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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot XR Template"
run/main_scene="res://game/main.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
GameState="*res://game/game_state.tscn"
XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[godot_xr_tools]
input/default_snap_turning=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[layer_names]
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"
[physics]
3d/solver/contact_max_allowed_penetration=0.001
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"
[xr]
openxr/enabled=true
shaders/enabled=true