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model.h
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model.h
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/**
* Histogram of oriented gradient on GPU
* by Jakub Vojvoda, vojvoda@swdeveloper.sk
* 2015
*
* licence: GNU LGPL v3
* file: model.h
*/
#ifndef __model_h__
#define __model_h__
#include <string>
#include <vector>
#include <opencv2/highgui/highgui.hpp>
#define SVM_ITERATIONS 50
#define PREDICTION_THRESHOLD 0
#define MIN_SCALE 0.6
#define SCALING_STEP 0.1f
#define HISTOGRAM_BINS 9
#define CELL_WIDTH 8
#define CELL_HEIGHT 8
#define BLOCK_WIDTH 16
#define BLOCK_HEIGHT 16
#define CELLS_IN_BLOCK ((BLOCK_WIDTH/CELL_WIDTH) * (BLOCK_HEIGHT/CELL_HEIGHT))
#define DESCRIPTOR_SIZE (CELLS_IN_BLOCK * HISTOGRAM_BINS)
#define WINDOW_WIDTH 48
#define WINDOW_HEIGHT 144
#ifndef M_PI
#define M_PI 3.14159265f
#endif
bool loadSVM(std::string filename, std::vector<float> &y, float &b);
bool trainSVM(std::string positive, std::string negative, std::vector<float> &y, float &b);
void setDescriptor(std::vector<float> desc, float *window_desc, int size);
void drawHistogram(cv::Mat &image, cv::Point position, std::vector<float> histogram);
void windowVisualization(cv::Mat &image, cv::Rect roi, std::vector<float> desc);
cv::Mat visualization(cv::Mat image, int win_width, int win_height, std::vector<std::vector<float> > desc, bool window_grid = false, bool block_grid = false);
#endif