You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jun 11, 2023. It is now read-only.
Currently, Helix naively logs "Localhost logged in" every time the channel is joined, but it may be the case that this join is due to websocket reconnection (internal/transparent to the user). We should detect that a login request was performed (POST /v1/account/login) and only then create the log.
The text was updated successfully, but these errors were encountered:
@Deathslayer222 the main problem is this is a "penalty"[1] totally random from the player point of view (every deployment would result in this log message being generated, as well as player disconnection e.g. switching from mobile data to cable)
[1] - Though to be honest I don't see "Localhost logged in" as a penalty in any way. It's just annoying, since it spams the LogViewer
Currently, Helix naively logs "Localhost logged in" every time the channel is joined, but it may be the case that this join is due to websocket reconnection (internal/transparent to the user). We should detect that a login request was performed (
POST /v1/account/login
) and only then create the log.The text was updated successfully, but these errors were encountered: