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#6 added 1.13+ VoxelMap compatibility, which was also retrofit for Forge 1.12.
The current implementation has a work-in-progress for reading/writing "version 2" format, but has some bugs (looks weird when rendered with VoxelMap).
It could also be useful to be able to also read "version 1" and the old data in the "legacy" formats (up to 1.12.2 LiteLoader).
I've decided to name the known formats: legacy A, legacy B, v1, and v2.
The format of a tile zip can be inferred from the contained files:
key: assigns numeric ids to the blocks present in a tile
absent: legacy A
"old" format: legacy B. 42 minecraft:jungle_leaves[distance=5,persistent=false]
To do:
#6 added 1.13+ VoxelMap compatibility, which was also retrofit for Forge 1.12.
The current implementation has a work-in-progress for reading/writing "version 2" format, but has some bugs (looks weird when rendered with VoxelMap).
It could also be useful to be able to also read "version 1" and the old data in the "legacy" formats (up to 1.12.2 LiteLoader).
I've decided to name the known formats: legacy A, legacy B, v1, and v2.
The format of a tile zip can be inferred from the contained files:
key
: assigns numeric ids to the blocks present in a tile42 minecraft:jungle_leaves[distance=5,persistent=false]
42 Block{minecraft:jungle_leaves}[distance=5,persistent=false]
control
: containsversion
entryversion=2
: v2data
legacy A:
legacy B:
v1:
v2:
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