From 2753d508203dafcb9adefec0f0c847f3e5f561f2 Mon Sep 17 00:00:00 2001 From: Gasimo Date: Sat, 6 Jan 2024 17:47:36 +0100 Subject: [PATCH] Update debug-log.md --- manual/editor/windows/debug-log.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/editor/windows/debug-log.md b/manual/editor/windows/debug-log.md index 5ae27d7c..8d321e04 100644 --- a/manual/editor/windows/debug-log.md +++ b/manual/editor/windows/debug-log.md @@ -4,7 +4,7 @@ The **Debug Log** is a utility window that displays the log messages from the game called via `Debug.Log`, `Debug.LogWarning`, `Debug.LogError` or `Debug.LogException` from C# or via `DebugLog` interface in C++. Can be used to detect problems with the game or to debug the logic via simple printing. Those logs are also passed into the [Output Log](output-log.md) and engine log output (console/file). -You can easily select and copy log entries (with `Ctrl+C` or *right-click* and use contex menu) or open the code location that called the log function based on the captured stack trace (*double-click* or *right-click* and use contex menu). +You can easily select and copy log entries (with `Ctrl+C` or *right-click* and use context menu) or open the code location that called the log function based on the captured stack trace (*double-click* or *right-click* and use context menu). Debug Log window supports capturing stack trace from C++ and C# scripts.