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Patchnotes (ALPHA to 1.12.1).txt
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Patchnotes (ALPHA to 1.12.1).txt
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--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.12.1
--------------------------------------------------------------------------------
The latest patch notes can always be found at
http://www.wow-europe.com/en/info/underdev/implemented/
World PvP
- Players will no longer lose the Silithus or Eastern Plaguelands PvP
buffs after dying in the zone.
- Players will now port to the Crown Guard Tower graveyard if they die
in Fungal Vale while their faction controls the tower.
- Players will no longer be interrupted while sitting down in Eastern
Plaguelands when contested towers change ownership.
- Players will no longer be interrupted while sitting down in Silithus
when a side collects 200 Silithyst and wins the event.
- In the Silithus World PVP event, the dust cloud graphic that appears
on a flag carrier will now properly trail behind the character while
running.
- Players will no longer receive honor if a tower in Eastern
Plaguelands is captured while they are stealthed.
- Lordaeron's Blessing buff from Eastern Plaguelands is no longer
dispellable.
- Players on Windows machines will now hear the victory music when
their faction fully captures a tower in the Eastern Plaguelands.
Warlocks
- Players that log out of the game and back while having a pet
summoned will now be properly credited a Soul Shard.
- Warlock pet sounds have now been added in all languages.
Warriors
- Canceling Bloodrage while in PvP or dueling will no longer remove
you from combat.
Items
- Most enchantments on items are no longer counted against the maximum
limit of effects a player can have on them, so it should be much
harder for a player to exceed their max limit on effects and have
one be removed involuntarily.
- Fixed a graphical error with the Dreadnaught Helmet.
- Fixed an issue in which the "Blessing of the Claw"from the 6 piece
Dreamwalker set was causing players to stand up after trying to eat
or drink.
- Fixed an issue where multiple armor set bonuses were not applying
correctly when switching out pieces.
- Fixed an issue where the four-piece Plagueheart set was not properly
applying to corruption.
- The Blade of Eternal Darkness will now only proc when damage is done.
- Fixed a graphical error with the Dreadmist mask in which it would
float above the Tauren Females' head.
- Fixed a graphical error in which enchantment glows were not updating
if the same item with a different enchant or no enchant was equipped.
User Interface
- UI windows will now be positioned correctly if the right action bar
is activated.
- When going from Windowed mode to Full-Screen mode, player names will
no longer be replaced with "..."
- The Quest Tracker will now properly display purchased quest items.
- The Battle Map in Outdoor PvP and in the Battlegrounds will no
longer get stuck when dragging with the cursor in windowed mode.
- The Battle Map in Alterac Valley will no longer switch off whenever
a graveyard,tower or mine changes ownership.
Bugs
- Players will now be able to complete the quest,"Target: Hive'Ashi
Sandstalkers".
- Fixed an issue where players could be afflicted by "Withering Touch"
more than once at a time.
- The Plaguewood teleporter will now teleport players to the correct
location within Naxxramas.
- Fixed an issue where players were getting the message "Invalid" when
trying to select flight paths.
- Fixed an issue where if the disenchant window was forced closed, a
player would lose both their reagent and the item they were
disenchanting.
- Fixed an issue where players could crash while fighting Anub'Rekhan.
- Fixed an issue in which players trying to disenchant an item with a
full inventory and then casting a spell afterward would lose the
reagent and the item.
- Fixed an issue where weapon procs will now work with instant
abilities.
- Pet buffs will now apply and remove properly.
- The Priest talent Spirit Tap will no longer sometimes proc off of
totems.
Mac
- Players will no longer hear any sound when they have "Enable all
Sound" turned off.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.12.0 (2006-08-22)
--------------------------------------------------------------------------------
Drums of War
Cross-Realm Battlegrounds
- For the first time in the history of World of Warcraft, you will be
able to face off against players from other realms in the
Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
and Arathi Basin so that players from several realms will be
combined into one huge matchmaking pool. Replenish your mana,
sharpen your blades, and get ready for some brand-new challengers!
World PvP
- The stage is set for intense, objective-based land battles as Horde
and Alliance vie for control over important strategic positions and
resources around Azeroth. Head out for Silithus and Eastern
Plaguelands to engage the enemy on the field!
General
- Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how
the effects work. Previously, some were additive (for example: 30%
reduction + 20% reduction = 50% reduction) while others were
multiplicative (30% reduction and 20% reduction made 44% reduction,
from 0.7*0.8). They are now all multiplicative. This also prevents
unpredictable behavior when the total reduction percentage was equal
to or greater than 100%. Please note that in almost all cases, when
stacking multiple threat reduction effects you will experience less
threat reduction than previously.
- Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells
working differently from weapons, and hastes and slows not acting as
inverses of each other. We have revised the system so that all haste
and slow effects work the same way, and haste and slow percentages
of the same magnitude perfectly cancel each other out (30% haste and
30% slow combine to no change). As a result, we had to change the
tooltip numbers on all spell haste effects, and on all melee and
range slow effects. The numbers in the tooltips are different, but
the game functionality is unchanged (other than slight rounding
errors). Those tooltips that changed will now display larger numbers
than they used to display. Conceptually, haste values indicate how
much more of that activity you can perform in a given time. 30%
melee haste means 30% more swings in a given time. Slow values
indicate how much longer an activity takes to complete. 30% slow
means an action takes 30% longer to finish.
- The deserter debuff will now continue to expire even while you are
offline.
- Honorable Kills now diminish at a rate 10% per kill rather than 25%
per kill.
- Temporary item buffs (e.g. poisons, sharpening stones and shaman
weapon buffs) will no longer persist through zoning or logging out
due to technical issues. This feature is anticipated to be
activated once more with the expansion.
Druids
- Barkskin: The tooltip has been changed to 25% due to the haste effect
change.
- Cat Form: This form now has an innate threat reduction component.
- Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The
Beast in Black Rock Spire. In addition, Ferocious Bite now increases
in potency with greater attack power.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed
correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency
ones.
- Fixed a bug where the incorrect sound was being played by the Claw
attack.
Hunters
- Spirit Bond: This ability will now be correctly reapplied when you
resurrect in a battleground and your pet is polymorphed or otherwise
unable to act normally.
- Improved Concussive Shot: The effect of this talent will now still
be placed on the victim if the hunter is killed before their shot
reaches the target.
- Growl now correctly initiates combat when used by a pet in passive
mode.
- The Ferocity talent now correctly applies to non-physical hunter pet
abilities such as Lightning Breath and Thunderstomp.
- If a hunter has tamed one of the following creature types, they will
no longer potentially change colors if resummoned:
Son of Hakkar - Red
Frenzied Bloodseeker Bat - Brown
Deep Stinger - Red
Dark Screecher - Gray
Cave Creeper - Brown
Bloodaxe Worg - Black
Scarshield Worg -Brown
Mages
- Arcane Missiles: It is no longer possible to cast this spell on an
evading mob. In addition, the animation will now stop when the target
is dead.
- Arcane Power: It is no longer possible to gain the benefit of this
spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: Due to the haste effect change, the
tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste effect change, the
tooltip has been changed to 25%.
- Ignite: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the
target.
- Impact: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the target.
- Frostbite: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the target.
- Polymorph: This spell will now be removed when a player leaves a
battleground. This prevents some bugs involving polymorph from
occurring.
- Evocation will no longer be usable while silenced.
- Reduced the number of messages that appear in the combat log when
using Combustion.
- Winter's Chill: The effect of this talent will now still be placed
on the victim if the caster is killed before their spell reaches the
target.
Paladins
- Divine Shield: Due to the haste effect change, the tooltip has been
changed to 100%.
Priests
- Mind Control: Due to the haste effect change, the tooltip has been
changed to 25%.
- Psychic Scream: This spell now uses the same resistance checks as
the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue preventing Twisting Nether from
retriggering when the Spirit of Redemption effect runs out.
Rogues
- Due to significant talent changes, Rogues will have all talent
points refunded and can be re-spent. Training costs for all talent
spell replacements have been significantly reduced.
- Vanish now removes effects that allow the caster to always remain
aware of their target (currently Hunter's Mark and Mind Vision).
- Pickpocket can now be used on targets that are in combat, as long as
the rogue remains stealthed.
- All manner of rogue reagents can be found in locked junkboxes
(obtained from pickpocketing).
- Fixed a bug where the Slice and Dice ability wasn't playing an
animation.
- Lethargy Root has been removed from poison vendors and is now a gray
item.
- Reduced the number of messages in the combat log when using the
Vanish ability.
- Fixed a bug that made Combo Points disappear from your target when
using Vanish.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand
Assassins in Black Rock Spire. In addition, Eviscerate now increases
in potency with greater attack power.
- Garrote: The damage from this ability has been increased. In
addition, Garrote now increases in potency with greater attack power.
- Relentless Strikes: This ability will no longer trigger when your
finishing move does not hit your target.
- Rupture: Rupture now increases in potency with greater attack power.
- Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect
will jump to the most damaged target (by absolute health) within
range. In addition, if a raid member is the initial target it will
look for valid raid targets to jump to rather than non-raid targets
as a priority, making it consistent with group targeted Chain Heals.
- Lightning Shield: Air Bubble pockets in underwater regions will no
longer consume a charge from this spell.
