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vfs.h
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vfs.h
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/************************************************************************
* vfs.h
* Virtual file system support
*
************************************************************************
*
* Phoinix,
* Nintendo Gameboy(TM) emulator for the Palm OS(R) Computing Platform
*
* (c)2000-2005 Bodo Wenzel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
************************************************************************
* History:
*
* $Log: vfs.h,v $
* Revision 1.14 2005/05/26 19:35:47 bodowenzel
* Moved game's info into game's entry, removing MemoryMbcInfo
*
* Revision 1.13 2005/05/03 08:40:36 bodowenzel
* Adding states dirty flag for fewer error messages
*
* Revision 1.12 2005/01/30 19:35:27 bodowenzel
* Removed support for VFS mount and unmount
*
* Revision 1.11 2005/01/29 10:25:37 bodowenzel
* Added const qualifier to pointer parameters
*
* Revision 1.10 2005/01/28 17:35:13 bodowenzel
* Manager form uses a scrollable table now for the list of games
*
* Revision 1.9 2004/12/28 13:56:35 bodowenzel
* Split up all C-Code to multi-segmented
*
* Revision 1.8 2004/10/18 17:48:51 bodowenzel
* Dropped macro LITE, no need to maintain smaller code
*
* Revision 1.7 2004/06/20 14:20:45 bodowenzel
* Adjustments for volume names, correct RAM name
* VFS mount and unmount support
*
* Revision 1.6 2004/04/13 19:47:13 bodowenzel
* Last cleanups
* Refactoring of deleting states
*
* Revision 1.5 2004/04/05 21:56:55 bodowenzel
* VFS review and its consequences
*
* Revision 1.4 2004/01/11 19:05:58 bodowenzel
* Start of VFS review and correction
*
* Revision 1.3 2002/12/16 20:39:01 bodowenzel
* Switches for showing the busy form
* Renaming games on VFS
* Better import of games from Launcher directory
*
* Revision 1.2 2002/10/19 08:08:11 bodowenzel
* History cleanup, Javadoc-style header
*
* Revision 1.1 2002/05/10 15:17:39 bodowenzel
* Till's VFS contribution
*
************************************************************************
*/
#ifndef VFS_H
#define VFS_H
/* === Includes ======================================================= */
#include "sections.h"
#include "manager.h"
#include "misc.h"
/* === Constants ====================================================== */
/* Palm RAM is always the first entry in the volumes list */
#define vfsRamVolIndex (0)
#define vfsVolNameLength (256)
/* === Type definitions =============================================== */
/* To keep the UI code working the first member has to be the name! */
typedef struct {
Char name[vfsVolNameLength];
UInt16 volRefNum;
} VfsVolumeType;
/* === Global variables =============================================== */
extern UInt16 VfsNumberOfVolumes;
extern VfsVolumeType **VfsVolume;
/* === Function prototypes ============================================ */
Boolean VfsInit(void)
VFS_SECTION;
UInt16 VfsFindVolIndex(const Char *name)
VFS_SECTION;
void VfsExit(void)
VFS_SECTION;
MiscErrorType VfsScanForGames(void)
VFS_SECTION;
MiscErrorType VfsMove(const ManagerDbListEntryType *gameP,
UInt16 newVolIndex)
VFS_SECTION;
MemHandle VfsGetFirstBlock(const ManagerDbListEntryType *gameP)
VFS_SECTION;
UInt32 VfsTotalSize(const ManagerDbListEntryType *gameP)
VFS_SECTION;
MiscErrorType VfsRenameGame(const ManagerDbListEntryType *gameP,
const Char *name)
VFS_SECTION;
MiscErrorType VfsDeleteGame(const ManagerDbListEntryType *gameP)
VFS_SECTION;
void VfsDeleteStates(const ManagerDbListEntryType *gameP)
VFS_SECTION;
DmOpenRef VfsGameDbOpen(const ManagerDbListEntryType *gameP)
VFS_SECTION;
void VfsGameDbClose(DmOpenRef dbP)
VFS_SECTION;
DmOpenRef VfsStatesDbOpen(const ManagerDbListEntryType *gameP)
VFS_SECTION;
Boolean VfsStatesDbClose(DmOpenRef dbP,
const ManagerDbListEntryType *gameP,
Boolean save)
VFS_SECTION;
/* === The end ======================================================== */
#endif