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Script error when importing #25
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It looks like you installed it via Unitypackage, this is not the recommended way as you are now missing a bunch of dependencies. Please follow the guide in the Readme: https://github.com/Guribo/UdonVoiceUtils?tab=readme-ov-file#getting-started I tested it again to be sure with a clean project: (You can ignore UdonUiAnimators in these pictures, it is not needed for UVU) |
Maybe relevant, I think I remember seeing a similar issue after importing. It may be that some packages are not yet fully resolved by the Package Resolver. All I did was close the project and reopen it again. It would import some files and work just fine afterwards. Please let me know if any of this helped. |
Adding the package in VCC did not add the dependency Cyan's Player Pool for me, causing similar errors, so I had to manually add that and then relaunch the project. |
that is expected behaviour, it is described here: https://github.com/Guribo/UdonUtils?tab=readme-ov-file#installation There is no way I know of to automatically add the cyan repository to VCC when adding my repository... |
Ah that must be a frustrating limitation, the Readme.md for UdonVoiceUtils didn't mention it (unless I'm blind) so I thought it might resolve it automatically as I already had the player pool repo added. Maybe one day VRChat will bless us with that technology x) |
Ah for some reason I presumed that meant just to have the repository added to VCC and it didn't matter if it was added to the project yet my mistake x) |
I will update this soon, too many people struggle with that so it is obvious that it isn't clear enough, no worries :D |
I have several error when importing the package !
UVU Version : 1.0.0
UdonUtils Version : 8.1.1
An error example:
[<color=#FF00FF>UdonSharp</color>] Packages/tlp.udonvoiceutils/Runtime/Core/PlayerAudioOverride.cs(404,50): error CS1061: 'PlayerList' does not contain a definition for 'DiscardInvalid' and no accessible extension method 'DiscardInvalid' accepting a first argument of type 'PlayerList' could be found (are you missing a using directive or an assembly reference?)
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