Warlocks
- Cripple (Doomguard): Due to haste effect change, the tooltip has
been changed to 45%.
- Curse of Tongues: This spell will no longer debuff the target if
they are immune to the spellcast slowing effect
- Enslave Demon: Due to haste effect change, the tooltip has been
changed to 40%.
- Health Funnel: This spell will now work correctly on low-level
enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks as
the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.
- A soul shard will be refunded to the caster any time a summoned pet
despawns rather than dies.
- Aftermath: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the target.
- Improved Shadowbolt: The effect of this talent will now still be
placed on the victim if the caster is killed before their spell
reaches the target.
- Life Tap: This spell now benefits from effects which increase your
spell damage. At rank 3 and above, the base amount of health lost
and mana gained will increase by 80% of your bonus spell damage
effects. Talents and items can further modify those values. Rank
1 and 2 receive reduced effect.
Warriors
- Bloodthirst: This ability will now correctly benefit from attack
power bonuses versus specific creature types.
- Flurry: The text on the tooltip has been corrected to indicate it
triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than
one beneficial effect from the target.
- Thunderclap: This ability was left at 10% despite the haste effect
changes. This means its potency has been reduced slightly.
Items
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment
which was preventing it from benefiting healing spells.
- Blade of Eternal Darkness: The triggered effect from this weapon
will no longer occur when the spell being cast has its effect broken
by causing damage.
- Blazefury Medallion: The triggered effect from this item will no
longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer trigger when
your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this resurrection
will now always reappear after the Spirit of Redemption effect has
completed.
- Earthfury Set: The mana refund effect can now only occur once per
Healing Wave spell cast.
- Earthshatter Set: The Lightning Shield bonus will now be removed if
you lose the set bonus.
- Eye of the Dead: Holy Shock now interacts properly with this item.
- Ranged Elemental Damage: Our ranged combat system does not allow a
ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
and Physical damage. Many ranged weapons existed which were listed
as doing Elemental damage and did not function properly (the damage
was dealt, but was treated as Physical). All of those weapons have
been changed to deliver the Elemental damage as a chance on hit
effect. Hurricane was previously changed this way in 1.11. The
following ranged weapons are also fixed in 1.12: Bow of Searing
Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
Venomstrike, and Verdant Keeper's Aim.
- Talisman of Ascendance: This item will no longer trigger from
physical damage effects. In addition, if either of the buffs from
the item are canceled, they will both be canceled.
- Talisman of Ascendance: Holy Shock heals will now trigger the effect
from this trinket.
- Zandalarian Hero Charm: Item tooltip corrected to match the effect
tooltip.
- The Items that summon mounts have been changed in their
color/quality. Items that summon normal mounts are now blue
(superior)items and items that summon swift mounts are now purple
(epic) items.
- Fixed a bug that allowed you to use items which restored health or
mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing it to
trigger a category cooldown for a duration longer than intended.
- Wrath of Cenarius: This item will now trigger from Arcane Missiles.
- Clarified the tooltips for the Stormshroud armor and Kalimdor's
Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide a character's
hair.
- Warbear leather now stacks to 20.
- Thunderfury, Blessed Blade of the Windseeker may now be equipped in
either hand.
- Argent Shoulders no longer require a righteous orb to make.
- The cooldown timer on transforming Anathema and Benediction may no
longer be circumvented by zoning or logging out.
Professions
- Engineering: The damage from sapper charges can now be resisted. The
overall DPS of the charges should not be significantly altered from
what it currently is.
- Engineering: Explosive sheep do fire damage instead of physical
damage.
- Goblin Land Mines and Compact Harvest Reapers will no longer lock
out using other engineering devices until the land mine/reaper dies.
Harvest Reaper was given a 10 min self cooldown to prevent too many
reapers from being summoned at once.
Raids and Dungeons
- Uldaman
Reduced the number of Shadowforge Ambushers that attack after
looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours
(from 30 minutes).
- Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
hours.
Reduced the damage dealt by the Sul'lithuz Abomination and
Sul'lithuz Sandcrawler.
Zul'Farrak Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for
30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
significantly weaker.
Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies
to his aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into
Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are
no longer able to cast shadow bolt.
- Maraudon
Noxxious Scions will no longer spawn when you cleanse Celebrian
Vines.
- Ahn'Qiraj
Lieutenant General Andronov's Aura of Command should no longer
generate threat. This will hopefully prevent him from pulling aggro
on the entire wave, leading to his untimely death.
Hive'Zara Hatchlings can now swim.
Egg Explosion will no longer burn charges from spells such as
Lightning Shield.
It should no longer be possible for Emperor Vek'lor and Vek'nilash
to Unbalancing Strike or Arcane Burst immediately after a teleport.
