You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have been working on project for some time now, where there are different VR scenes. Switching in between is done by background loading.
Some of the scenes consist of a virtual replica of the actual room where the setup is installed. I've been struggling to align the real room with the virtual one. Starting point is always correct, but the room is rotated depending on the HMD's orientation during initialization. center_on_hmd rotation is also based on this initial orientation of the HMD. I am not really sure if I am missing something or there is some room for improvement.
The text was updated successfully, but these errors were encountered:
I have been working on project for some time now, where there are different VR scenes. Switching in between is done by background loading.
Some of the scenes consist of a virtual replica of the actual room where the setup is installed. I've been struggling to align the real room with the virtual one. Starting point is always correct, but the room is rotated depending on the HMD's orientation during initialization. center_on_hmd rotation is also based on this initial orientation of the HMD. I am not really sure if I am missing something or there is some room for improvement.
The text was updated successfully, but these errors were encountered: