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main.c
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main.c
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/*********************************************************************************\
* Copyright (c) 2020 - Flammrock *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in all *
* copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE *
* SOFTWARE. *
\*********************************************************************************/
/**********************\
* *
* TODO *
* *
\**********************/
// TODO: finish the developpement of the game :
// TODO: implement second resetTerm with callback function as argument -> simplify the drawing of header after each clear
// TODO: implement submenu inside submenu of savemanager menu to give the choice to user to :
// - rename the save (optionnal but a little important)
// TODO: create readme.txt
// TODO: finish to code deep learning algorithm based on q-learning (in ia_agent.h)
/**********************\
* *
* GLOBAL *
* *
\**********************/
#include <stdio.h>
#include "structures.h"
// peut être modifier dans le sous-menu option (valeur par défaut)
int nb_lin = 10;
int nb_col = 10;
int nb_plin = 4;
jeu* game = NULL; // cette variable contiendra le jeu
/**********************\
* *
* INCLUDE *
* *
\**********************/
#include "game_interface.h" // On inclut toutes les fonctions liées à l'interface du jeu
#include "game_play.h" // On inclut toutes les fonctions liées au fonctionnement du jeu
/**********************\
* *
* MAIN *
* *
\**********************/
//[ENTRY_POINT]
int main() {
resetTerm();
// On initialise le jeu
game_init();
// On fait tourner le jeu
game_run();
// On ferme le jeu
return game_end();
}