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features_to_come.md

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Features To Come

This is to keep track of ideas on what (big) features could/should be implemented (in no particular order).

  • uniform storage buffers (aka constant memory)
  • uniform/non-uniform images
  • dynamic uniforms
  • memory pooling
  • using multiple queues on a single device
  • async data transfers and kernel execution with GPU-side sync
  • option to use in no-exception environments
  • headers generation from shaders
  • better integration/data exchange with graphic pipelines
  • compile for no-GPU environments
  • Python bindings