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Special Thanks

For original research on the Blam! engine, contributions and answering questions along the way.

  • Xenomega (Xenon7, DeToX)
  • Anthony
  • Kornman00
  • Lord Zedd
  • AMD
  • Darvolt
  • Assembly Contributors
  • troymac1ure
  • Ausar Docs
  • And a whole bunch of other people we didn't have room to 7hank

About Reclaimer

Reclaimer is a tool for viewing and exporting assets from game files. While it's designed for Halo games, its also possible for developers to create plugins which could support other games, or add additional features related to Halo.

Reclaimer is intended for modding purposes like as porting assets between different Halo games as well as for content creators to use as reference and/or make cool renders/animations with, like Machinima and SFM for example.

Supported Files

In general, Reclaimer works with these kinds of files:

  • .map files from Halo 1 to Halo 4 (Xbox)
  • .yelo files from Halo Custom Edition (Open Sauce enhanced)
  • .map files from Halo MCC PC (excluding Halo 2)
  • .module files from Halo 5 and Halo Infinite
  • .s3dpak files (decompressed) from Halo CE Anniversary (Xbox 360)
  • .s3dpak and .ipak files from Halo CE Anniversary (MCC)

Exporting Geometry Files

See the RMF Importer README for information on importing RMF files and setting up the RMF importer addon for Blender or 3DS Max.

AMF file exports have been deprecated - please use the RMF format instead.

  • Existing AMF files can still be imported using either the 3DS Max import script or the Blender import script.

Reclaimer Wiki

More information can be found on the Reclaimer Wiki.