User Interface
- V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in
Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new
bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new
bindable hotkey.)
- New floating combat text has been added to the game with a number of
options. You can see when you take damage, when you are healed and
how much, when you acquire and lose auras and much more. You can
turn on the new options in the newly revised options screen.
- There is now an option to turn on the display of your own name above
your head. You can find the option in the interface options screen.
- The Need Before Greed and Group Loot countdown timers will now have a
3 minute countdown when there is a bind on acquire item on the
corpse. This should allow a bit more time in making a decision to
roll for an item.
- Automatic Quest Tracking has been added to the game and is turned on
by default. Any time you advance a quest by advancing one of the
requirements, the quest information will appear on your screen for
5 minutes before fading. You can turn this option off from the
options screen.
- The options screen has be redone and expanded due to space required
for additional options. Also the location of various options has
been changed in the options screen. They should make more sense now,
though they will not be in quite the place you remember them being.
- There is now a confirmation dialogue when you attempt to disband
your guild.
- When you destroy a superior quality (blue) or better item, you will
get a dialogue that has you confirm deletion of that item.
- Raid Pullout frames are now created on demand and will not take up
any memory if you are not using them.
- The player inspect range has been increased to 10 yards.
- New API Functions
Add-ons can send hidden chat messages to players in the party, raid
or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"
|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new
event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters
to SendAddonMessage(), and arg4 being the name of the player that
sent it. The combined length of "prefix" and "message" must be less
than or equal to 254 bytes.
Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().
Bug Fixes
- Fixed a bug that caused some non-combat pets to be referred to as
Minions instead of Pets. Mini Diablo however has escaped this fate
and will continue to be referred to as a Minion.
- Fixed a bug that was causing Ice Block to trigger a 5 minute
cooldown on the Gnomish Cloaking Device.
- Summon Dreadsteed no longer briefly puts you into combat.
- Chain-targeted abilities cast by creatures no longer hit stealthed
or invisible players.
- Will of the Forsaken is no longer gray on the action bar while you
are charmed.
- Fixed a bug where large amounts of damage could go negative.
- Non-combat pets are no longer affected by environmental damage.
- The dressing room window will remain open and functional while
zoning.
- Fixed a bug allowing linked combat groups to be split when pathing
fails.
- Soul Link will persist across instance boundaries.
- Item bonuses, buffs, and enchants will no longer be lost when
swapping an equipped item with another equipped item.
- Stats will no longer fluctuate when putting points into stat
improving talents.
- Devouring Plague will continue to heal the caster after the target
is Mind Controlled.
- Using /assist on a Mind Controlled target works properly now.
- Recasting Feed Pet while using Feed Pet will reset the duration
of the cast.
- Activating passive pet abilities while targeting an opposite faction
player will no longer aggro neutral town guards.
- If a Hunter is unflagged for PvP, an enemy faction rogue won't be
able to disarm his trap.
- Fixed a bug causing the floating combat text from a killing blow
to be delayed until another unit is attacked.
- Text with a scroll bar should no longer get clipped while in
windowed mode.
- Heals from spells such as Frenzied Regeneration will no longer close
the loot window.
- Casting a spell while a loot window containing a disenchantment is
open will autoloot the item.
- Pet spells can now be toggled in the pet spell book.
- Grand Widow Faerlina's Rain of Fire no longer damages players
outside the area of effect.
- Players can no longer drop from combat by repeatedly placing their
pet into passive mode.
World Environment
- Cities
Neutral guards are now able to see through the rogue Vanish ability.
- Silithus
Tortured Druids and Sentinels will now call only one Hive'Ashi drone
on death.
Mac
- Added support for controlling iTunes from within World of Warcraft.
You can bind a set of keys for play/pause, next track, back track
and volume up and down.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.11.2 (2006-07-11)
--------------------------------------------------------------------------------
General
- Fixed an issue where players were still being disconnected in 1.11.0
when trying to log back in within 20 seconds of a client crash.
- Fixed an issue where it was possible to place special bags inside one
another.
- Applied a fix where players reported that they are sometimes unable
to resurrect at their corpse.
- Fixed a graphical error where when viewing a character from a second
computer, a player who had his weapons sheathed did not appear to
have any weapons on his side or back.
- Fixed an issue where a player received a fatigue bar after a
disconnection occurred during a flight path over deep water.
- The Looking For Group channel is now defaulted off. Players will
need to join the channel to access it. (/join LFG)
- Fixed an issue where temporary weapon enhancements such as poisons
would not persist after zoning or logging.
Druids
- The tool tip for the talent Omen of Clarity now reflects its new
duration of 10 minutes.
- Fixed an issue where players with the Heart of the Wild talent were
losing health each time they shifted to Bear Form or Dire Bear Form.
- Fixed an issue where players with the Furor talent were not staying
in combat mode when shifting to bear form and were losing the extra
rage generated.
Hunters
- Players are no longer able to animate emotes while using Feign Death.
Paladins
- Seal of Righteousness will now benefit properly from wizard oil and
other effects which give bonus damage against specific creature types.
- Fixed a bug where sometimes casting a spell immediately after a swing
would prevent Seal of Command from triggering.
Priests
- Fixed an error where Priests in Spirit of Redemption form did not
benefit from plus to healing items.
- Touch of Weakness will now work again when you have Power Word:Shield
active on yourself.
Warriors
- Fixed an issue where the Improved Charge talent was incorrectly
increasing the amount of rage generated by Charge.
Items
- Fixed an issue where the Undead female's ears clipped through the
item "Polar Helmet."
- Fixed several graphical anomalies with a female Troll wearing
Dreadnaught armor.
- Fixed an issue where the trinket "Spectral Essence" was not working
inside of the castle in Caer Darrow. This was preventing players from
seeing Magistrate Marduke and starting the quests he gives.
Professions
-Fixed an error that if you try to create a Soul Shard bag while you
have one equipped the materials used for the creation of the bag are
consumed and the bag is placed in the inventory queue.
Raids and Dungeons
- Fixed an error where Necro Knight Guardians in Naxxramas were
sometimes causing players to crash when they cast their Blink ability.
Battlegrounds
- Fixed an area within Warsong Gulch where a person could get stuck and
was no longer targetable.
- Fixed an issue where sometimes a queued player can't enter a new
battleground.
User Interface
- Using /chatwho for the Looking for Group channel should no longer
disconnect players from the server.
- Fixed an issue where the Guild Recruitment channel option could not
be enabled.
- Fixed an issue where the use of "Show Target of Target" feature on a
friendly target overlapped the fifth buff, making it difficult to see.
- Fixed an error where player colored debuff icons were not displaying
their correct color.
- Fixed an error where negative effects were not causing party player
portraits to pulse the effect color as indicated in the 1.11.0 patch notes.
Mac
- Fixed a bug in 3D sound positioning that would occur in various
situations, such as leveling up or standing above a body of water.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.11.1 (2006-06-28)
--------------------------------------------------------------------------------
General
- Fixed a soft lock that some players were experiencing within the game
or while logging in.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.11.0 (2006-06-20)
--------------------------------------------------------------------------------
Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas
serves as the seat of one of the Lich King's most powerful officers,
the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
to be unleashed are gathering inside the necropolis as the Lich
King's servants prepare their assault. The Scourge marches again...
Naxxramas is the new 40-man raid dungeon that will present even the
most experienced and powerful players with an epic challenge.
General
- The cost to unlearn talents will now decay over time. This cost will
be reduced by a rate of 5 gold per month to a minimum of 10 gold.
- Logging back in after a disconnect from the server has been greatly
improved, and players should now rarely receive the message "A
character with that name already exists."
- Fear: The calculations to determine if Fear effects should break due
to receiving damage have been changed. The old calculation used the
base damage of the ability. The new calculation uses the final amount
of damage dealt, after all modifiers. In addition, the chance for a
damage over time spell to break Fear is now significantly lower. Note
that Fear continues to be roughly three times as likely to break on
player targets as on non-player targets. In addition, Intimidating
Shout now follows that player versus non-player distinction, while
previously it did not.
- Periodic Healing: Spells which do periodic healing will now have
their strength determined at the moment they are cast. Changing the
amount of bonus healing you have during the duration of the periodic
spell will have no impact on how much it heals for.
- Reflection: Effects which cause reflection will no longer reflect
triggered effects separately from their base effects (e.g. Impact,
Improved Shadow Bolt, Aftermath, etc.)
- Spell and Item Auras with Charges: These auras will now correctly
remember their number of charges when you enter or leave an instance,
change continents, or log out.
- All controlled units will now be titled based on the creature type.
All beasts will be referred to as Pets, for example (no matter how
they are controlled). Previously, there were several inconsistencies.
- Beneficial spells and abilities that target multiple units will no
longer consume resources (i.e. mana, rage etc...) if they fail to
affect anyone.
- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
Lightning) will no longer land if target cannot be seen by the caster
due to stealth or invisibility.
- Character model transparency has been modified to fix an issue where
PC's would appear to have a large hole in their model (be on the
lookout!).
- Optimization code known as "M2Faster" is now enabled by default.
M2Faster can improve performance in crowded scenes when "Vertex
Animation Shaders" is turned on. This function can be turned off by
setting M2Faster to "0" in the config.wtf.
