GameJam Brackeys 2023.1, for a week (12/02->19/02). The Theme is
2 person game, created for the game jam Brackeys 2023 (1week limit)
Developed by:
Fighters in arenas or galleries. Death makes us take control of a surrounding normie entity, like a spectator
- Fight only in populated areas.
- Build arenas to defeat the enemy.
- Create a cult, the members follow us to act as a receptacle.
- Don't overuse the reappearance or the Boss will start a killing spree in the crowd.
- At the end of the fight, we can take possession of the enemy and resume the symmetrical fight or leave to face other stronger enemy, in the next arena. One can decide to cut the cycle by refusing the transfer, and say: "Everything has an end".
- Parallax map
- Eder Munizz - Parallax
- Characters
- Penusbmic - Scifi Character Pack
- Player
- Can light slap with, light press on
Left Click Mouse
orReturn
- Can heavy slap with, long press on
Left Click Mouse
orReturn
- Can move left or right with,
A D
orQ D
orLeft Right
- Can so long with,
E
- Can light slap with, light press on
- Boss
- Can stare the player
- Can attack with a 'light' smash the player if too close
- Can wonder about all the abilities they have been given without any chance to triggering them
- After Two hits, the player dies and soul shift towards a nearby spectator
- The spectator comes at the first plan
- The Dead Body lays above the scene
- The new player is fully functional
- Map
- side view
- Enemy Boss
- Attack the player
- Big HP
- Move around
- Player
- Attack
- Movement
- Soul Shift
- Crowd
- When lethal dmg to the player -> Soul Shift
- Switch control to another unit
- Map
- Grandstand somewhere
- Confort Zone: 6/8 in the center of the screen
- Only move when leaving the confort zone
- The Gap should always be between the player and the boss.
- Player
- Smooth Movement
- Charged Slap
- Pary
- Dodge / Dash
- SFX
- Fight
- Impact / Failed Pary
- Successful Pary / Dodge
- Fight
- Music
- Fight
If Time exists in our dimension:
- Combat Map
- The more HP missing the HP have, the more dark and red, the clouds are.
- Music
- Start of Fight
- End of Fight
- Boss Entry Scene (Big badass, slow move: sick organ solo ?) Fallen Angel - Second Part
- Player Death (First Soul Shift) (Suspense, Tragic, Slow) Fallen Angel - First Part "He Is the Light in My Darkness" - First Part
- Boss Fight - First Phase (intense, loop) The Death of God's Will (incl. "Horns of Insurrection")
- Boss Fight - Second Phase (angier + tp)
- SFX
- Movement
- Ambiance
- Environment
- Character
- Crowd
- Acclamation of the crowd
- Suspense / Tension
- Stuff we can't produce
- Movement
- Won't try to dodge
- just want to smash the player's skull
- Move back (and charge) before doing a dash attack (?)
- can feint/fake
- Attacks
- Attack Player when nearby
- "Just Die Already"
One Time Attack - Phase 2 Transition
- Slow motion Instant/Attac Meant to be paried
- "Try to pary that!"
after a certain number (10?) of pary
- TP behind/infront of the player
- feint 2 to 5 times before stricking (Have to create hint or pattern (for ex: the anim being 50%+ done it's a real attack))
- "Back Off"
If too close
- simple attack meant to knockback
- Fallen Angel - "BEHOLD" (yells it once - first time doing the attack)
- Powerfull Fall Attack
MustHave
- simple attack (1row)
- charge
- when charged:
- powerfull attack
- 2rows (slap return)
- Stun (if charged at least x sec)
- dmg calculed by % of time charged
- Hitted
- Invulnerablity Frame
- Cancel Current Action ?
- Knockback?
- run / Stop
- ? Did we have them ? precise movement
Should Have
- Dash
- Rapid Move
- Invulnerablity
- Pary
- Stun if pertectly timed
- Dmg restitution
- The Grandstand Gauntlet
- Soul Shift
- Shadow Saviors
- Boss Bender
SpectralStandoff
- Another Chance
- One more chance
- Power of the crowd
- Take Control
- MITSUKI
- The end to a new beginning
- Fight to the end
- Ever After
- Crowd Control
- Soul Shift
- The Grandstand Gauntlet
- Keep Living
- Keep Fighting
- Sharp Soul
- Never Ever Stop
- Soul Switcher
- Dual Souls
- Boss Bender
- Beyond the Grave
- Revenant Rampage
- Spectral Standoff
- Shadow Saviors
- Afterlife Assault
- Dual Demise
- Spirit Showdown