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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Position3D",
"class": "CameraTarget",
"language": "GDScript",
"path": "res://assets/player/camera_target.gd"
}, {
"base": "Control",
"class": "DeathScreen",
"language": "GDScript",
"path": "res://assets/ui/death_screen.gd"
}, {
"base": "Spatial",
"class": "EatableLight",
"language": "GDScript",
"path": "res://assets/objectives/eatable_light.gd"
}, {
"base": "Spatial",
"class": "EndLevelTrigger",
"language": "GDScript",
"path": "res://assets/objectives/end_level_trigger.gd"
}, {
"base": "SpotLight",
"class": "FlickeringLight",
"language": "GDScript",
"path": "res://assets/objects/light/flickering_light.gd"
}, {
"base": "Reference",
"class": "FrustumAABBIntersection",
"language": "GDScript",
"path": "res://addons/silicon.vfx.volumetrics/utilities/frustum_aabb_intersection.gd"
}, {
"base": "Spatial",
"class": "GameModeInGame",
"language": "GDScript",
"path": "res://assets/game_mode/game_mode_in_game.gd"
}, {
"base": "Control",
"class": "HUD",
"language": "GDScript",
"path": "res://assets/ui/hud.gd"
}, {
"base": "Reference",
"class": "Halton",
"language": "GDScript",
"path": "res://addons/silicon.vfx.volumetrics/utilities/halton.gd"
}, {
"base": "CPUParticles",
"class": "LightParticles",
"language": "GDScript",
"path": "res://assets/player/light_particles.gd"
}, {
"base": "Spatial",
"class": "LoadLevelTrigger",
"language": "GDScript",
"path": "res://assets/objectives/load_level_trigger.gd"
}, {
"base": "Reference",
"class": "Matrix4",
"language": "GDScript",
"path": "res://addons/silicon.vfx.volumetrics/utilities/matrix4.gd"
}, {
"base": "Control",
"class": "PauseMenu",
"language": "GDScript",
"path": "res://assets/ui/pause_menu.gd"
}, {
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
"path": "res://assets/player/player.gd"
}, {
"base": "Spatial",
"class": "PlayerLight",
"language": "GDScript",
"path": "res://assets/player/player_light.gd"
}, {
"base": "Node",
"class": "SceneBounds",
"language": "GDScript",
"path": "res://addons/silicon.vfx.volumetrics/utilities/scene_bounds.gd"
}, {
"base": "ShaderMaterial",
"class": "TransparentVolumeOverlay",
"language": "GDScript",
"path": "res://addons/silicon.vfx.volumetrics/material/transparent_volume_overlayer.gd"
}, {
"base": "Resource",
"class": "VolumetricMaterial",
"language": "GDScript",
"path": "res://addons/silicon.vfx.volumetrics/material/volumetric_material.gd"
} ]
_global_script_class_icons={
"CameraTarget": "",
"DeathScreen": "",
"EatableLight": "",
"EndLevelTrigger": "",
"FlickeringLight": "",
"FrustumAABBIntersection": "",
"GameModeInGame": "",
"HUD": "",
"Halton": "",
"LightParticles": "",
"LoadLevelTrigger": "",
"Matrix4": "",
"PauseMenu": "",
"Player": "",
"PlayerLight": "",
"SceneBounds": "",
"TransparentVolumeOverlay": "",
"VolumetricMaterial": "res://addons/silicon.vfx.volumetrics/material/volumetric_material.svg"
}
[application]
config/name="A Blob in the Dark"
run/main_scene="res://assets/level/main_menu.tscn"
boot_splash/image="res://assets/images/splashscreen.png"
config/icon="res://assets/images/logo.png"
[autoload]
PersistentData="*res://assets/game_mode/persistent_data.gd"
[display]
window/size/fullscreen=true
[input]
dash={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_pause_menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"