Reduces the unique number of vertex shader permutations that we will
choose to use in rendering
Sorts the drawing of items in the scene a little differently to
reduce the number of times we re-program the vertex shader hardware.
PVP
- In an effort to keep their armies better outfitted the Horde and
Alliance have both taken it upon themselves to update their available
rewards.
An updated set of armor rewards have been added to vendors for Honor
ranks 7, 8, and 10.
The armor rewards for Honor ranks 12 and 13 have been increased in
level and stat point allocation.
New rank 14 weapons have been added! In order to give casters the
same diversity of selection that melee currently enjoy we have added
new caster items that are available to be purchased by Grand
Marshals and High Warlords.
Battlegrounds
- Alterac Valley
Most of the NPC guard units have been removed.
Players now drop more quest items.
Creatures that remain in Alterac Valley have had their hit points
reduced.
The buff that is periodically cast by each faction's Captain has
been changed to a flat 20% hit point buff.
Upgrading troops through armor scrap turn-ins will also now result
in your team's General enabling a periodic buff to your melee and
spell damage.
- This buff scales from 10% at the Seasoned unit level, 20% at the
Veteran unit level, and 30% at the Champion unit level.
- Warsong Gulch - Epic leggings have been added to the Warsong Outrider
and Silverwing Sentinel supply officers for all armor types. These
items require Exalted status with their respective reputations.
Druids
- Innervate: This spell is now a base ability for all Druids, trainable
at level 40. Any Druid who formerly had the Innervate talent now has
the Swiftmend talent instead.
- Nature's Grace: You will no longer consume this effect when casting a
spell which was made instant by Nature's Swiftness.
- Swiftmend: This new talent has been added to the Druid Restoration
tree, replacing Innervate as the 31 point ultimate talent. It
consumes a Rejuvenation or Regrowth aura to produce an instant heal.
- Enrage: Tooltip edited to clarify functionality.
Hunters
- Counterattack (Survival Talent) - All ranks of this talent will now
share the same cooldown.
- Scorpid Poison: Duration slightly lengthened.
- Changed the way hunter pet family armor bonuses and penalties are
applied to allow the exact value from the Natural Armor talent to be
applied correctly. This may result in a very slight loss of armor to
some pets (less than a third of a percent).
- Improved Scorpid Sting: The aura from this Sting will now be removed
(as intended) when a different Sting aura is placed on the victim.
Mages
- Due to significant talent changes, mages will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
- New ability added - Winter's Chill.
- Arcane Explosion is now instant cast and will no longer remove the
Presence of Mind effect when used.
- Evocation - Is now available to all mages (via trainer), starting at
level 20.
- Conjure Food now has a new rank (Rank 7) available in Stratholme.
- Frost Ward now has a new rank (Rank 5) available as item loot in
dungeons.
- Mana Shield - Damage taken will now be absorbed by other absorb
spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by
Mana Shield.
- Dampen Magic - Damage and healing reduction increased on ranks 3
through 5.
- Amplify Magic - Damage and healing bonus increased on ranks 2
through 4.
- Counterspell - Fixed a bug that made Counterspell unresistable.
- Improved Scorch - Duration of Fire Vulnerability increased to 30
seconds.
- Blast Wave: The bonus this spell receives from effects that increase
spell damage has been increased.
- Cold Snap: This talent will now always clear the cooldown for Frost
Ward, even if the cooldown was triggered by casting Fire Ward.
- Cone of Cold: The bonus this spell receives from effects that
increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Frost Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Arcane Power: This ability will no longer stack with Power Infusion.
If you gain both at the same time, Arcane Power will take precedence.
- Added a new level 60 quest available from Archmage Xylem in Azshara
for mages.
- Fire Ruby now has a sell value and can be disenchanted.
Paladins
- Benediction: This talent will no longer incorrectly provide a double
discount to Seal of Justice.
- Blessing of Light: It is no longer possible for a target to appear to
have multiple ranks of Blessing of Light. These multiple auras had no
beneficial effect, merely causing confusion. Problems with targeting
the spell when the caster has Blessing of Light effect on them have
also been fixed.
- Divine Favor: It is no longer possible to cast this immediately after
a healing spell and "retroactively" make it a critical hit.
- Illumination: When several critical effect healing spells are cast
very quickly, you will now receive the correct mana refund for each
one.
- Judgement of Command: Now consumes a charge of the Zandalarian Hero
Charm. In addition, when this spell is resisted it will no longer
erroneously still do damage.
- Judgement of Righteousness: Now consumes a charge of the Zandalarian
Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can now trigger this ability.
- Vindication: This effect will no longer be absorbed by Grounding Totem.
Priests
- Lightwell - Casting time reduced. Lightwell object increased in size
to make it easier to click; relative click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield while Mind Controlling a
target, the Recently Shielded aura will now appear on the correct
target instead of yourself.
