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Could I have a chance to re-adapt the openXR interface based on this project? #204

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toby018 opened this issue Sep 10, 2024 · 1 comment

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@toby018
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toby018 commented Sep 10, 2024

We have changed some of the implementation of the openXR interface, which requires the plugin to re-adapt these interfaces, but I can't find code like ARVRInterface.cpp and OpenXRApi.cpp in this project, these can be found in the godot_openxr project, can I have a chance to re-adapt the openXR interface based on this project?

@dsnopek
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dsnopek commented Sep 10, 2024

I can't find code like ARVRInterface.cpp and OpenXRApi.cpp in this project

Support for OpenXR is built in to Godot 4.x itself - this repo is just for vendor extensions to OpenXR.

If you're still using Godot 3.x (which perhaps you are given the reference to ARVRInterface - in Godot 4.x, this is XRInterface), then you'll need to continue using godot_openxr.

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