diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..99b3232
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,3 @@
+*.jpg binary
+*.png binary
+*.xcf binary
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4ea8add..b014faa 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,4 +1,37 @@
# Changelog
+## [1.3.0] -- 2024-07-28
+This version adds instructions on using the MCM, and fixes a potential issue with saves not being synced by Steam.
+
+### How to upgrade
+Follow these steps to update your mod list from v1.2.0 to v1.3.0 of my guide.
+
+* Previously, the guide recommended enabling profile-specific saves for your MO2 profile.
+ This allows you to create multiple profiles in MO2 with separate mod lists and separate saves.
+ However, this also prevents Steam from storing your saves in the Steam Cloud.
+ As of this release, the guide recommends that you disable profile-specific saves.
+
+ You can disable profile-specific saves as follows.
+ 1. In MO2, open the "Profiles" dialog.
+ You can do so by pressing Ctrl + P, or by going to "Tools" in the main menu, and then clicking "Profiles".
+ 2. Select the profile you want to disable profile-specific saves for.
+ 3. Click "Transfer Saves".
+ 4. For each entry in the top-right box:
+ 1. Click the entry.
+ 2. Click "<- Move".
+ 3. Click "Yes".
+ 5. At the bottom, click "Done".
+ 6. Below the list of profiles, disable "Use profile-specific Save Games".
+ 7. When prompted for confirmation, click "No".
+ 8. Click "Close".
+
+### Added
+* Added [Mod Configuration Menu (MCM) installation and usage instructions](https://github.com/FWDekker/fo4vr-modlist/tree/v1.3.0#ui).
+* Added instructions on how to download non-VR FO4 DLC without downloading the full game. ([#22](https://github.com/FWDekker/fo4vr-modlist/issues/22))
+
+### Changed
+* Removed recommendation to use profile-specific saves in MO2.
+
+
## [1.2.0] -- 2024-05-27
This version has some minor fixes and clarifications for new users, and some minor mod updates for existing users.
diff --git a/README.md b/README.md
index 452a74c..70bbbf1 100644
--- a/README.md
+++ b/README.md
@@ -166,7 +166,7 @@ You can remove old files as follows.
[move your entire Steam installation to another directory as explain in Steam's help
pages](https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327).
Personally, I went for `C:\Users\[username]\Steam\`.
- * No, there is no simpler way.
+ * No, there is no simpler way.
Yes, this is required.
* **Fallout 4 with all DLC** (v1.10.163) ![recommended]
[More information in Section 2.3](#using-dlc-in-fo4vr), including instructions for dealing with the
@@ -181,15 +181,18 @@ You can remove old files as follows.
* You can create a global or a portable instance.
It doesn't really matter which you choose.
* Enable profile-specific INIs.
- * Enable profile-specific saves.
+ * Disable profile-specific saves.
+ * **Note:**
+ You can choose to use profile-specific saves if you prefer to keep saves from different profiles separate.
+ However, profile-specific saves are not synced by Steam Cloud.
* **[Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)**
([direct link](https://aka.ms/vs/17/release/vc_redist.x64.exe)) ![required]
* **[7-Zip](https://7-zip.org/)** ![required]
## 2.3 Using DLC in FO4VR [up ▲](#setup)
FO4VR does not include the DLC, which sucks.
-Luckily, if you have non-VR FO4, you can just partially downgrade non-VR FO4, copy the DLC files into your FO4VR
-installation, and install a few patches (included in the [mod list](#list-of-mods)).
+Luckily, if you have non-VR FO4, you can just partially downgrade non-VR FO4, copy the DLC files into your FO4VR
+installation, and install a few compatibility patches (included in the [mod list](#list-of-mods)).
If you don't have non-VR FO4 with DLC, and don't want to buy it, you can safely skip the steps that require DLC.
First, copy non-VR FO4's DLC into FO4VR,
@@ -197,11 +200,42 @@ First, copy non-VR FO4's DLC into FO4VR,
2. select all files that start with `DLC`, except those that start with `DLCUltraHighResolution`, and
3. copy those files to `[fo4vr_dir]\Data\`.
+> [!TIP]
+> If you don't have non-VR FO4 installed, and only want to download the files you need for this guide, [open the Steam
+> Console as explained below](#how-to-open-steam-console), and run the following commands.
+>
+>
+> Click here to view the list of commands.
