpenUnrealUtilities.uplugin index 3d47c9a..f446c02 100644 --- a/OpenUnrealUtilities.uplugin +++ b/OpenUnrealUtilities.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, "Version": 1, - "VersionName": "1.2.1", + "VersionName": "1.3.0", "FriendlyName": "OpenUnrealUtilities", "Description": "Open source Unreal Engine utilities extending both C++ and Blueprint functionality.", "Category": "Other", diff --git a/README.md b/README.md index c92735c..044d84f 100644 --- a/README.md +++ b/README.md @@ -82,7 +82,7 @@ The **bold** features are the big ones that I most reccommend you to try the plu Plugin versions are flagged with tags. Check the [GitHub Releases](https://github.com/JonasReich/OpenUnrealUtilities/releases) for a brief summary of changes between versions. [master](https://github.com/JonasReich/OpenUnrealUtilities/tree/master) always points to the latest release. -> Latest plugin release: [v1.2.1](https://github.com/JonasReich/OpenUnrealUtilities/tree/v1.2.1) on [master](https://github.com/JonasReich/OpenUnrealUtilities/tree/master) +> Latest plugin release: [v1.3.0](https://github.com/JonasReich/OpenUnrealUtilities/tree/v1.3.0) on [master](https://github.com/JonasReich/OpenUnrealUtilities/tree/master) If you want stable versions, you should stick to the labeled release commits on the master branch.