This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
2.0.0
Release 2.0.0
Features
- Simplify setup, development and deployment process by migrating to Godot Android Plugin v1 system (#71, #81, #94, #104)
- Stable hand tracking support (#112, godotengine/godot#38843)
- Focus awareness support (#98, #99, godotengine/godot#39305)
- Notify when the headset is (un)mounted (#97, #99)
- Notify when the app enter/leave VR mode (#99)
- Expose the Oculus primary controller id (#111)
- Expose the field of view for each eye (#99)
- Expose the viewport bounds for each eye (#99)
- Expose API to query the guardian boundary (#90)
Bug Fixes
- Fix Oculus Go controller handling (#115, #114)
- Fix Oculus Quest controller vibration (#96, #107)
- Fix controllers'
worldscale
handling (#105) - Fix demo's target framerate (#95)
Known Issues
- Enabling focus awareness is broken in Godot 3.2.2 (godotengine/godot#39902). See workaround.