[DRAFT] Implement XR_META_recommended_layer_resolution extension #226
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Adds an extension wrapper implementation of
XR_META_recommended_layer_resolution
.The extension can be enabled via project settings. When enabled, the extension will dynamically update the rendered image resolutions at a resolution of less or equal size to the initial swapchain size. I've primarily tested this just by spawning enough cube mushes in the demo project until FPS starts taking a hit, at which point the runtime will typically begin recommending lower resolutions as more cubes are added.
This PR relies on godotengine/godot#99407, so I'll keep it as a draft until those changes are merged.