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Setting mesh vertices is lagging in comparison to setting transform component values. Or the other way round.
This leads to a strange "wobbly" behavior when moving objects.
Steps to reproduce
Generate a new scenegraph with two children
Attach Transform, Material and Mesh to both
Calulate mouse delta
Adapt the Transform.Position value for the first child, move the vertices of the mesh for the second child
Observe behaviour
One should move "faster" than the other in terms of reaction speed, not travel distance
Normalize travel distance between Transform and Mesh vertex movement if necessary (model vs. view coordinate space)
Setting mesh vertices is lagging in comparison to setting transform component values. Or the other way round.
This leads to a strange "wobbly" behavior when moving objects.
Steps to reproduce
Perhaps this behaviour is fixed with: 2259744
Check and verify.
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