+>
+> ```
+> download_depot 377160 490650 4873048792354485093
+> ```
+> ```
+> download_depot 377160 393895 7677765994120765493
+> ```
+> ```
+> download_depot 377160 480631 6588493486198824788
+> ```
+> ```
+> download_depot 377160 393885 5000262035721758737
+> ```
+> ```
+> download_depot 377160 480630 5527412439359349504
+> ```
+> ```
+> download_depot 377160 435881 1207717296920736193
+> ```
+> ```
+> download_depot 377160 435882 8482181819175811242
+> ```
+>
+>
+
Since non-VR FO4's [next-gen update](https://bethesda.net/en/article/4s2bXQEbpcrsdCZhUYLHAi/x), various DLCs are no
longer compatible with FO4VR.
Luckily, you can still get the old versions of those DLCs using the Steam Console.
You will download those, and then overwrite the files you copied earlier.
-1. Open the Steam Console.
+1. Open the Steam Console.
You can open the Steam Console directly by
* visiting `steam://open/console` in your browser, or
* pressing ⊞ Win + R, writing `steam://open/console`, and pressing Enter, or
@@ -229,7 +263,7 @@ You should now have the required software.
Before you install mods, there's some settings to tweak.
These settings relate to stability, visual quality, performance, and general gameplay.
-We start by navigating a few settings menus ([Section 3.1](#basic-configuration)) and then we do some more detailed
+We start by navigating a few settings menus ([Section 3.1](#basic-configuration)) and then we do some more detailed
adjustments using INI configuration ([Section 3.2](#ini-configuration)).
## 3.1 Basic configuration [up ▲](#configuration)
@@ -683,7 +717,7 @@ I used a combination of mods recommended by [dropadred](https://www.reddit.com/u
## 4.7 Sound [up ▲](#list-of-mods)
The sound is actually fine in VR.
-However, it doesn't hurt to improve sound effects for VR, and to add more high-quality music.
+However, it doesn't hurt to improve sound effects for VR, and to add more high-quality music.
1. **[Faded Glory - A Post-Apocalyptic Soundscape](https://www.nexusmods.com/fallout4/mods/26014)** (v5-1) ![optional]
2. **[Fallout Suite - Soundtrack Extension](https://www.nexusmods.com/fallout4/mods/15870)** (v1.1) ![optional]
@@ -706,8 +740,6 @@ Unfortunately, there are currently no good UI mods for VR.
[FallUI](https://www.nexusmods.com/fallout4/mods/48758) (v2.2.1) sort of works, but suffers from a variety of bugs in
VR, like bad contrast between text and background, menus being too small, and some VR-only menus not being replaced at
all.
-[MCM](https://www.nexusmods.com/fallout4/mods/21497) (v1.39) also doesn't work; mods that use MCM are fine, but you
-can't configure them through MCM.
What we're left with is a single UI mod, which actually works fine.
1. **[Full Dialog VR](https://www.nexusmods.com/fallout4/mods/28516/)** (v1.1) ![recommended]
@@ -719,6 +751,16 @@ What we're left with is a single UI mod, which actually works fine.
After installing, right-click the mod, click "Open in Explorer", enter the directory `interface`, and delete the
file `MultiActivateMenu.swf`.
This fixes a VR-specific bug where no icons are shown when talking with followers.
+2. **[Mod Configuration Menu](https://www.nexusmods.com/fallout4/mods/21497)** (v1.0.0) ![optional]
+ Mods with extra settings can be configured using holotapes.
+ This can be somewhat annoying, because sometimes the game fails to give you those holotapes, or you need to craft
+ them.
+ MCM is an alternative, allowing you to change mod settings in the pause menu.
+
+ * **Variant:** _only_ "MCM_VR"
+ * **Note:**
+ MCM VR has a few visual glitches in its menus, and some controls require the use of a keyboard, but otherwise MCM
+ works fine.
## 4.9 Gameplay [up ▲](#list-of-mods)
1. **[FRIK - Full Player Body with IK](https://www.nexusmods.com/fallout4/mods/53464)** (v0.66) ![required]
@@ -811,33 +853,33 @@ Some (but not all) of them assume you play in Survival mode, which I recommend y
* **Note:** Can be skipped for non-survival playthroughs.
* **Installer:** everything
* **Note:** [In-game configuration required.](#configure-survival-options)
-3. **[Settlement Fast Travel Survival Mod](https://www.nexusmods.com/fallout4/mods/58708)** (v1.06) ![recommended]
+2. **[Settlement Fast Travel Survival Mod](https://www.nexusmods.com/fallout4/mods/58708)** (v1.06) ![recommended]
Re-enables a restricted form of fast travel.