- Spirit of Redemption: This spell has a number of fixes: Spirit of
Redemption form now has casting animations. Priests prematurely
leaving battlegrounds with this aura on will now receive the Deserter
debuff (as intended); Priests in Spirit of Redemption form at the
completion of a battleground will have the aura removed without
dying; It will now work correctly with the Darkmoon Card Twisting
Nether item, resurrecting you after Spirit of Redemption has run its
course; If you should die underwater the Spirit of Redemption will no
longer have a breath bar appear; the Warlock Drain Soul spell will
terminate producing 1 shard when the Priest switches to Spirit of
Redemption form; You will no longer have to wait 30 seconds for
graveyard resurrection upon your first death while using Spirit of
Redemption.
- Vampiric Embrace: This ability will no longer heal for damage caused
when the target had no life remaining.
- Shadowguard: This Troll Priest racial spell now works with Vampiric
Embrace, Blackout, and Shadow Weaving. In addition, the damage from
Shadowguard will now consume charges of the Zandalarian Hero Charm's
Unstable Power aura. The range on Shadowguard has been extended to
hit anyone within vision range.
Rogues
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your
target.
- Slice and Dice: This ability will no longer play its sound effect
twice.
- Vanish: Canceling your Stealth aura while Vanish is running will now
cause Vanish to be canceled as well.
- Hemorrhage: Your damage over time effects will no longer consume
charges of Hemorrhage.
Warlocks
- Shadow Ward now has a new rank (Rank 4) available as item loot in
dungeons. The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Soul Link: If your pet is banished, Soul Link will stop functioning
until Banish wears off. In addition, Soul Link's tooltip has been
clarified to indicate it only works with your imp, voidwalker,
succubus, or felhunter.
- Curse of Agony: The damage from this spell will now continue even if
the caster dies or leaves the area.
- Emberstorm: This talent will now correctly increase the damage the
Warlock takes from Hellfire.
- Hellfire: Aftermath can now be triggered by this spell.
- Improved Shadow Bolt: Periodic damage spells and non-damaging spells
will no longer consume charges of Shadow Vulnerability.
- Shadowburn: If you cast Drain Soul while this aura is on the victim,
you will no longer receive two soul shards upon the victim's death.
Shaman
- Due to significant talent changes, Shaman will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
- Anticipation : Now increases chance to dodge by 1-5%.
- Following durations have been increased - Disease Cleansing Totem,
Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem,
Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance
Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth
Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem,
Windwall Totem.
- The following mana costs have been reduced - Searing Totem, Mana
Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand,
Flametongue and Windfury.
- Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained
with these two weapons will now be retained if you decide to unspend
this talent point and return to it later.
- Flame Shock - Damage over time portion of all ranks slightly
increased. Mana cost of ranks 3 through 5 decreased.
- Improved Reincarnation (Restoration Talent) - Fixed a bug where rank
1 of this talent was not decreasing the cooldown properly.
- Elemental Fury: Tooltip now indicates it increases the critical
damage for Searing Totem, Magma Totem, and Fire Nova Totem.
- Fire Nova Totem: This totem now receives increased healing from
effects that increase the Shaman's spell damage.
- Grounding Totem: This totem will no longer reflect the Mage talent
Combustion back onto the Mage.
- Healing Stream Totem: This totem now receives increased healing from
effects that increase the Shaman's healing.
- Lightning Bolt: Mana cost reduced approximately 17%.
- Lightning Shield: Some battleground power-up effects were consuming
charges of Lightning Shield. They no longer cause charges to be
consumed. The range on Lightning Shield has been extended to hit
anyone within vision range.
- Magma Totem: This totem now receives increased damage from effects
that increase the Shaman's spell damage.
- Searing Totem: This totem now receives increased damage from effects
that increase the Shaman's spell damage.
- Elemental Mastery: If you have this effect and Clearcasting at the
same time, the Clearcasting effect will be consumed first.
Warriors
- Improved Bloodrage talent changed to generate additional rage when
the ability is used.
- Improved Revenge ranks evened out, resulting in an additional 5% for
the final rank. Chance to stun at each rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the
intended health.
- Flurry: The tooltip for this talent has been adjusted to indicate it
only works on normal melee swings.
- Shield Slam: This ability has received a redesign. It now costs 20
rage to use and the damage it does is modified by your shield block
value. However, the base damage has been reduced.
It generates more threat per rage and more damage per rage than it
did previously.
- Sweeping Strikes: This spell has a number of fixes: When used in
conjunction with Execute and the second victim is below 20% health,
they will be hit with the full Execute amount. If the second victim
is not below 20% health, they will be hit with normal melee swing
damage; If the ability you are using does not deal damage, it will
not use a charge of Sweeping Strikes; The extra attack it generates
when used with Whirlwind now has the correct damage range; The
additional attacks generated by this ability will now properly take
into account the armor of the second target.
