-
Notifications
You must be signed in to change notification settings - Fork 0
/
updateNotes.js
126 lines (126 loc) · 4.37 KB
/
updateNotes.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
export const updateNotes = [
{
"version": "0.0.11",
"title": "Pre-Alpha",
"notes": [
"Added automatic phaser firing in attack mode",
"Added new suggestions to tactical officer",
"Added alert system visuals (red alert, yellow alert, black alert)",
"Added alert system functionality and crew suggestions",
"Added shield generator module to the players ship",
"Added chunky animations (can be disabled in settings)",
"Added destroy ship mission type",
"Added ship speed modifier option to the settings page",
"Added overview component and integrated it into the bridge",
]
},
{
"version": "0.0.10",
"title": "Pre-Alpha",
"notes": [
"Added NPC Ships to the game",
"Added tactical overview to the game",
"NPC Ships can now be targeted",
"Added NPC Ship damage mechanics",
"Added phaser module to the players ship",
]
},
{
"version": "0.0.9",
"title": "Pre-Alpha",
"notes": [
"Overhauled the bridge with new functionality and style",
"Added new crew suggestions",
"The bridge is now the main hub for the game",
]
},
{
"version": "0.0.8",
"title": "Pre-Alpha",
"notes": [
"Added ship's log to many components",
"Added bridge mockup with some basic functionality",
"Added the first crew suggestions for actions that can be taken",
"Improved movement/travel system which no longer has a fixed travel time between planets",
"Replaced many popups with the new log functionality",
"Missions now use location coordinates instead of system and planet names",
]
},
{
"version": "0.0.7",
"title": "Pre-Alpha",
"notes": [
"Game now runs at 60 FPS by default",
"Added options to change the framerate on the settings page",
"Improved calculations for the game loop and modules",
"Redesigned mission overview",
"Added additional buttons to the speed control",
"Impulse Drive energy consumption is linear to the speed now",
]
},
{
"version": "0.0.6",
"title": "Pre-Alpha",
"notes": [
"Reworked movement system",
"Reworken warp and impulse drive mechanics",
"Improved style and responsiveness",
]
},
{
"version": "0.0.5",
"title": "Pre-Alpha",
"notes": [
"Styled whole game with a new look and feel",
"Added some useful buttons and additonal information",
"Improved responsiveness",
"Added basic reputation system",
"Entering Federation a Federation system now refuels the ship",
"Combined \"Engaged\" and \"Full Stop\" buttons into one",
"Added Modules: Impulse Drive, Warp Drive",
"Added mechanics to support the new modules",
]
},
{
"version": "0.0.4",
"title": "Pre-Alpha",
"notes": [
"Added module management",
"Added engineering overview (including the new module management)",
"Updated style of some elements to explore what the game could look like in the future",
]
},
{
"version": "0.0.3",
"title": "Pre-Alpha",
"notes": [
"Added module system",
"Enabled persistent game state",
"Added game reset button",
"Added basic faction system",
"Added additional scanning information",
"Added mission type: Patrol Planet",
"Added mission descriptions"
]
},
{
"version": "0.0.2",
"title": "Pre-Alpha",
"notes": [
"Added mission system",
"Added mission control",
"Added mission types: Discover System, Patrol System",
]
},
{
"version": "0.0.1",
"title": "Pre-Alpha",
"notes": [
"Implemented basic navigation and map generation",
"Added basic ship status and speed control",
"Added Star Map",
"Added travel to planets",
"Added star system scanning",
]
}
];