Skip to content

Actions: HeapsIO/hide

Actions

CI

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
1,472 workflow runs
1,472 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

CI
CI #4164: Scheduled
October 28, 2024 04:20 7m 48s master
October 28, 2024 04:20 7m 48s
CI
CI #4163: Scheduled
October 27, 2024 04:18 8m 14s master
October 27, 2024 04:18 8m 14s
CI
CI #4162: Scheduled
October 26, 2024 04:18 9m 2s master
October 26, 2024 04:18 9m 2s
October 25, 2024 13:46 8m 41s
CI
CI #4160: Scheduled
October 25, 2024 04:21 8m 20s master
October 25, 2024 04:21 8m 20s
Evaluator : Add blend case in getSum
CI #4159: Commit be59332 pushed by TothBenoit
October 24, 2024 12:13 8m 15s master
October 24, 2024 12:13 8m 15s
CI
CI #4158: Scheduled
October 24, 2024 04:19 8m 14s master
October 24, 2024 04:19 8m 14s
CI
CI #4157: Scheduled
October 23, 2024 04:19 8m 20s master
October 23, 2024 04:19 8m 20s
Adding gpu emitter rate using atomic buffer.
CI #4156: Commit ccdd854 pushed by clementlandrin
October 22, 2024 19:06 9m 50s master
October 22, 2024 19:06 9m 50s
Fix MaterialSelector.hx all and mainPass.
CI #4155: Commit ce57cc1 pushed by clementlandrin
October 22, 2024 10:25 9m 6s master
October 22, 2024 10:25 9m 6s
Fix shader not applied properly in hide.
CI #4154: Commit ac27be3 pushed by clementlandrin
October 22, 2024 10:16 8m 3s master
October 22, 2024 10:16 8m 3s
October 22, 2024 09:57 9m 2s
Material selector allow children.
CI #4152: Commit 7285fd5 pushed by clementlandrin
October 22, 2024 09:56 8m 2s master
October 22, 2024 09:56 8m 2s
Adding shader dispose and apply method.
CI #4151: Commit 48537c8 pushed by clementlandrin
October 22, 2024 09:56 8m 3s master
October 22, 2024 09:56 8m 3s
October 22, 2024 08:08 8m 57s
ModelLibrary: fix
CI #4149: Commit 8cecf89 pushed by SpiraTom
October 22, 2024 08:01 8m 0s master
October 22, 2024 08:01 8m 0s
CI
CI #4148: Scheduled
October 22, 2024 04:20 9m 22s master
October 22, 2024 04:20 9m 22s
ParticleBuffer init with cpu upload from floats.
CI #4147: Commit 18aa30b pushed by clementlandrin
October 21, 2024 18:36 9m 8s master
October 21, 2024 18:36 9m 8s
Curve update normalized by particle life time.
CI #4146: Commit e06bb5b pushed by clementlandrin
October 21, 2024 18:13 8m 19s master
October 21, 2024 18:13 8m 19s
ParticleBuffer as RWPartialBuffer
CI #4145: Commit 056dddb pushed by clementlandrin
October 21, 2024 18:03 10m 37s master
October 21, 2024 18:03 10m 37s
GPUEmitter.hx lifeTime as DFloat
CI #4144: Commit b0c37ac pushed by clementlandrin
October 21, 2024 17:56 7m 56s master
October 21, 2024 17:56 7m 56s
Explicit gpuemitter particleBuffer format.
CI #4143: Commit 9c18f68 pushed by clementlandrin
October 21, 2024 17:53 8m 58s master
October 21, 2024 17:53 8m 58s
October 21, 2024 17:41 9m 39s
Adding #if castle guard on Gradient texture from cdb
CI #4141: Commit 31bb9d3 pushed by clementlandrin
October 21, 2024 17:40 7m 59s master
October 21, 2024 17:40 7m 59s
Hide include h3d.mat
CI #4140: Commit 88e907a pushed by clementlandrin
October 21, 2024 17:39 9m 4s master
October 21, 2024 17:39 9m 4s