Items
- Key rings have been added to the game.
Level 1-39 = 4 slots
Level 40-49 = 8 slots
Level 50-60 = 12 slots
- Permanent Dungeon Keys
Key to Searing Gorge
Workshop Key
The Scarlet Key
Shadowforge Key
Key to the City
Skeleton Key
Prison Cell Key
Crescent Key
- Stack sizes have been updated:
Stacks of 20
Leather (Light, Medium, etc.)
Cured Hides (Light, Medium, etc.)
Shards (Small Brilliant, etc.)
Enchanting Dusts (Strange, Illusion, etc.)
Flash Powder
Rogue Poisons (Instant, Crippling, etc.)
Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
Stacks of 10
Hides (Light, Medium, etc.)
- We have re-evaluated the mechanics of consumable items in the game
and concluded that these should work in a more intuitive manner. As
such, most items that can not be equipped with right click abilities
have been streamlined into one of three categories. Using an item of
a particular category will trigger a shared cooldown among all other
items in the same category. The categories break down as follows with
category cooldowns as listed.
Potions 2 minutes: This includes items such as Health Potion, Mana
Potion, Invisibility Potion and Mighty Rage Potion.
Aggressive 1 minute: This includes items such as explosives, Really
Sticky Glue and Discombobulator Ray.
Non-Aggresive 2 minutes: This includes items such as Healthstone,
Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
- Many items that can be equipped have had their cooldown category
removed and will be controlled exclusively by the item's self
cooldown. For example, the Gnomish Mind Control Cap should no longer
trigger the cooldown of the Talisman of Arathor.
- We have re-evaluated the class specific quest rewards for both
Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the
effort required to attain them we have upgraded the superior items to
epic quality.
- Updated the set bonus tool tip for The Elements and The Five Thunders
set to better explain it's function
- Antenna of Invigoration's damage type has been changed to Nature, it
was never intended to do physical damage. It will also now properly
display it's firing animation.
- Slave Master Blackheart will now drop loot appropriate of a rare NPC.
- The binding on Amulet of the Redeemed and Shroud of Arcane Mastery
have both now been changed to the intended Bind of Acquire.
- The Gnomish Mind Control Cap may now only be used on targets that are
not in combat.
- Deathdealer's Spaulders were unintentionally given higher stats than
they should have had for an item of their level, this has been
corrected.
- Uther's Strength is now properly flagged as Bind of Equip.
- The Tome of Divine Right has it's mana regen function changed to the
intended On Equip instead of On Use.
- Perdiot Circles have been properly renamed to Peridot Circles
- Low level boars/wolves drop boar meat and wolf meat much more
frequently now to facilitate cooking
- A number of items have had their stacking limits increased including
leather, enchanting dust/shards and rogue poisons/reagents among
others.
- Ashwood seeds can now be placed in herb bags.
- All food/drink can be eaten while silenced. Previously some food/
drink could not be consumed when under the effect of a silence.
- The Mantle of the Timbermaw will now make the correct inventory
sounds.
- The Spirit of Zandalar will no longer persist through death.
- Ancient Hakkari Manslayer: This item will no longer trigger
erroneously on the strike which kills the target.
- Badge of the Swarmguard: The Insight of the Quiraji aura no longer
displays any duration. It is removed when The Badge of the Swarmguard
aura is removed.
- Black Grasp of the Destroyer: Losing targeting on your enemy will no
longer prevent you from gaining the mana when this item triggers its
effect.
- Blade of Eternal Darkness: This item can now correctly trigger its
effect from any harmful spell.
- Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this
set will no longer trigger on (and break) Gouge.
- Bonfires: This stationary fires will no longer create two messages in
the combat log each time they deal damage.
- Clutch of Foresight: This item now functions when the user is
silenced.
- Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone
will now always take priority over Twisting Nether's effect.
- Earthfury Set: When Healing Wave chains to additional targets from
this set bonus, it will no longer pick uninjured targets.
- Darkmoon Fair Card Blue Dragon: This item will no longer trigger from
using any ability which does not cost mana.
- Enigma Set: The Enigma's Answer effect will no longer trigger from
items.
- Health Regen Every 5 Seconds: Items with this bonus have been fixed
so that the health regeneration occurs during combat again.
- Holy Mightstone: The spell damage bonus from this item will no longer
increase the melee damage done against undead. The attack power bonus
will still function as intended.
- Hurricane: This weapon was not dealing the listed frost damage. That
listed frost damage has been replaced with a chance to trigger a
damaging frost effect.