diff --git a/manual/release-notes/1_8/index.md b/manual/release-notes/1_8/index.md index cc5bfbbb..ddb248d1 100644 --- a/manual/release-notes/1_8/index.md +++ b/manual/release-notes/1_8/index.md @@ -82,6 +82,98 @@ Every update brings more features and improvements to the Editor. This time we a ## Changelog +### Version 1.8.6511.1 - 27 April 2024 + +Contributors: mafiesto4, GoaLitiuM, Tryibion, rkrahn, Zode, xxSeys1, Menotdan, Muzz, duarteroso + +PRs merged: 25 + +* Add support for importing `.exr` textures +* Add logging and cleaning up leaked scene objects after play mode in Editor +* Add trading minor optimizations in MSVC Development builds for compile speed +* Add automatic restoring Anim Event tracks when reimporting animation asset +* Add `ShowDebugDrawSkeleton` to preview Animated Model skeleton via Debug Draw +* Add toggle orthographic view hotkey (`Numpad Decimal`) +* Add locking actor selection in properties and prefab windows +* Add displaying all actors in Actor toolbox search tab when no filter is applied +* Add better anim events visuals in timeline editor +* Add sorting search actor toolbox +* Add `Tags.Find` utility +* Add statically disabled tessellation on macOS/iOS +* Add statically disabled geometry shaders on mobile +* Add CPU profiler events for UI drawing +* Add setter for crword agent position and velocity +* Add option for using Address and Thread sanitizers +* Add hiding TAA settings if TAA isn't enabled +* Add `Time.Synchronize` to stabilize engine loop +* Add `Engine::UpdateCount` to sync gameplay logic updates with game loop rather than draw frames +* Add improved size of Multi Blend nodes +* Add undo for Multi Blend points moving +* Add context menu to Multi Blend node points +* Add tooltips to Multi Blend points +* Add `Ctrl` to snap points to grid in Multi Blend editor +* Add improved visuals of points in Multi Blend +* Add grid labels drawing to Multi Blend +* Add live debugging of blend position in Multi Blend +* Add add/remove buttons to Multi Blend +* Add better `const` correctness in `Mesh` and `SkinnedMesh` api +* Add `Write`/`Read` methods to `NetworkStream` for `INetworkSerializable` sending in C# api +* Add more useful orientation settings to Android +* Add exported property to activity element in `AndroidManifest.xml` template +* Add basic Android version settings to editor +* Optimize `DrawBatch` for faster sorting +* Optimize draw calls sorting in opaque passes +* Optimize TreeNode rendering +* Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is +* Optimize Anim Graph node size and remove limit of max `64` state transitions +* Refactor engine loop to have better sync between game update, physics and drawing +* Refactor `UpdateGraph` to run after engine services and game scripts +* Refactor Visject Graph nodes data for unlimited size +* Refactor Multi Blend nodes to support up to `255` blend points +* Update `DirectXTex` to `mar2024` +* Change default collision type to `ConvexMesh` from `TriangleMesh` +* Fix default diffuse color value when importing material +* Fix Editor viewport aspect ratio scaling to be removed from camera mouse movement +* Fix numpad enter to normal enter on Linux +* Fix Two Bone IK to have correct bone roll +* Fix blend shapes transformation applying +* Fix blend shapes normals usage +* Fix blending nested animations to properly handle it per-node +* Fix nested animations sampling +* Fix animated model skinning precision issues +* Fix errors on using spline editor in Prefab window +* Fix error when applying prefab changes with Spline +* Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up +* Fix text underline being in wrong spot on different DPIs +* Fix particle emitter creation from templates +* Fix various bugs in code detected with address/thread sanitizers +* Fix `EyeAdaptation` bug to flash on play mode start in Editor when time gets reset +* Fix heightfield not saved when editing splatmap of terrain with physical materials in use +* Fix editor toolstrip by moving game cooking and building to the right for less missclicks +* Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals +* Fix Debug Log scrolling when many entries are added at once +* Fix cloning value utility for object references +* Fix missing UI Control preview when changing UI Widget type +* Fix surface node context menu to not show when moving surface +* Fix margins issues in context menus +* Fix `FindRandomPointAroundCircle` to always find a valid point on a NavMesh in the radius +* Fix NavMesh to initialize earlier and prevent issues with crowd agents on a scene +* Fix .NET runtime validity checks with daily runtime builds +* Fix `CachedAttributeGetter` holding references to collectible types +* Fix to release Prefab assets when unloading Scripting service +* Fix freeze when selecting ModelPrefab referencing a removed asset +* Fix terrain heightmap to use higher range format when decompressed +* Fix bug in `ValueContainer.HasDifferentTypes` causing incorrect editor setup +* Fix model tool importing to use temp file only for Assimp +* Fix deadlock when parsing invalid HTML text in `RichTextBox` +* Fix crash on prefab preview with lightmap in use +* Fix crash when accessing physics objects state in `OnLateFixedUpdate` +* Fix crash when resizing window on Vulkan +* Fix crash when removing Anim Event visual script that is used in opened Animation timeline +* Fix crash when using old `Blend with Mask` node in Anim Graph +* Fix crash when playing uninitialized audio source +* Fix crash when reimporting animation with translation set + ### Version 1.8.6510.0 - 29 March 2024 Contributors: mafiesto4, Tryibion, stefnotch, abrasivetroop, Withaust, MineBill, z1dev, GoaLitiuM, NoriteSC, Menotdan, nothingTVatYT, plemsoft, GasimoCodes, whocares77, RuanLucasGD, envision3d, Tesla-J, Chikinsupu, rkrahn, dustytrailsdev, cNori, lifeformed