You can use this together with the above mod.
* **Requires:** FO4AU _and_ FO4FH _and_ FO4VW _and_ FO4NW
-4. **[Campsite](https://www.nexusmods.com/fallout4/mods/11734)** (v1.0.4) ![recommended]
+3. **[Campsite](https://www.nexusmods.com/fallout4/mods/11734)** (v1.0.4) ![recommended]
Lets you bring a tent with you so you can sleep anywhere.
* **Note:** [In-game configuration required.](#configure-campsite)
-5. **[Loot Logic and Reduction With optional Harvest Restrictions](https://www.nexusmods.com/fallout4/mods/21366)** (v1.5.3.1) ![recommended]
+4. **[Loot Logic and Reduction With optional Harvest Restrictions](https://www.nexusmods.com/fallout4/mods/21366)** (v1.5.3.1) ![recommended]
Reduces loot found in containers.
Otherwise, you'll quickly find you'll have so much ammo and chems the game just totally isn't challenging anymore.
-6. **[NPC Loot Drop rebalance](https://www.nexusmods.com/fallout4/mods/24163)** (v1.0) ![recommended]
+5. **[NPC Loot Drop rebalance](https://www.nexusmods.com/fallout4/mods/24163)** (v1.0) ![recommended]
Reduces loot found on NPCs, in line with the above mod.
-7. **[Backpacks of the Commonwealth](https://www.nexusmods.com/fallout4/mods/29447)** (v1.6.4) ![recommended]
+6. **[Backpacks of the Commonwealth](https://www.nexusmods.com/fallout4/mods/29447)** (v1.6.4) ![recommended]
In survival, you have less carrying capacity and heavier items. These backpacks will come in use.
* **Requires:** FO4AU _and_ FO4FH _and_ FO4NW
* **Installer:** "Scripted Level List Inject"
* **Note:** [In-game configuration required.](#configure-backpacks-of-the-commonwealth)
-8. **[Dogmeat's Backpack](https://www.nexusmods.com/fallout4/mods/10111)** (v2.0) ![recommended]
+7. **[Dogmeat's Backpack](https://www.nexusmods.com/fallout4/mods/10111)** (v2.0) ![recommended]
As above, but now for your companion.
-9. **[Dogmeat's Backpacks of the Commonwealth](https://www.nexusmods.com/fallout4/mods/62037)** (v1.4) ![recommended]
+8. **[Dogmeat's Backpacks of the Commonwealth](https://www.nexusmods.com/fallout4/mods/62037)** (v1.4) ![recommended]
Re-balances the above mod to be in line with the one above that.
* **Requires:** The two mods above this one.
* **Note:**
Despite the mod page's instructions, you don't need to overwrite any files.
- As long as this mod is listed below Dogmeat's Backpack in your list of mods, MO2 will (virtually) overwrite the
+ As long as this mod is listed below Dogmeat's Backpack in your list of mods, MO2 will (virtually) overwrite the
file for you.
-10. **[Headshot Damage Multiplier](https://www.nexusmods.com/fallout4/mods/33546)** (v1.0) ![recommended]
+9. **[Headshot Damage Multiplier](https://www.nexusmods.com/fallout4/mods/33546)** (v1.0) ![recommended]
In survival, your outgoing damage is reduced and enemy health is increased.
Unfortunately, this results in bullet sponge enemies, where you can unload an entire shotgun magazine into someone's
face and they somehow survive.
@@ -845,7 +887,7 @@ Some (but not all) of them assume you play in Survival mode, which I recommend y
headshots.
The result is a sort of mutual [glass cannon](https://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon) situation,
where every shot matters.
- * **Variant:** "x5"
+10. **Variant:** "x5"
11. **[Radiation Overhaul - 4x More Radiation Across the Wasteland](https://www.nexusmods.com/fallout4/mods/13790)** (v1.1) ![optional]
Makes radiation actually dangerous.
* **Variant:** depends on your DLC
@@ -940,7 +982,7 @@ I recommend you check these in the order presented here.
Even if something seems unrelated, it's worth a try checking it anyway.
After all, if you already knew what the cause of your troubles was, you wouldn't be checking this list.
-* If the screen is black in your VR headset, but you can see the game on your monitor, [re-check the instructions for
+* If the screen is black in your VR headset, but you can see the game on your monitor, [re-check the instructions for
installing vrperfkit](#external-libraries).
