[godot] Nuclear option, diffs don't apply on Windows runner... #244
Annotations
94 warnings
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-java@v1, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-java@v1, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-ios
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, true) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-ios
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
godot-editor-linux-4.2.2-stable-mono.zip
|
67.7 MB |
|
godot-editor-linux-4.2.2-stable.zip
|
49.2 MB |
|
godot-editor-linux-4.3-stable-mono.zip
|
74.7 MB |
|
godot-editor-linux-4.3-stable.zip
|
54.7 MB |
|
godot-editor-macos-4.2.2-stable-mono.zip
|
104 MB |
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godot-editor-macos-4.2.2-stable.zip
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85.1 MB |
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godot-editor-macos-4.3-stable-mono.zip
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115 MB |
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godot-editor-macos-4.3-stable.zip
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94.5 MB |
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godot-editor-windows-4.2.2-stable-mono.zip
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64.8 MB |
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godot-editor-windows-4.2.2-stable.zip
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46.3 MB |
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godot-editor-windows-4.3-stable-mono.zip
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73.3 MB |
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godot-editor-windows-4.3-stable.zip
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52.6 MB |
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godot-template-android-debug-4.2.2-stable.zip
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45.6 MB |
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godot-template-android-debug-4.3-stable.zip
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51 MB |
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godot-template-android-release-4.2.2-stable.zip
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38.9 MB |
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godot-template-android-release-4.3-stable.zip
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43.6 MB |
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godot-template-android-source-4.2.2-stable.zip
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77.2 MB |
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godot-template-android-source-4.3-stable.zip
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86.5 MB |
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godot-template-ios-4.2.2-stable.zip
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214 MB |
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godot-template-ios-4.3-stable.zip
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226 MB |
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godot-template-linux-debug-4.2.2-stable-mono.zip
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26.4 MB |
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godot-template-linux-debug-4.2.2-stable.zip
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26.3 MB |
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godot-template-linux-debug-4.3-stable-mono.zip
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28.1 MB |
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godot-template-linux-debug-4.3-stable.zip
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28 MB |
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godot-template-linux-release-4.2.2-stable-mono.zip
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26.1 MB |
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godot-template-linux-release-4.2.2-stable.zip
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26 MB |
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godot-template-linux-release-4.3-stable-mono.zip
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27.8 MB |
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godot-template-linux-release-4.3-stable.zip
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27.7 MB |
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godot-template-macos-4.2.2-stable-mono.zip
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80.3 MB |
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godot-template-macos-4.2.2-stable.zip
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80 MB |
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godot-template-macos-4.3-stable-mono.zip
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86.1 MB |
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godot-template-macos-4.3-stable.zip
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85.8 MB |
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godot-template-web-debug-4.2.2-stable.zip
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10 MB |
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godot-template-web-debug-4.3-stable.zip
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8.85 MB |
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godot-template-web-dlink-debug-4.2.2-stable.zip
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11.5 MB |
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godot-template-web-dlink-debug-4.3-stable.zip
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10.3 MB |
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godot-template-web-dlink-nothreads-debug-4.2.2-stable.zip
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11.5 MB |
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godot-template-web-dlink-nothreads-debug-4.3-stable.zip
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10.3 MB |
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godot-template-web-dlink-nothreads-release-4.2.2-stable.zip
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9.36 MB |
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godot-template-web-dlink-nothreads-release-4.3-stable.zip
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8.97 MB |
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godot-template-web-dlink-release-4.2.2-stable.zip
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9.36 MB |
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godot-template-web-dlink-release-4.3-stable.zip
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8.96 MB |
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godot-template-web-nothreads-debug-4.2.2-stable.zip
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10 MB |
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godot-template-web-nothreads-debug-4.3-stable.zip
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8.9 MB |
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godot-template-web-nothreads-release-4.2.2-stable.zip
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7.99 MB |
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godot-template-web-nothreads-release-4.3-stable.zip
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7.58 MB |
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godot-template-web-release-4.2.2-stable.zip
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7.99 MB |
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godot-template-web-release-4.3-stable.zip
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7.55 MB |
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godot-template-windows-debug-4.2.2-stable-mono.zip
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23.6 MB |
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godot-template-windows-debug-4.2.2-stable.zip
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23.6 MB |
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godot-template-windows-debug-4.3-stable-mono.zip
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25.4 MB |
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godot-template-windows-debug-4.3-stable.zip
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25.3 MB |
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godot-template-windows-release-4.2.2-stable-mono.zip
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20.5 MB |
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godot-template-windows-release-4.2.2-stable.zip
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20.5 MB |
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godot-template-windows-release-4.3-stable-mono.zip
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21.8 MB |
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godot-template-windows-release-4.3-stable.zip
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21.8 MB |
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