Nation of Empires game development #40
VecterraSoft
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Okay so after about 40 hours of working onflat shaded normals I decided to go back to the original look. Just looks better and you don't see any of the pop in terrain detail. Here is the overall esthetic I'm going with . |
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I placed this on the issues thread, however since i dont have the collision issue anymore i though i would just start a thread here. seems more appropriate. Even though i do ask some questions regarding the planet generator engine.
Hi again guys, just thought id share the progress im doing with my planetary rts game.
So i got physics working and units wondering around. I ran into a problem with generating the collision shape when the terrain patches were re-generating, the game would crash. So the work around i did was to just have1 LOD (6 patches) for for the entire planet at a detail level of 64 or 128, depending on planet size. It seems to work great like that, no stutter on mobile devices. If anyone has any insight into that crash it would be great! I can have 350 npcs all going around at around 40fps on mobile devices, i can still tweak more performance out of it.
Also i was wondering how could i go about editing the vertices of the terrain to just raise or lower it at run time. I want the player the ability to change the terrain so that they can create their own maps, or maybe a missel projectile can cause it to deform when hitting the planet. Is that at all feasible? maybe edit the vertArray right before it generates the patch? Not too good with math :(
Thanks again for all the work you put into this project, will def be putting all contributors names in the credits!
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