* [Make sure you configured the INI file correctly.](#ini-configuration)
You _have_ to edit `fallout4custom.ini` (and not another file), you _have_ to edit it through MO2 (not through File
@@ -957,7 +999,7 @@ After all, if you already knew what the cause of your troubles was, you wouldn't
missed anything.
* [Verify the integrity of FO4VR's files](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB).
Since this will overwrite some files of some [external library mods](#external-libraries), you must then go through
- [the list of external library mods](#external-libraries) to check which have to be reinstalled.
+ [the list of external library mods](#external-libraries) to check which have to be reinstalled.
### 5.1.2 Launching [up ▲](#issues-and-solutions)
* [Always launch F4SEVR, and should always launch from MO2.](#external-libraries)
@@ -973,7 +1015,7 @@ After all, if you already knew what the cause of your troubles was, you wouldn't
### 5.1.3 Saving [up ▲](#issues-and-solutions)
* Make sure you manually save regularly.
Auto-saves are cool, but if it's all you have, you can't go back very far if you get stuck.
-* Loading a save in which you wear power armour causes temporary issues with
+* Loading a save in which you wear power armour causes temporary issues with
[FRIK](https://www.nexusmods.com/fallout4/mods/53464).
Your arms will be invisible, and after you exit the power armour, your body will be stretched in weird ways.
To resolve the issue, exit the power armour, save your game, return to the main menu, and then load your game again.
@@ -1019,7 +1061,7 @@ If things go wrong, I cannot help you.
* **ENBs don't work.**
ENBs require the creator of the ENB software to create a version specifically for that game.
The creator has not created a version for FO4VR, and the one for non-VR FO4 is in no way compatible with FO4VR.
- (If you try it anyway, you can probably get the ENB configuration interface to work, but you can't get the visual
+ (If you try it anyway, you can probably get the ENB configuration interface to work, but you can't get the visual
effects to work.)
* **Avoid AWKCR.**
[AWKCR](https://www.nexusmods.com/fallout4/mods/6091) was a useful workaround for an issue that existed years ago, but
@@ -1082,6 +1124,7 @@ You will need to re-open the holotape several times.
Find a chemistry station and craft the holotape "\[Settings\] Survival Options Holotape", found under "Utility".
([You can find a chemistry station in Sanctuary Hills.](img/chemistry-station.jpg))
+(Or, if you have [MCM VR](https://www.nexusmods.com/fallout4/mods/21497), configure the mod there.)
Next, open your inventory, go to Misc, and use the holotape you crafted.
Apply the following settings.
@@ -1105,6 +1148,7 @@ Favourite the item and put it on your favourite wheel so you can save whenever y
### 5.4.4 Bullet Time VATS VR [up ▲](#configure-mods)
Find a chemistry station and craft the holotape "\[Settings - Bullet Time VATS\]".
([You can find a chemistry station in Sanctuary Hills.](img/chemistry-station.jpg))
+(Or, if you have [MCM VR](https://www.nexusmods.com/fallout4/mods/21497), configure the mod there.)
Open your inventory, go to Misc, and use the holotape you crafted.
Apply the following settings.
@@ -1119,7 +1163,7 @@ To activate [Campsite](https://www.nexusmods.com/fallout4/mods/11734), you'll ne
Once you've found the book, you'll be able to craft camping items at any chemistry workbench.
### 5.4.6 Sim Settlements [up ▲](#configure-mods)
-[Sim Settlements](https://www.nexusmods.com/fallout4/mods/21872) can only be configured after you've played the game
+[Sim Settlements](https://www.nexusmods.com/fallout4/mods/21872) can only be configured after you've played the game
a bit.
Specifically, you'll need to reach the [Museum of Freedom](https://fallout.fandom.com/wiki/Museum_of_Freedom), which is
one of the earlier storyline locations anyway.
@@ -1199,6 +1243,8 @@ In chronological order of contribution:
you now have to downgrade Automatron](https://github.com/FWDekker/fo4vr-modlist/pull/14)!
* Thanks to [GeekOffTheStreet](https://github.com/GeekOffTheStreet) for [reporting an incorrect directory in the DLC
instructions](https://github.com/FWDekker/fo4vr-modlist/issues/16)!
+* Thanks to [Nathaniel Hartlen](https://github.com/crazysmile11012) for [suggesting adding instructions on how to
+ download non-VR DLC without installing the full game](https://github.com/FWDekker/fo4vr-modlist/issues/22)!
If I should add, remove, or change anything here, just
[open an issue](https://github.com/FWDekker/fo4vr-modlist/issues/new) or [email me](https://fwdekker.com/about/)!
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