Skip to content

Latest commit

 

History

History
42 lines (30 loc) · 2.38 KB

README.md

File metadata and controls

42 lines (30 loc) · 2.38 KB

Godot ARCore Plugin

This repository contains the source code for the Godot ARCore plugin.

License

  • This project is released under the MIT license.
  • Note that the build process will download additional binaries that fall under Googles own licenses.

Contributions

Setup

Clone the repository and initialise the submodules with git submodule update --init --recursive.

  • Note: When you've pulled a newer version make sure to run git submodule update --init --recursive.

Godot C++ library

Checkout the godot-cpp repo as a submodule by running the following command: git submodule update --init --recursive.

  • The godot-cpp repo will checkout under the plugin/libs/godot-cpp directory.
Building the Godot C++ library

Navigate to the plugin/libs/godot-cpp directory and follow these steps to generate the cpp bindings.

Note:

  • While this plugin is in development, you'll need to check-out the Godot Engine ARCore branch in PR #41026 and update the GODOT_HEADERS_DIR variable in the CMakeLists.txt file to point to its godot/modules/gdnative/include directory.
  • You need to generate an api.json file from the Godot Engine binary built from the Godot Engine ARCore branch and use that api file when building the Godot C++ library by following these instructions.

Android SDK & NDK

  • Download and setup Android Studio version 4.0 or higher.
    • After setup, ensure you have the latest versions by checking the SDK Manager for updates.
  • Set the environment variable ANDROID_HOME to the Android SDK location.
  • Follow the instructions here and install version 21.1.6352462 of the NDK.

Build

Generate plugin binary files

In the project root directory:

  • Run ./gradlew :generatePluginBinary to generate the plugin binary files.
  • Once the build successfully completes, the binary files can be found in the build/outputs/pluginBin directory.