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Blurry surface when SurfaceWidget is laid out at non-integer positions #3

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hansihe opened this issue Mar 5, 2022 · 1 comment
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@hansihe
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hansihe commented Mar 5, 2022

If a SurfaceWidget is laid out at a non-integer position, the rendered output will be blurry and look bad.

Should the SurfaceWidget be concerned about this at all, or should we rely on the consumer of the library to lay out the widget at integer positions?

@hansihe hansihe added the external This issue is not needed or prioritized by PlayPulse label Mar 5, 2022
@Piero512
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Piero512 commented Mar 9, 2022

I imagine this could be problematic for HiDPI support, but I am by no means an expert.

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