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-infinity can be applied to a cross bow but you cant apply multi-shot or piercing to it after and infinity cant be applied to it if multi-shot or piercing is applied? maybe prevent power on it too?
-photosynthesis
applicable to all tools, lets you repair durability by standing still during the day, the longer you stand still, the faster it will repair, the height of the sun also increases the repair rate
-roots
applicable to boots, feeds you when you stand still (one hauch at a time but high saturation) and speeds up the longer you stand still, costs a bit of durability for each haunch filled
-munchies
applicable to armor only
lets you repair your Armour by holding food in your main hand and holding shift for 5 seconds, foods, foods that give more saturation and haunches repair much more durability than weaker foods
-bound
applicable to leggings only
lets you hold shift to charge up a powerful jump and press jump to get launched into the air, durability lost is equal to how charged you where when you jumped
-momentum
applicable to pickaxe, shovel, axe, and shears
the more successive blocks you have broken the faster you will mine (max haste 2)
-leeching grip
all held tools
repairs the held tool with health, will only drain you down to 4 hearts maximum
-plane strider
applicable to boots, the longer you run the faster you will get and higher you will jump, costs durability to up the level of speed and jump boost, cost no durability to keep up the effects due to it costing hunger to keep running
-second wind
applicable to chest plate
if you take damage that kills you, you will instantly be revived like a totem of a revival but it costs half of your current chest-plates durability (will destroy chest plate if durability is one)
-Sheilding
gives you a layer of absorption that recharges with durability after 5 seconds of not taking damage and recharges a heart every one second, maybe higher levels give better recharge rates and shield
-magic shot
bow only
fires a bolt of magic that is slower than a arrow but stays on a straight path and deals more damage
i hope you like these ideas, more to come soon tm
The text was updated successfully, but these errors were encountered:
Really good suggestions! Some of them are healing the tool with a different "resource" could be quite repetitive ingame when all are implemented. Maybe one or two can be implemented with the option to change between different "resources". (like: Leeching grip or munchies and photosynthesis)
Also the Infinity Modifier works only with the Infinity Enchantment. I have tested the enchantment on the crossbow and in the current version it wont work. So as long the Enchantment does not work, the crossbow is excluded from the Modifier. Maybe we could try a workaround (look for infinity when shooting, refund the arrow and mark the arrow as a infinity one (so you can not pick it up)), but this could lead to unwanted side effects (bugs).
sounds good , im trying to think up a auto repair modifier that has a more obtainable repair resource and isnt just "lets repair it 1 durability every 5 seconds for free" , with all these other modifiers that eat durability it becomes expensive too keep using the tool without having something to repair it in a cheaper / more renewable manner.
one idea i have is something like a nature drain that eats leaves and grass (does not destroy grassblock just changes it to dirt) for durability and maybe one for lava?? different auto repairs better suited for different tools?
-infinity can be applied to a cross bow but you cant apply multi-shot or piercing to it after and infinity cant be applied to it if multi-shot or piercing is applied? maybe prevent power on it too?
-
photosynthesisapplicable to all tools, lets you repair durability by standing still during the day, the longer you stand still, the faster it will repair, the height of the sun also increases the repair rate
-roots
applicable to boots, feeds you when you stand still (one hauch at a time but high saturation) and speeds up the longer you stand still, costs a bit of durability for each haunch filled
-munchies
applicable to armor only
lets you repair your Armour by holding food in your main hand and holding shift for 5 seconds, foods, foods that give more saturation and haunches repair much more durability than weaker foods
-bound
applicable to leggings only
lets you hold shift to charge up a powerful jump and press jump to get launched into the air, durability lost is equal to how charged you where when you jumped
-momentum
applicable to pickaxe, shovel, axe, and shears
the more successive blocks you have broken the faster you will mine (max haste 2)
-leeching grip
all held tools
repairs the held tool with health, will only drain you down to 4 hearts maximum
-plane strider
applicable to boots, the longer you run the faster you will get and higher you will jump, costs durability to up the level of speed and jump boost, cost no durability to keep up the effects due to it costing hunger to keep running
-second wind
applicable to chest plate
if you take damage that kills you, you will instantly be revived like a totem of a revival but it costs half of your current chest-plates durability (will destroy chest plate if durability is one)
-Sheilding
gives you a layer of absorption that recharges with durability after 5 seconds of not taking damage and recharges a heart every one second, maybe higher levels give better recharge rates and shield
-
magic shotbow only
fires a bolt of magic that is slower than a arrow but stays on a straight path and deals more damage
i hope you like these ideas, more to come soon tm
The text was updated successfully, but these errors were encountered: