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On a side note, we did implement this in the OpenXR plugin and as Valve is moving to making OpenXR their main API switching over to it might be a good idea.
Since WMR is removed in Windows 11, I guess this can be repurposed just for the index controller? I'm not sure if any other new controllers have multiple analog.
Currently we only support a single joystick/trackpad input mapped to the analog input.
On vive this is mapped to the trackpad
On touch, wmr and index this is mapped to the joystick
WMR also has a trackpad, index controllers also have a.. well... little horizontal thingy....
We'll need to add a second analog input that is only mapped for WMR and index and outputs to an extra set of axis.
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