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Using the official VR Starter Tutorial with Godot 3.3 + Oculus Quest 1 (Oculus Link) everything works fine with GLES3.
However, using GLES2 results in a black screen in the headset.. everything still works (tracking, etc) and I can see the tracking working on the desktop output; however, the screen in the headset is black.
Note: Using Oculus Link (SteamVR) and OpenVR.
The text was updated successfully, but these errors were encountered:
Installed latest openVR on Godot 3.3 (Mono Build) on Windows 10 from asset lib.
Open (Edit) the Godot VR demo project.
Downloaded OpenVR plugin from the AssetLib
Plug Oculus Quest 1 via Link Cable and connect via Oculus Link
Switch to GLES 2 & restart
Run the Demo
What happens next is steamvr starts up and OpenVR plugin is detected. The headset tracking is working and I can see the tracking working properly on the display on my PC monitor; however, nothing shows up on the headset itself (ie. its black).
Running in GLES 3 mode everything works as expected.
Using the official VR Starter Tutorial with Godot 3.3 + Oculus Quest 1 (Oculus Link) everything works fine with GLES3.
However, using GLES2 results in a black screen in the headset.. everything still works (tracking, etc) and I can see the tracking working on the desktop output; however, the screen in the headset is black.
Note: Using Oculus Link (SteamVR) and OpenVR.
The text was updated successfully, but these errors were encountered: