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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MechJamProject"
run/main_scene="res://start.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
RuntimeManager="*res://addons/FMOD/runtime/runtime_manager.gd"
PlayerStats="*res://singletons/player_stats.tscn"
GameMachine="*res://singletons/game_machine.tscn"
ZoneManager="*res://singletons/zone_manager.tscn"
Gui="*res://singletons/gui.tscn"
[display]
window/size/viewport_width=512
window/size/viewport_height=288
window/size/mode=2
window/size/window_width_override=1024
window/size/window_height_override=576
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/FMOD/plugin.cfg")
[fmod]
settings/banks_path="res://banks/Desktop"
settings/fmod_output_type=0
settings/fmod_debug_flags=0
settings/fmod_debug_mode=1
settings/banks_preload_samples=false
settings/banks_flags=0
settings/sample_rate=48000
settings/speaker_mode=3
settings/dsp_buffer_length=512
settings/dsp_buffer_count=4
settings/real_channel_count=32
settings/virtual_channel_count=128
settings/enable_live_update=true
settings/live_update_port=9264
settings/enable_memory_tracking=false
settings/encryption_key=""
settings/distance_scale_2d=1.0
settings/init_with_3d_righthanded=true
settings/banks_to_load_at_startup=Array[String](["res://banks/Desktop/Master.bank"])
[importer_defaults]
scene={
"_subresources": {},
"animation/fps": 30,
"animation/import": true,
"animation/remove_immutable_tracks": true,
"animation/trimming": false,
"gltf/embedded_image_handling": 3,
"import_script/path": "",
"meshes/create_shadow_meshes": true,
"meshes/ensure_tangents": true,
"meshes/generate_lods": true,
"meshes/light_baking": 0,
"meshes/lightmap_texel_size": 0.2,
"nodes/apply_root_scale": true,
"nodes/root_name": "Scene Root",
"nodes/root_scale": 1.0,
"nodes/root_type": "Node3D",
"skins/use_named_skins": true
}
[input]
player_move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
player_move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
player_move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
player_move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
player_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
player_attack={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
player_weapon_up={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
player_weapon_down={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
debug_exit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
debug_button={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"key_label":0,"unicode":104,"echo":false,"script":null)
]
}
debug_button_1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"echo":false,"script":null)
]
}
interaction={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
player_repair={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="InteractionBox"
3d_physics/layer_2="Player"
3d_physics/layer_3="Enemy"
3d_physics/layer_4="PlayerFlag"
3d_physics/layer_5="EnemyFlag"
3d_physics/layer_6="PlayerProjectile"
3d_physics/layer_7="EnemyProjectile"
3d_physics/layer_8="Interactors"
[rendering]
renderer/rendering_method="gl_compatibility"