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@jayson-310801 The project might be listed again. However, the final decision is taken depending on the quality of the proposals for all projects combined.
Feel free to give it a shot, and ping @nirmal-suthar or me in case you are stuck.
I am planning to rework RayTracer.jl to make use of Flux3D for its handling of meshes. I am wondering how difficult would it be to handle textures.
There are two components to this:
I believe the first one is just storing a 4D Array. The other one is slightly more complicated to handle though.
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