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Currently, condoms are a simple wearable armor item that, upon equipping, applies a status preventing climax from visually and effectively occuring. This gets the job done - for players; in a most minimalistic fashion.
This system is to be greatly expanded upon.
Condoms will be used up consumables, progressing in state. A fresh condom, upon climax, will become a used condom. If a used condom is continued to be used, it will break. A fresh condom will also have a small chance to just break on climax, allowing for different tiers of condoms with varying failure rates to be created. Finally, condoms should only be wearable on characters possessing a dick.
In order for this change to be not utterly annoying for players in long sessions, an automatic "re-equip fresh condom if available" system needs to be implemented, automatically using up additional condoms in the player's inventory.
Finally, NPCs need to learn how to use condoms aswell - the finer details on how to implement such a thing need to yet be explored.
The text was updated successfully, but these errors were encountered:
Currently, condoms are a simple wearable armor item that, upon equipping, applies a status preventing climax from visually and effectively occuring. This gets the job done - for players; in a most minimalistic fashion.
This system is to be greatly expanded upon.
Condoms will be used up consumables, progressing in state. A fresh condom, upon climax, will become a used condom. If a used condom is continued to be used, it will break. A fresh condom will also have a small chance to just break on climax, allowing for different tiers of condoms with varying failure rates to be created. Finally, condoms should only be wearable on characters possessing a dick.
In order for this change to be not utterly annoying for players in long sessions, an automatic "re-equip fresh condom if available" system needs to be implemented, automatically using up additional condoms in the player's inventory.
Finally, NPCs need to learn how to use condoms aswell - the finer details on how to implement such a thing need to yet be explored.
The text was updated successfully, but these errors were encountered: