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Version: Gaffer 1.4.6.0-linux-gcc11 Third-party tools: Cycles (from the Gaffer distro)
Description
I am testing USDZ support in various DCCs. @murraystevenson let me know that GafferCycles can render UsdPreviewSurface shader networks now 🥳, so I've included it in my testing. It works great on my test data after I unzip to .usda/.usdc, but on the .usdz directly the textures don't render 😿
This test data includes a driven file input, where inputs:file of the UsdUVTexture is driven by an input on the UsdShade.Material. I mention this because you'd be surprised how many DCCs failed this additional connection test so far, so good work!
ShaderTweaks is able to locate the correct texture files within the USDZ, so I believe its a GafferCycles bug rather than a GafferScene bug.
Version: Gaffer 1.4.6.0-linux-gcc11
Third-party tools: Cycles (from the Gaffer distro)
Description
I am testing USDZ support in various DCCs. @murraystevenson let me know that
GafferCycles
can renderUsdPreviewSurface
shader networks now 🥳, so I've included it in my testing. It works great on my test data after I unzip to .usda/.usdc, but on the .usdz directly the textures don't render 😿This test data includes a driven file input, where
inputs:file
of theUsdUVTexture
is driven by an input on theUsdShade.Material
. I mention this because you'd be surprised how many DCCs failed this additional connection test so far, so good work!ShaderTweaks
is able to locate the correct texture files within the USDZ, so I believe its aGafferCycles
bug rather than aGafferScene
bug.Steps to reproduce
$HOME/Downloads/
so it might just work already)Evidence
GafferCycles with USDZ via SceneReader:
GafferCycles with USDA via SceneReader (same data but unzipped on commandline first):
ShaderTweaks can locate the texture within USDZ (that string path was prefilled when I added the tweak, I did not edit the path manually):
ShaderTweaks to the unzipped texture fixes the USDZ render:
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