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If a SurfaceWidget is laid out at a non-integer position, the rendered output will be blurry and look bad.
SurfaceWidget
Should the SurfaceWidget be concerned about this at all, or should we rely on the consumer of the library to lay out the widget at integer positions?
The text was updated successfully, but these errors were encountered:
I imagine this could be problematic for HiDPI support, but I am by no means an expert.
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If a
SurfaceWidget
is laid out at a non-integer position, the rendered output will be blurry and look bad.Should the
SurfaceWidget
be concerned about this at all, or should we rely on the consumer of the library to lay out the widget at integer positions?The text was updated successfully, but these errors were encountered: