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Axe, sword and possibly trident modifier ideas #75

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kohlth opened this issue Jun 11, 2019 · 2 comments
Open

Axe, sword and possibly trident modifier ideas #75

kohlth opened this issue Jun 11, 2019 · 2 comments
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enhancement New feature or request

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@kohlth
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kohlth commented Jun 11, 2019

note: i view axes as the better singular weapon and a sword as a good aoe for multiple mobs weapon

momentum: (all 3 weapons) same as pickaxe momentum from tinkers but for weapons, the more successive kills the faster you can swing your weapon

wind slash: (sword) lets you hold shift and swing a sword that is at 0 swing cool down to swing a 5 wide attack that goes 6 blocks, deals a good amount of damage, and knocks back enemy's, after the swing you will get mining fatigue

batter batter: (sword and axe) lets you launch enemy's into the air when you hit them while sprinting

dismember: (sword and axe) 50/50 chance to slow down or give weakness to a mob when you attack

heavy swing: (axe) the first swing you hit a new enemy with will deal heavy damage

berserk (all 3): the lower your health the more damage you will do

next ideas : off hand tools??

@Flo56958 Flo56958 added the enhancement New feature or request label Jun 12, 2019
@Flo56958
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Dismember is partly implemented in Webbed -> Webbed could be extended

@kohlth
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kohlth commented Jun 12, 2019

possible tiers (3 levels of webbed then that gets turned into a upgraded version?)
of modifiers? webbed could become debilitating webbing?

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