Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

free choice of use first-person or third-person view (sitting) #1386

Open
Minasunda opened this issue Apr 24, 2023 · 6 comments
Open

free choice of use first-person or third-person view (sitting) #1386

Minasunda opened this issue Apr 24, 2023 · 6 comments
Labels

Comments

@Minasunda
Copy link

it would be helpful to have any time the choice to use first-person or third-person view, even when seated - whether we sit on a designated place (stool, bench) or on the floor.

@DamnBriggsy
Copy link
Contributor

This is a feature I'd also like to see, as long as it doesn't change the behavior of the 'stay in first person' mode. If implemented, I'd like it to be a separate option or, better yet, a bind-able key.

@DurinMephit
Copy link
Contributor

DurinMephit commented Apr 26, 2023

I agree with @DamnBriggsy.

It is funny in a way that the camera can be so inconsistent with the users's stated preference of first or third person, but I think we need to be cautious of upsetting the design thinking behind it. If I recall correctly, Uru not only sometimes disrupts 1st person view to switch to 3rd, but there are cases where it does the opposite as well (when sitting at a control panel, for example).

Some questions that I think should be answered first:

  • Is this an option only for seats with no specific gameplay purpose, or is this a global override toggle that forces the current 1st or 3rd view to be maintained regardless of gameplay benefit (Do What I Say mode)? My preference would be for the former of these options, but that is only assuming that it would be the least invasive change both from a gameplay and coding perspective, and I could be wrong.
  • Should there be a hot key for toggling this behavior? Thought should be put into whether this is something that justifies reserving a key (will it be used frequently, or is it set-and-forget?). If it deserves a hot key, what is the feedback mechanism to the user to let them know when it has been toggled? (If I am in 1st person already and want it to stay that way, and tap the button, is there a message to let me know it took effect?). My "vote" on this is a checkbox-only option, as this feels like a set and forget user preference, but this is also dependent upon my prior assumption as well.

Overall I like the idea. Uru's always felt a bit odd to me, popping between 1st/3rd view when sitting down at AGMs...

@Emor-Dni-Lap
Copy link

Emor-Dni-Lap commented Apr 27, 2023

Also supporting this idea.

Additionally, would like to see capability for a forced-first-person-viewing sitting behavior within an assigned region!

@Minasunda
Copy link
Author

@DurinMephit

  1. In some positions, in the forced third-person view as soon as you sit down, you can see only yourself from the front, but not the person opposite you. This is quite annoying, especially at the AGM and also in the alcoves of the New Messengers Pub, for example at events such as Karaoke and Fil Live.
  2. My main concern is that we should have the same choice when sitting as when walking or standing. Same functionality - switch with F1 too maybe? Of course, this should not affect the switching from first person to third person view and vice versa that is required for gameplay.

@Emor-Dni-Lap
Copy link

Emor-Dni-Lap commented Apr 27, 2023

@Minasunda -

  1. While I agree that this is annoying, in most such cases - such as the 'hood meetingroom - this is not caused by the sitting behavior itself but rather by one or more designated camera regions built into the room (there are several types of cameras, each for specific purposes). So for those cases what you'd be asking for would be an override taking control away from the area camera. While this could work for first-person override, some spaces might not be designed to accommodate a third-person camera at all.
    For instance, imagine a third-person camera for an avatar sitting in those alcoves of the NewGoMePub? No space for the camera.
    So I think we'd need to figure out how such a feature would work for both the assigned camera regions that lock in the viewpoint, and for 'normal' areas that permit F1 1st/3rd toggling....these may require two separate techniques.

@Minasunda
Copy link
Author

@Emor-Dni-Lap
For some time I had the opportunity to switch to the first person view with F1 while sitting - unfortunately I have no idea why this was suddenly the case. And it was perfect in the pub and the Hood. Unfortunately I lost this ability again after a few months - just as strange for me as the fact that I could suddenly do it. Anyway, I miss it a lot. But the fact that this worked perfectly for a few months showed me that this could be done without much effort. But maybe I'm wrong.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

5 participants